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-   -   script_init.lua (https://www.eqemulator.org/forums/showthread.php?t=41424)

Dharrk 07-06-2017 02:55 PM

script_init.lua
 
Please forgive me as I have searched vehemently for this answer before posting and have found several write ups from Akkadius on his wiki and several post on the forums about this script_init.lua however I seem unable to get this to work and I do not see anyway to trigger this in game or load by hand for players. If anyone is able to break this down into laymens terms, especially the ring war in GD, I would be eternally grateful.

What I have done so far:

I have gone through all of Akkadius's walkthroughs and have .lua scripts working flawlessly on the server.

I have script_init.lua in my global file as well as the zone file

.lua modules have been loaded at the server root

Also want to say thank you to whomever scripted the ring_war.lua for all their hard work and to all the others who have taken the time to create as close to authentic as possible quest in every zone

demonstar55 07-06-2017 04:10 PM

script_init is executed on zone load or quest reload.

We generally use it on PEQ to load encounters.

atomic 07-06-2017 04:15 PM

Have to say Ring wars in GD is great. Before i lost my database (overwrote it lol) i had it working with loads of extra NPC's Guarding the Entrance.

I know that doesn't help you but im lonely and nobody likes me.


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