Graphical glitch....
Hey guys I have this bug following me around.
I know this works RIGHT on other servers, but not on mine. My panthers (race 439) missing body parts (no heads!) and my orcs (race 458 ) have no pants... Note that I am not even trying to make new mobs or forceload a model - I am going to the zones where these models exist naturally (Broodlands, Nedaria's Landing and JuggedPine). I am using Titanium client - when I log into PEQ or THF - these models look just fine. On my own server - brand new install of Akka - I get these glitches. Please help =( |
I just tested this out on my own recent DB install. Went to Nedaria with a Titanium client and got the same thing with panthers.
Then I logged on with RoF2 client and there was no issues. Models were drawn correctly, it's definately a client thing. But did you log on to PEQ with a Titanium client ? I was assuming they focused their development using the RoF2 client. This could probably be a GlobalLoad or character load thing in the client files. I did notice the nedaria_chr.txt in RoF2 is a little bit different than the Titanium client. Just a thought anyways. |
Just an update to my last post. I did some further poking around and realized, all 3 of my clients, (Tit,UF & RoF2) have the same
Globalload file, but I couldn't get Titanium to load that 439(pma) race, no matter what I tried. It has no prob with the 76(pum). I went in to the nedaria_chr_txt and added pma,pma to it and it still wouldn't load properly. I quit using Titanium long ago, lol |
I found a screenshot from when I played on THF and I only use T-client to play:
http://herbhealer.net/pers/gg-old.png more than that back when I working on my own server back in 2010 or so I made an ENTIRE zone filled with cats of different variations - it was working perfectly. and this is what I have now =( http://herbhealer.net/pers/gg-now.png |
Check to see if these 'mobs' are wearing equipment.
If you don't have access to the proper commands, ask a gm/admin of the server that you're on to check for you. I'll load up my Ti client and test on my test server. EDIT: In Jaggedpine, my panther models had an odd texture for their back/chest..but, was not missing. In Nedaria's Landing, both the panther and anaconda models were missing (human forms) EDIT2: My human models went away with SoF..but, pattern in Jaggedpine was present all the way up to RoF2. |
I think I figured it out after 3 hours of tests...
both of these models REQUIRE to have helm hard set to 1 to properly show textures. This is not a problem for panther - you can set any texture (inclduign 0) with helm 1 and it works fine. This is a problem for orcs, because orc also requires texture # to match helm # to show proper model. In other words the orcs HAVE to be either 1-1, 2-2, 3-3 etc, no combos allowed (or you get black spots) However there is ALSO a model 0-0, which is impossible to get because helm 0 doesn't work right. see pics below. A: 0-0 (on the left) and 0-1 (on the right) B 0-0 and 1-1 C: 0-0 and PROPER 0-0 (obtained by setting npc 1-1 in DB, and then manually switching texture to 0 in game) PS I hope someone finds this helpful one day to spare them 3 hour headache ;) http://herbhealer.net/pers/orc1.png http://herbhealer.net/pers/orc2.png http://herbhealer.net/pers/orc3.png |
few more notes on panthers.
helm 4 gives it small mane - almost unnoticeable helm 6 gives it external fangs helm 7 gives large lion mane |
some more good info: Drachnids race 461 requires gender 0 and very specific texture/helm # or you will get headless ones =)
managed to uncover 4 versions: 0-1, 1-1, 2-2, 2-1 Female (gender 1) apparently has no texture variations |
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may open up a can of worms now. Just makes me wonder how many in the npc_types table need this kind of attention, lol |
It probably depends on whether it's an officially supported game asset.
Are there glitches in GoD and earlier expansion material? |
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I am mostly sure that everything from classic upto GoD works, and checked most of DoN/DoD models. Will take a look trough GoD/OoW to see if everything is ok. |
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