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-   -   Slow Mitigation issue (https://www.eqemulator.org/forums/showthread.php?t=38243)

Cassieze 05-02-2014 12:06 AM

Slow Mitigation issue
 
So I am having an issue where if I am in game and I do #spawn blablabla then #npcspawn create the mob does not get loaded with Slow Mitigation Data so when I repop the zone to have the correct mob in, the game crashes.

Any ideas?

I've sourced in 2014_04_12_SlowMitigation.sql

When I filled in the slow_mitigation in the npc_types table the zone repopped just fine.

Thanks

lerxst2112 05-02-2014 03:18 AM

The client crashes or the zone crashes? I assume you mean the zone, so you should look in the logs for the stack trace.

Kayen 05-02-2014 11:16 PM

When implementing that I changed the variable from FLOAT to INT.

I am guessing it is still trying to store it as a float when using gm commands to spawn / create new npcs.

Cassieze 05-03-2014 04:47 PM

Yes the zone crashes, I can still move around in game but then it kicks me out after about a minute which I dont bother waiting for.

It does print out a zone debug file.

in the npc_types table the slow mitigation for the new mob is Null rather than 0 like pretty much everything else in the table.

What do I do to reverse this change or update the commands?

Kayen 05-04-2014 12:54 AM

Just run this to fix the null issue

Code:

ALTER TABLE npc_types MODIFY slow_mitigation smallint(4) NOT NULL DEFAULT  '0';

Cassieze 05-04-2014 01:56 AM

This worked just fine Kayen thank you


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