Slow Mitigation issue
So I am having an issue where if I am in game and I do #spawn blablabla then #npcspawn create the mob does not get loaded with Slow Mitigation Data so when I repop the zone to have the correct mob in, the game crashes.
Any ideas? I've sourced in 2014_04_12_SlowMitigation.sql When I filled in the slow_mitigation in the npc_types table the zone repopped just fine. Thanks |
The client crashes or the zone crashes? I assume you mean the zone, so you should look in the logs for the stack trace.
|
When implementing that I changed the variable from FLOAT to INT.
I am guessing it is still trying to store it as a float when using gm commands to spawn / create new npcs. |
Yes the zone crashes, I can still move around in game but then it kicks me out after about a minute which I dont bother waiting for.
It does print out a zone debug file. in the npc_types table the slow mitigation for the new mob is Null rather than 0 like pretty much everything else in the table. What do I do to reverse this change or update the commands? |
Just run this to fix the null issue
Code:
ALTER TABLE npc_types MODIFY slow_mitigation smallint(4) NOT NULL DEFAULT '0'; |
This worked just fine Kayen thank you
|
All times are GMT -4. The time now is 02:18 AM. |
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.