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-   -   Creating strictly classic with classic D&D mechanics. Looking for idea people. (https://www.eqemulator.org/forums/showthread.php?t=42108)

ryandward 09-30-2018 04:48 AM

Creating strictly classic with classic D&D mechanics. Looking for idea people.
 
Over the past month or so, I've been tweaking code and changing mechanics on a server to try to implement a more standard D&D feel. I'm looking for some coders and/or idea people.

I am a bioinformaticist by trade, so I know a lot about databases and a little about coding.

Some changes:

A random component on spell effects (DD, heal, DoT, HoT, Mana convert) that increases in variance with intelligence.

Minimum level of same effects scales on wisdom.

Changed the way channeling works, you can move in a radius that scales with skill level.

Added block functionality on shields.

Reconstructed constructed Cazic Thule, Najena, Qeynos, Freeport to classic by analaysis of spawngroup gaps in numbering.

Cleaned out tens of thousands of orphan entries in the database.

Fixed database table naming scheme to be more consistent, and not require duplicate entries.

Currently looking for some more ideas to really make some drastic changes to conform to "Classic D&D" mechanics, like redoing AC, splitting it into avoidance and mitigation based on armor type.

ak48 10-01-2018 01:19 PM

My one idea when I read through this:

Health, mana and stamina recovery requires spells, skills, potions or rest. No innate regen. I would think this includes Meditating while in combat, who has time to sit and get mana while your friends are getting whacked?

demonstar55 10-01-2018 01:42 PM

Quote:

Originally Posted by ryandward (Post 260270)
Added block functionality on shields.

Shield block spell affect already exists :P


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