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-   -   #Path (https://www.eqemulator.org/forums/showthread.php?t=41117)

Esildor 01-22-2017 11:35 PM

#Path
 
I fixed a couple zones pathing issues using the #path add command and thought the proper way to save the file was: #path process zonename.path

Although, it looks like the path files didn't save once the zones shutdown.

Did I miss a command? #path dump maybe?

Thanks!

image 01-23-2017 12:09 AM

#path process will process all nodes and connections (visibly) however you need to put it in the Maps/ directory. Eg #path process Maps/zonename.path

#path dump will drop in the existing setup with the new nodes you created (though you have to make your own connections manually with the new nodes you created).

Check out the wiki for more: http://wiki.eqemulator.org/p?Pathing_Files

Esildor 01-23-2017 01:22 AM

Yeah I've been reading the pathing wiki a bit and playing around with the commands.

So, if I'm reading what you're saying correctly .. I can #path add, then #path process but then I need to do "#path process Maps/gukbottom.path"?

I was missing the "Maps/" portion of the syntax telling it where to write/store the new nodes?

Esildor 01-23-2017 11:43 AM

Tested some more - "#path process Maps/hateplaneb.path" was the money command. Thanks for the headsup Image!


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