Vallon Zek / Tallon Zek Emu Server - We're Open for Business
I just wanted to drop a note to let everyone know that we've got our server, website, and forums up and running. We've kept it quiet while we were working on it, because I hate when people get your hopes up with a product that never gets delivered.
Our website is www.pwnedemu.com (really, really basic splashpage with news and a link to the forums), take a look and we hope to see you on the server. This server will not be a "fly-by-night", gone in two months deal. We intend to run this server for a very long time. We will be tweaking and modifying it as time goes on, and as always, the PvP will be a strong force in creating and managing the content. Here is what we're offering: EQEmu Jargon: The Vallon Zek / Tallon Zek Emu Server is a Legit, Race Teams, PvP server. You can NOT use any # GM commands to get around game dynamics (such as #zone, or #summonitem). We have built this server with simplicity in mind. Don't expect a ton of customizations, though there will be some. This server will not be some unholy mutant baby spawned by WoW and Vanguard. We built this server to be Everquest as we remember it, and we will do our best to keep with this mentality. We don't plan on putting in a PvP points system, creating zones from scratch, or totally rewriting the loot tables. After all, if we have to give you points and gear for killing each other, you'd have more fun playing on a semi-legit bluebie EMU server (god knows there are enough of them out there). The server offers content from Original EQ, Ruins of Kunark, Scars of Velious, and Shadows of Luclin. There is no Plane of Knowledge or any other content from beyond the Luclin expansion. This is simply because we do not want that content on the server. The server's pvp code mirrors the spirit of the Vallon and Tallon Zek servers (with a couple minor team balances). There are 4 teams:
The PvP Rules are as follows:
The PvP Rewards are as follows: If you are victorious in PvP, you may:
We will be working to revert many of the zones and loot tables (such as Temple of Cazic-Thule, Droga, Mistmoore etc) back to their original states. This does not mean the every item will be un-nerfed or put back into the game, but many will be. I've gotten this question more than probably any other, so I'm going to post it here too. Server Hardware Information:
You will never see us asking for donations or whining about the cost of the data line, etc. I'm a Network Engineer, not a developer, and this is spare equipment that I have. The dataline is also free to us, but I won't get into the details on that. ;) Everyone wants to know if leveling is going to be too hard, or if leveling is going to be too easy. Leveling on EQLive can be excrutiating, and even if you're a hardcore old school PvP junkie, you're still not going to destroy anyone at level 7, so XP rates affect everyone. Rather than putting an overall XP modifier on the server, we have set "HotSpot" zones. These zones have increased xp rates, so if you are leveling up in them, you will do so faster than normal. We chose this option for two reasons:
Log on, have fun, and let us know what you think. |
If your server is as classy as your introduction, it looks like it's going to kick ass. A reliable PvP server not run by punk-ass egomaniac kids is exactly what this community has been begging for ;)
Best wishes to you and your team! |
There seem to already be some interest, seemingly moments after this post. I look forward to this server becoming populated
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Looking at the rules, etc, this seems solid for an EQEmu PvP server.
I'm not a big fan of the whole hardcore pvp scene, but i'll definately keep an eye out; I know many of the old Sullon/Vallon/Tallon'ers have been looking for a home, and perhaps you can offer it. Good luck to you with this project, and keep in mind, the PvP community does anything they can to win, they even go to extremes sometimes. A little too extreme, maybe. |
Why do you have Kunark/ Velious Enabled?
That's alot of content to play in maybe just enable certain Kunark/Velious zones. The problem with such a big world is that the population is small and the PvP encounters become more rare, especially with no Translocators, we have to rely on getting around on our own. And, as any class that cant port, or + Movement Speed, welcome to sitting somwhere for eternity. =( |
Omg, this is what I was looking for.
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EQ up to velious was the best time period imo, expecially for pvp. Yes there are a lot of zones, but as the post says, the implementation of hotspots for exp concentrate the population to a cerain extent in specific areas. Like I said, those that have been wanting a "classic" type server for pvp, this is your chance. |
this is more of a classic server rather than pvp, Im going to continue to hold out until an accellerated xp max level 50 server with pvp rewards comes out.
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Tallon Zek was not 1 item loot. It was coin only.
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Good luck. -Wizzel |
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i played on this server already and its good but i think mistmoore should be added as a hot zone
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Before they changed it we used to have 2 sets of gear, pvp gear and pve gear. I was a Wood Elf, and when we would go raid the Gnomes I would stop by the bank and put on my pvp gear first. That way if you died you didn't lose any of your leet equip (i.e. your Crushbone Tunic haha)~ That, and you got really good at bagging your nice stuff when you got jumped by a ganking group. Ahh those were good times. |
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Moreover, the server is legit and classic, the server is on a great box, it's got a great connection, and it has a dedicated group running it. As far as pvp rewards go, yeah if done well they can be nice, but a true pvper doesn't need any more of a reward than the simple satisfaction of killing another player~ |
Rallos Zek had item loot. I'm not sure about the others. Item loot is all the reward a true EQ PvPer needs :-D .
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