Some Questions and Feedback
Well Let me first start off by saying Awesome work so far Windcatcher. Now then,
Client: I was wondering if there was a way to change the window title and or the icon of the client so that people can customize it to match their Game/Server name? Also Ive been looking through the xml files and INI Files, Am I correct in assuming that you can change the races and classes skills and so forth? If so what kind of changes would it require serverside so as to not break the client in terms of how it interfaces with the emu? Also Would it be possible to add a loading splash screen? In the xml files there is alot of {param 1} type stuff is that parameter hardcoded in the client or does it read what is in the string you send via the chat box or that the server sends? Also is there some kind of a way to add new windows in the gui like help files, a potion belt extra hotbutton bars Chat windows things like that? Item editing: Well I asked before, but I was wondering if we can have an Item Icon/Material/Model Reference list for the included Items, same for spells, or a brief writeup on how the id system works for those things so that it is possible to add to them as well as edit what is already there. Targeting/Movement: I have noticed targeting seems a bit glitchy you have to click the npc or pc in just the right spot in order for it to target them, any chance of perhaps allowing it to work if you click anywhere on the mob or pc instead of just that one right spot? Movement is another slightly glitchy thing, turning causes hopping and super fast movement at times. Moving up steps is kind of odd as well you have to look up in order to do it ( Which would be great if the right click mouse work was implimented) But I thought I would mention it here anyway. Server Related: Quests, I am not sure if its been asked before but do quests work with this version of the emu included with the SC Release? If so are they perl based or some other kind of scripting language? The loginserver, How does the client send the login information to the loginserver, is it just a csv type string like "username,password' or something similar, for those of us who want to take a crack at adding authentication to the ClearLogin or make our own loginserver. Tools and Editors: I have been playing with OpenZone and the other editors I was wondering what versions of your tools work with this emu server, also I have tried using the admin tool in the OZ forum download links post but I cant get it to work I was wondering if there is some kind of a bug or if I just dont have it setup right? Database Related: Items again lol, Is it possible to remove all the unknownxxx fields in the items table and server code or are those in some way hardcoded in the client? All In all let me say this is a great start for a client and server engine for anyone who wants to put some work in and make a unique game and I cant wait to see how it grows and progresses, documentation for what can be customized and how to customize it would be awesome though. Thank you for all your hard work Windcatcher!! |
Appending previous post:
The admin tool version 5.3 works fine aside from the item icon stuff. |
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Thank you for the quick reply, and sorry for the tirade of questions LOL |
Oh one more thing about item iconsthe reason I cant figure out the order, is for instance the Cloth Cap item has an icon id of 505 but it is in items1.tga bottom row first column. So what I was asking is what the id's are and or how to figure out the pattern of how you numbered them
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Just point the admin tool (newest version: this is is important) at the folder where SimpleClient's icon files are and it will use them. Icons start at ID 500 and progress top-to-bottom, left-to-right. Don't ask me why, this is simply the way the live client does it and I decided to use the same scheme since it made life a lot easier when adding support for SimpleClient to the admin tool. You can always add new icon files, the client will load as many as are there as long as they're numbered consecutively. Same goes for the admin tool; they're designed to be expandable. There is no encryption at this time. I don't know anything about it and it's a low priority given all of the other things on people's wish lists. You should always export the BSP tree from OpenZone. The file format supports either, but SimpleClient only supports BSP trees. More to the point, my 3D engine only supports them. |
Well 5.5 refuses to connect to the database reguardless of what mysql version I use or libmysql.dll file it refuses to connect at all ever either locally or remotely, thats why I have been using 5.3 which works fine aside from the icons.
Oh no no I wasnt asking for there to be encryption. I was merely asking if there was any implimented already that I would need to impliment if I wanted to make my own Login Server for it |
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Hmmm. A simple workaround for the admin tool would be to do the following:
- Make a folder (any name) - In it, make a "uifiles" subfolder - In *that*, make a "default" subfolder so that you have a "uifiles\default" structure - Copy SimpleClient's icon files over to the uifiles\default folder you made - Rename the icon files so they match EQLive's naming scheme, that is, dragitem1.tga, dragitem2.tga, etc. - Point the admin tool to the top-level folder you created. |
Thanks I was actually thinking about doing that, I take it the same would work for spell icons as well? Same number scheme I mean?
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OH, do you have a list of the dieties from eq to the new ones you made incase people wanht to change them?
Also I just noticed no matter what your hp and mana and so forth is the personal/inventory window caps at 2757 |
And a very important question,
Could we get a list of what to remove from the admin tool item visuals file so it matches SC and not the eq client? |
Ok I found a rather odd bug, I recently used 3ds Max to make a zone imported it to OpenZone exported as xwa, bsp tree, now I can load the zone fine when ingame if i logout while in the zone and log back in the zone crashes consistantly everytime, Im wondering if its the version of Openzone I used or perhaps because I used multiple textures on the terrain when I made it in 3ds max or perhaps the version of 3ds max I used to make it? Im using OpenZone 8.3 and 3ds Max 9, I didnt use materials i just mapped two different textures onto the terrain one for mountain tops one for the lower elevations... Any thoughts?
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Does anyone know where a good resource for learning how to make the character models in amin8or is?
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