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-   -   Github <=> EQ #issue system (https://www.eqemulator.org/forums/showthread.php?t=40449)

Shin Noir 03-10-2016 01:49 AM

Github <=> EQ #issue system
 
So, I figured I'd see if anyone else digs this, I'm using it on my rebuildeq server that's coming up.

Note: This requires source code changes. If you're not able to maintain a fork of the source, this is probably too complex for you.

All the instructions are on the github repo: https://github.com/Xackery/githubeq.


To give a quick rundown.. This adds an #issue command. The issue command is similar to #report or /report (but does not replace the old ones yet), and is made where it will create a github issue and sync it within game to give the player some feedback of how GMs are handling the issue. When the #issue is invoked it will report: If a player has an item on their cursor (the item id and name), if the player has a target (PC or NPC), and generic info shown in the detail page picture below.


pictures?
Add in game commands like this:
http://i.imgur.com/blOKa6n.png

That you can manage at github like this:
http://i.imgur.com/oxxs9uN.png

And get details like this:

http://i.imgur.com/HgksxNZ.png


Once closed, or managed via github, it will re-sync in game and let the player know it's been addressed!

Enjoy.

jpyou127 03-10-2016 11:01 AM

This is sweet man!


Celestial

Shin Noir 10-06-2016 03:32 PM

Oops. I did a minor patch to this (Accidentally posted on wrong topic), adding classes/zone names.
I'll be looking at making this support /petition and /report commands, and also possibly work with the telnet interface.

Shin Noir 10-17-2016 12:27 AM

This tool is now discontinued, I will be working on approaching it a new way in the near future.

If you use this, please let me know if you're interested on the update, that feedback helps me prioritize..

Thanks!

DanCanDo 10-17-2016 01:25 AM

Edit, oh nevermind, haha

Shin Noir 10-22-2016 12:02 AM

It still fully works. What I mean by discontinued is, it doesn't work unless you update the code with uleat's new inventory system tweaks, and the way I store and manage the data is planned to be rewritten so heavily, I figured it's easier to discontinue and move it later.

So, it's still fully usable just need to have a bit of knowledge, but over time, it'll become less and less usable, and I don't plan to maintain it.

Uleat 10-22-2016 10:01 PM

Sorry about that..


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