Township EQ - Coming Soon!
Hey everyone.
I've started a project known as the Township. My server aim is to provide an enjoyable gaming experience with a classic EQ feel, but through customized content. What does this mean? Well..
Content will be challenging and since we have a boxing limit of 2 there will be content that you can just log on and do by yourself, but there WILL be content that is not designed for 2 players (or one person boxing 2). I've been around EqEMU for awhile playing custom servers and one of my biggest qualms about starting a new one is that I don't truly FEEL like the class I'm playing until I invest the time to getting to a high level. A normal practice for custom servers is to give you a charm with a gate clicky, since I don't want non-casters to be able to just easy gate back to town, I decided to create charms for each class that gives them an ability unique to that class that defines them (warriors get a defensive rune proc, clerics a chance to twincast heals, etc, etc). This charm will stay with you forever and will be upgraded as you progress through my content. I have already started developing and will have a playable beta decently soon. This is all for now, I will update this thread with more when I can. You can also head over to my website at http://www.eqtownship.net to keep up with server changes. Thanks for reading, I hope I can provide and enjoyable experience for some of you. |
Hasn't this project happened before? Under the same name? I think so, correct me if I'm wrong.
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Yep. I had a server before, but it was locked 99% of the time and I wasnt able to get it out of the development stage due to me moving.. Now I'm settled down and can run it in a more stable environment I have lots of motivation to get it up and running.
EDIT: This is completely different than my other one though. I'd like to think this one is done a lot better. |
Alright, I thought so, I may pop in for beta once that's open.
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If you're from Township Rebellion, Gorn says hi.
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Anyways, I just wanted to create this thread to kinda let people know what my server will be about when it's out. I still have a LOT of work to do and I'm going to be taking my time to make sure its as good as possible. |
You obviously aren't from luclin......I was 2nd in command during the velious days...
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Ohhhhhh you mean the guild, that was rather stupid of me, I thought you meant my server.. I skimmed over the post because I was at my GFs house an she was rushing me off the computer.. I'm from Povar, the only time I've ever met TR peeps is during the SoF beta I grouped with a few people from that guild once. |
I learned how to grow the fuck up from being a Townie.
It was either you do what you're told, or you're finding a guild that is 15 steps behind townie. |
Sounds awesome. Look forward to trying this out. What gets old in all the custom servers is the linear progression. Only 1 zone for each level range, 1-10, 10-20, 20-30, etc, etc. No replay value.
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EDIT: Also, I just started on the first dungeon, which is Qeynos Catacombs, (since Qeynos is the hub). It's designed to be grouped by players level 5+. For those who hate the zone, dont have friends to group with, like to faceroll content, etc.. Qeynos hills will also be available for those 5+ as a solo thing.. There will be minibosses in the hills that will roll solo players though. From Qeynos hills and blackburrow is where I plan to branch the world out.. (Surefall Glade/Karana/Halas) zonelines will all go to places that are not Surefall Glade/Karana/Halas. I've only just begun the Catacombs but it's looking decent so far.. It will actually require someone with a pulse to pull mobs for you or you WILL get slammed by pathers. Teaser screenies for those who care: http://eqtownship.net/hubteaser1.png http://eqtownship.net/hubteaser2.png http://eqtownship.net/hubteaser3.png http://eqtownship.net/dungeonteaser1.png http://eqtownship.net/dungeonteaser2.png Note: I did try to keep Qeynos as simple as possible so a simple change of models was all that was needed.. Oh and I kept Fippy.. cause everyone loves to kill Fippy. Guardsman Keliron as seen in hubteaser2 will give you subtle hints on where you can go and things you can do.. He is scripted to respond to you by level so he will always be relevant.. Also, quest NPCs do not have saylinks or any of [this] so you will actually have to have a conversation with them to get anywhere. They also tend to say a different thing each time you hail them, so make sure you are thorough! DOUBLE EDIT: I have left the server open and put it higher up on the list so if anyone would like to poke around they can. Things are obviously unfinished but its obvious what is customized and what isn't. By the time I am finished there will be NO PEQ database NPCs in the hub. It will be locked as soon as I get home from work tomorrow and start work on it again.. Enjoy. |
For some strange reason, this server is saying.."Play me hard as fuck"
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Also, I'm not too knowledgeable on custom spells so as of right now it's a bit of a learning process.. I plan on editing some of the class charms.. I'm also trying to find a way to make you proc spells by casting a spell.. I have a few ideas on how to achieve that and I'll be working on it after I finish with the Catacombs and get Qeynos more populated. |
This has a good vision, Township. Best of luck with it.
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Anyways... Qeynos Catacombs are officially finished.. I did some testing last night with 3 people and trash is easily doable for experience bot bosses DO require an actual group. Some random info:
now to break down boss loot a bit:
Now I'm going to be finishing Qeynos and adding spell vendors, and just random hub junk... After that I will be customizing qeynos hills which will be a solo zone for levels 5+. Thanks for reading. |
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