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-   -   Graphical glitch.... (https://www.eqemulator.org/forums/showthread.php?t=41724)

ChaosSlayerZ 01-22-2018 11:59 PM

Graphical glitch....
 
Hey guys I have this bug following me around.
I know this works RIGHT on other servers, but not on mine.
My panthers (race 439) missing body parts (no heads!) and my orcs (race 458 ) have no pants...
Note that I am not even trying to make new mobs or forceload a model - I am going to the zones where these models exist naturally (Broodlands, Nedaria's Landing and JuggedPine).

I am using Titanium client - when I log into PEQ or THF - these models look just fine. On my own server - brand new install of Akka - I get these glitches.

Please help =(

The_Beast 01-23-2018 04:13 AM

I just tested this out on my own recent DB install. Went to Nedaria with a Titanium client and got the same thing with panthers.
Then I logged on with RoF2 client and there was no issues. Models were drawn correctly, it's definately a client thing. But did
you log on to PEQ with a Titanium client ? I was assuming they focused their development using the RoF2 client. This could
probably be a GlobalLoad or character load thing in the client files. I did notice the nedaria_chr.txt in RoF2 is a little bit different
than the Titanium client. Just a thought anyways.

The_Beast 01-23-2018 05:28 AM

Just an update to my last post. I did some further poking around and realized, all 3 of my clients, (Tit,UF & RoF2) have the same
Globalload file, but I couldn't get Titanium to load that 439(pma) race, no matter what I tried. It has no prob with the 76(pum).
I went in to the nedaria_chr_txt and added pma,pma to it and it still wouldn't load properly. I quit using Titanium long ago, lol

ChaosSlayerZ 01-23-2018 09:29 AM

I found a screenshot from when I played on THF and I only use T-client to play:

http://herbhealer.net/pers/gg-old.png

more than that back when I working on my own server back in 2010 or so I made an ENTIRE zone filled with cats of different variations - it was working perfectly.

and this is what I have now =(
http://herbhealer.net/pers/gg-now.png

Uleat 01-23-2018 02:37 PM

Check to see if these 'mobs' are wearing equipment.

If you don't have access to the proper commands, ask a gm/admin of the server that you're on to check for you.


I'll load up my Ti client and test on my test server.


EDIT:

In Jaggedpine, my panther models had an odd texture for their back/chest..but, was not missing.

In Nedaria's Landing, both the panther and anaconda models were missing (human forms)

EDIT2:

My human models went away with SoF..but, pattern in Jaggedpine was present all the way up to RoF2.

ChaosSlayerZ 01-23-2018 06:09 PM

I think I figured it out after 3 hours of tests...

both of these models REQUIRE to have helm hard set to 1 to properly show textures.
This is not a problem for panther - you can set any texture (inclduign 0) with helm 1 and it works fine.

This is a problem for orcs, because orc also requires texture # to match helm # to show proper model.
In other words the orcs HAVE to be either 1-1, 2-2, 3-3 etc, no combos allowed (or you get black spots)
However there is ALSO a model 0-0, which is impossible to get because helm 0 doesn't work right.

see pics below.

A: 0-0 (on the left) and 0-1 (on the right)
B 0-0 and 1-1
C: 0-0 and PROPER 0-0 (obtained by setting npc 1-1 in DB, and then manually switching texture to 0 in game)

PS I hope someone finds this helpful one day to spare them 3 hour headache ;)

http://herbhealer.net/pers/orc1.png
http://herbhealer.net/pers/orc2.png
http://herbhealer.net/pers/orc3.png

ChaosSlayerZ 01-23-2018 06:25 PM

few more notes on panthers.

helm 4 gives it small mane - almost unnoticeable
helm 6 gives it external fangs
helm 7 gives large lion mane

ChaosSlayerZ 01-23-2018 07:06 PM

some more good info: Drachnids race 461 requires gender 0 and very specific texture/helm # or you will get headless ones =)
managed to uncover 4 versions:
0-1, 1-1, 2-2, 2-1
Female (gender 1) apparently has no texture variations

The_Beast 01-23-2018 07:51 PM

Quote:

Originally Posted by ChaosSlayerZ (Post 257231)

PS I hope someone finds this helpful one day to spare them 3 hour headache ;)

It's great you are finding this (and sharing it), it will definately be helpful to people in the future. But this discovery just
may open up a can of worms now. Just makes me wonder how many in the npc_types table need this kind of attention, lol

Uleat 01-23-2018 09:28 PM

It probably depends on whether it's an officially supported game asset.

Are there glitches in GoD and earlier expansion material?

ChaosSlayerZ 01-23-2018 10:02 PM

Quote:

Originally Posted by Uleat (Post 257235)
It probably depends on whether it's an officially supported game asset.

Are there glitches in GoD and earlier expansion material?

not that I saw.
I am mostly sure that everything from classic upto GoD works, and checked most of DoN/DoD models.
Will take a look trough GoD/OoW to see if everything is ok.


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