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 Pet Power Item Focus The following snippet provides the implementation for pet power item focus. The focus has been setup to provide a prescribed percentage increase, which should scale with level nicely. Code has been pre-tested locally for bugs. {Zone\spdat.h} find (line ~241) Code: #define SE_PetPowerIncrease                        167        //not implemented, base % increase of pet stuffCode: #define SE_PetPowerIncrease                        167        //percentage boost to pet HP, min/max damage, min/max HPfind (line ~88) Code: typedef enum {        //focus typesCode: focusPetPowerfind (line ~3269) Code: case SE_ReduceManaCost:Code: case SE_PetPowerIncrease:in void MakePet, around line 190, find the following: Code: memcpy(npc_type, base, sizeof(NPCType));Code:         // focus effects only apply for client casters | 
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 Why not make the focus item effect relevant? Mages have lots of various pet focus items that effect levels and some only certain types of pets. | 
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 The reason that the Pet Power(int x) is not being used as a scale is because I did research on what x represents and found many large posts about how it has no relevance at all: there are items with lower x than others which provide a stronger effect. Therefore, this will work for now until someone with greater motivation than I maps out which focus effects should be stronger/weaker than others. | 
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 What a thoughtful present, it is a material good, I like it. เกมบาคาร่า | 
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