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Posts Made By:
Uleat
Forum:
Development::Feature Requests
04-06-2014, 01:13 AM
Replies:
29
Ornamentions
Views:
32,014
Posted By
Uleat
moofta, I'd like to use your method as it would...
moofta, I'd like to use your method as it would make certain things easier...
Unfortunately, I don't know exactly what the client does and does not do in regards to generating a WearChange OP.
...
Forum:
Development::Feature Requests
04-04-2014, 06:52 PM
Replies:
29
Ornamentions
Views:
32,014
Posted By
Uleat
I considered that... But, we would need each...
I considered that...
But, we would need each item to have a pointer to the const item library as well as a locally managed instance. There would be
more code than the way I'm currently doing it,...
Forum:
Development::Feature Requests
04-04-2014, 09:41 AM
Replies:
29
Ornamentions
Views:
32,014
Posted By
Uleat
Kewl, thanks for that! :) Given the way...
Kewl, thanks for that! :)
Given the way that is done, I may be able to grab what I need from the db and lucy for the rest of the clients..then, just test the clients to see where
the supported...
Forum:
Development::Feature Requests
04-04-2014, 05:19 AM
Replies:
29
Ornamentions
Views:
32,014
Posted By
Uleat
I am going to have to figure out how to handle...
I am going to have to figure out how to handle differences in clients. It would be nice to have a list or range of IDFile #'s for each
supported client.
Otherwise..character select, initial spawn...
Forum:
Development::Feature Requests
04-03-2014, 11:01 AM
Replies:
29
Ornamentions
Views:
32,014
Posted By
Uleat
I think I figured out why my testing was so...
I think I figured out why my testing was so sporadic...
Part of the problem is model id#. Not all models show up in all clients.
The other part is a partial implementation of the virtualized...
Forum:
Development::Feature Requests
04-02-2014, 08:37 PM
Replies:
29
Ornamentions
Views:
32,014
Posted By
Uleat
I'm still playing with it..but, yeah, I have...
I'm still playing with it..but, yeah, I have GetEquipment() checking the item for bagOrnament, augOrnament, then base.
During the initial spawn, I can get the models to show up..but, switching...
Forum:
Development::Feature Requests
04-02-2014, 09:45 AM
Replies:
29
Ornamentions
Views:
32,014
Posted By
Uleat
Ornamentations may be possible... ...
Ornamentations may be possible...
http://imagebin.org/303486
The items images shown are based on a preliminary attempt to activate ornaments.
At this point, I'm not sure if every model...
Showing results 1 to 7 of 7
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