Go Back   EQEmulator Home > EQEmulator Forums > Search Forums

Showing results 1 to 7 of 7
Search took 0.00 seconds.
Search: Posts Made By: Uleat
Forum: Development::Feature Requests 04-06-2014, 01:13 AM
Replies: 29
Views: 32,014
Posted By Uleat
moofta, I'd like to use your method as it would...

moofta, I'd like to use your method as it would make certain things easier...

Unfortunately, I don't know exactly what the client does and does not do in regards to generating a WearChange OP.

...
Forum: Development::Feature Requests 04-04-2014, 06:52 PM
Replies: 29
Views: 32,014
Posted By Uleat
I considered that... But, we would need each...

I considered that...

But, we would need each item to have a pointer to the const item library as well as a locally managed instance. There would be
more code than the way I'm currently doing it,...
Forum: Development::Feature Requests 04-04-2014, 09:41 AM
Replies: 29
Views: 32,014
Posted By Uleat
Kewl, thanks for that! :) Given the way...

Kewl, thanks for that! :)


Given the way that is done, I may be able to grab what I need from the db and lucy for the rest of the clients..then, just test the clients to see where
the supported...
Forum: Development::Feature Requests 04-04-2014, 05:19 AM
Replies: 29
Views: 32,014
Posted By Uleat
I am going to have to figure out how to handle...

I am going to have to figure out how to handle differences in clients. It would be nice to have a list or range of IDFile #'s for each
supported client.

Otherwise..character select, initial spawn...
Forum: Development::Feature Requests 04-03-2014, 11:01 AM
Replies: 29
Views: 32,014
Posted By Uleat
I think I figured out why my testing was so...

I think I figured out why my testing was so sporadic...

Part of the problem is model id#. Not all models show up in all clients.

The other part is a partial implementation of the virtualized...
Forum: Development::Feature Requests 04-02-2014, 08:37 PM
Replies: 29
Views: 32,014
Posted By Uleat
I'm still playing with it..but, yeah, I have...

I'm still playing with it..but, yeah, I have GetEquipment() checking the item for bagOrnament, augOrnament, then base.

During the initial spawn, I can get the models to show up..but, switching...
Forum: Development::Feature Requests 04-02-2014, 09:45 AM
Replies: 29
Views: 32,014
Posted By Uleat
Ornamentations may be possible... ...

Ornamentations may be possible...

http://imagebin.org/303486


The items images shown are based on a preliminary attempt to activate ornaments.

At this point, I'm not sure if every model...
Showing results 1 to 7 of 7

 
Forum Jump
   

All times are GMT -4. The time now is 12:22 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3