Go Back   EQEmulator Home > EQEmulator Forums > Search Forums

Showing results 1 to 25 of 28
Search took 0.00 seconds.
Search: Posts Made By: Valdaun
Forum: Support::General Support 10-17-2017, 12:34 PM
Replies: 1
Views: 2,882
Posted By Valdaun
Defiant Jewelry Merchant in PoK - SQL to add in?

So I've been running my server based off a PEQ repack for a month or so now and it has been super stable and everyone is really loving it!

One thing we are finding is that jewelry is really hard...
Forum: Development::Bots 09-23-2017, 02:05 PM
Replies: 15
Views: 9,365
Posted By Valdaun
FYI I did find this post...

FYI I did find this post (http://www.eqemulator.org/forums/showpost.php?p=255650&postcount=2) afterwards with basically the SQL I was looking for to manually inject the spells. I now end up with...
Forum: Development::Bots 09-23-2017, 11:10 AM
Replies: 15
Views: 9,365
Posted By Valdaun
One thing I also tried but forgot to mention is...

One thing I also tried but forgot to mention is to drop all bot_* tables, and then manually take every SQL from https://github.com/EQEmu/Server/tree/master/utils/sql/git/bots/required and apply them...
Forum: Development::Bots 09-23-2017, 10:46 AM
Replies: 15
Views: 9,365
Posted By Valdaun
Exclamation [setup_bots] - fails on fresh install (missing tables)

I haven't been following the EQEmu scene for a few years so I thought I'd check back in yesterday and quite happy with all the changes I've seen. I'm most impressed with the quick server setup &...
Forum: Development::Bots 11-01-2009, 07:28 PM
Replies: 8
Views: 3,231
Posted By Valdaun
If you want to "fix" the (Cleric) healing...

If you want to "fix" the (Cleric) healing yourself, you just have to remove all the regrowth line of spells from Druids and Shaman in npc_spells_entries or don't roll a Druid/Shaman bot + Cleric bot...
Forum: Support::General Support 10-31-2009, 09:13 AM
Replies: 7
Views: 3,434
Posted By Valdaun
As mentioned above, if you disable the models in...

As mentioned above, if you disable the models in the options it does in fact set it back to original. Note that you can't ride a horse with the old models.

You do have to restart EQ to get them...
Forum: General::General Discussion 10-30-2009, 09:39 AM
Replies: 13
Views: 5,313
Posted By Valdaun
It does work well; I was running it under the...

It does work well; I was running it under the beta of 7 and now in production too. :)
Forum: Quests::Custom 10-26-2009, 10:14 PM
Replies: 4
Views: 4,686
Posted By Valdaun
I thought this was a cool idea for gearing up...

I thought this was a cool idea for gearing up bots, so here's my much simplified version as requested originally (fully tested on my own server). You do receive all 20 items on your cursor, but this...
Forum: Development::Bots 10-26-2009, 09:59 AM
Replies: 4
Views: 2,863
Posted By Valdaun
For what it's worth, I would also lean toward the...

For what it's worth, I would also lean toward the AI revamp + the filter stuff Shin was working on being first. I think if you do the raids first it's just going to make us wish for a controllable...
Forum: Development::Bots 10-25-2009, 11:35 PM
Replies: 4
Views: 2,863
Posted By Valdaun
Any cleric casting changes in 1038?

I didn't get time to try this out tonight, but have there been any intended changes to the cleric healing logic and the bug with Druid/Shaman regrowth type spells preventing their direct heals?

I...
Forum: Development::Bots 10-25-2009, 11:30 PM
Replies: 4
Views: 3,250
Posted By Valdaun
Yep, those look like the two changes indeed! ...

Yep, those look like the two changes indeed!

I think I got everything fixed up now. Sooo cool on the bot zoning stuff, great work Wildcard!!!

I'll check out the svn source trunks next time to...
Forum: Development::Bots 10-25-2009, 10:19 PM
Replies: 4
Views: 3,250
Posted By Valdaun
It looks like this is because I didn't run the...

It looks like this is because I didn't run the full 100mb sql file overwriting the system databases. I had customized a ton of spawn timers and loot tables, added some NPCs, and tweaked a few items,...
Forum: Development::Bots 10-25-2009, 09:09 PM
Replies: 4
Views: 3,250
Posted By Valdaun
Here are some results from in-game as a GM in...

Here are some results from in-game as a GM in Solusek B:


You Say, '#findnpctype nagafen'
32040: Lord_Nagafen
73058: a_priest_of_Nagafen
Query complete. 2 rows shown.
You say, '#viewnpctype...
Forum: Development::Bots 10-25-2009, 08:33 PM
Replies: 4
Views: 3,250
Posted By Valdaun
Rev 1038 - no npcs?

I just upgraded my server to the 1038 binaries and SQL updates that Cavedude put up. The new bot code seems to be doing it's thing. Bots zone with me, save their buffs even when camping, etc. HUGE...
Forum: General::General Discussion 10-24-2009, 04:39 PM
Replies: 13
Views: 5,313
Posted By Valdaun
For those that may not have known this, even when...

For those that may not have known this, even when you buy an "Upgrade" edition, you can still do a clean install, which is almost always recommended. The "Upgrade" bit just means that officially you...
Forum: Quests::Custom 10-23-2009, 05:04 PM
Replies: 3
Views: 3,920
Posted By Valdaun
Thank you! By the way, you are right about it...

Thank you! By the way, you are right about it being the quest::saylink variables outside of EVENT_SAY. I moved them in, no more crash. whew!
Forum: Quests::Custom 10-23-2009, 01:15 PM
Replies: 3
Views: 3,920
Posted By Valdaun
Very simple scalable array + hash based quest template

I've been working on this quest for a few days now and I thought I would share the completed product. I really wanted to make a quest template with the following attributes:


Very easy to...
Forum: Quests::Q&A 10-23-2009, 12:42 PM
Replies: 8
Views: 3,814
Posted By Valdaun
Thank you for that! You got me exactly where I...

Thank you for that! You got me exactly where I wanted to get to, though I took a slightly different approach for the array.

Using the quest turnin item ID as the primary index in my array was...
Forum: Quests::Q&A 10-18-2009, 12:21 AM
Replies: 8
Views: 3,814
Posted By Valdaun
Those are promising and exactly what I want;...

Those are promising and exactly what I want; unfortunately, either it doesn't work for multidimensional arrays, or the way perl and the emulator interact doesn't allow that syntax. I had previously...
Forum: Quests::Q&A 10-17-2009, 10:11 PM
Replies: 8
Views: 3,814
Posted By Valdaun
Sorry, I guess I wasn't totally clear. I need a...

Sorry, I guess I wasn't totally clear. I need a way to have perl tell me how many entries are in my $turnins array I create at the beginning. That way I don't need to manually create another...
Forum: Quests::Q&A 10-17-2009, 09:18 PM
Replies: 8
Views: 3,814
Posted By Valdaun
Question Need some perl array help

I am trying to make a very simple and scalable quest script utilizing arrays of item turnin + rewards. I have it working now, but I am positive I can simplify this just a tad more, hence my post.
...
Forum: Quests::Completed 10-17-2009, 05:26 PM
Replies: 1
Views: 14,473
Posted By Valdaun
Fixed Solusek Temple Bard Lambent Armor

Both of these quests had incorrect text on a couple of the Lambent gems, and I also updated Cryssia so that she will hand back any items she doesn't want.

Walthin Fireweaver

# Quests for Bard...
Forum: General::General Discussion 10-16-2009, 11:37 PM
Replies: 1
Views: 2,819
Posted By Valdaun
Well, I seem to be having more luck tonight by...

Well, I seem to be having more luck tonight by using just the invite button and not #bot group add. I started by grouping my wife's character, summoning my bots, then one by one clicking them and...
Forum: General::General Discussion 10-16-2009, 10:33 PM
Replies: 1
Views: 2,819
Posted By Valdaun
Question Bots + 2 real players in group?

Are there any tricks to getting bots and players working together well in a single group? My wife and I are starting to play together but everything I add her to my group with my 4 bots things are a...
Forum: Quests::Custom 10-09-2009, 10:14 PM
Replies: 1
Views: 5,193
Posted By Valdaun
This is really awesome, thanks so much for...

This is really awesome, thanks so much for putting it up! I took the liberty of making some small modifications that I think makes it even cleaner. Primarily I setup variables to hold the item...
Showing results 1 to 25 of 28

 
Forum Jump
   

All times are GMT -4. The time now is 05:31 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3