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Posts Made By:
sirreality
Forum:
Tutorials::Submissions
06-14-2005, 03:22 PM
Replies:
11
How to make NPC Models Load in Any Zone.
Views:
9,515
Posted By
sirreality
I am not having any luck force-loading globally....
I am not having any luck force-loading globally. I first created, loaded and tested a txt file for a single zone to ensure that the process was working for the model i intended to use. I then tested...
Forum:
OpenZone:: Q&A
06-14-2005, 03:12 AM
Replies:
2
OpenZone and .maps
Views:
2,872
Posted By
sirreality
You should be able to do this with azone, a...
You should be able to do this with azone, a utility to do exactly what you are asking. It is in the utils directory in the source from CVS. Check out the README for details.
Forum:
OpenZone:: Q&A
06-02-2005, 07:36 AM
Replies:
3
LOC positions in ground editor?
Views:
3,215
Posted By
sirreality
Thanks for the tip on showing zonelines. If that...
Thanks for the tip on showing zonelines. If that option were a poisonous snake, i'd be dead ;)
The reason i am using precise loc ranges for zone lines is because i have a zone with a western...
Forum:
OpenZone:: Q&A
06-01-2005, 10:12 AM
Replies:
3
LOC positions in ground editor?
Views:
3,215
Posted By
sirreality
LOC positions in ground editor?
Is there any way to see position in the ground editor? I'm making an outdoor zone with a zone line (imagine west commons) that extends across a portion of the zone length, but not across the whole...
Forum:
Quests::Q&A
05-30-2005, 04:28 AM
Replies:
2
starting gear quest needs help
Views:
3,103
Posted By
sirreality
Should be: if($text=~/Hail/i) Equality...
Should be:
if($text=~/Hail/i)
Equality operators for text are not the same as for numbers. Should be:
if($class eq 'Berzerker')
See here for additional information on Perl operators:...
Forum:
OpenZone::Bug Reporting
05-29-2005, 02:00 PM
Replies:
0
Water volume behavior
Views:
8,511
Posted By
sirreality
Water volume behavior
In a water volume, I noticed that my client only sinks to just below the surface, then stops sinking. However, in windowed mode, if I Alt-tab away to another window, the client starts sinking...
Forum:
OpenZone:: Q&A
05-25-2005, 02:06 PM
Replies:
17
OpenZone 5.6
Views:
6,721
Posted By
sirreality
I have downloaded this from 5 or 6 different...
I have downloaded this from 5 or 6 different mirrors on sourceforge and OpenZone.exe fails CRC and is corrupt in every one of them. I tried unzipping it with winrar and winzip on two different...
Forum:
Support::MiniLogin
05-23-2005, 07:06 AM
Replies:
9
freezing when connecting after typed name and password
Views:
4,375
Posted By
sirreality
junkie, 1. when was the last time you...
junkie,
1. when was the last time you patched EQ (i.e. played EQ Live)?
No, there is no live compatible server available if you have patched after 5-10-2005. If this is the case, you can pretty...
Forum:
OpenZone:: Q&A
05-18-2005, 03:45 AM
Replies:
11
New NPC models
Views:
5,139
Posted By
sirreality
Great info, thanks for the prompt replies. I have...
Great info, thanks for the prompt replies. I have one workaround that is probably well-known and i would like to discuss the idea of static models in custom zones.
First, I figured out that all...
Forum:
OpenZone:: Q&A
05-17-2005, 02:36 AM
Replies:
11
New NPC models
Views:
5,139
Posted By
sirreality
New NPC models
Is it possible to introduce new [npc] models to the world? Not animated models, but static models that have a race assigned. For example, trees are race 143, row-boats are race 141, etc...
I'm...
Forum:
Development::Bug Reports
05-12-2005, 03:07 PM
Replies:
0
waypoints.cpp funtion CalculateHeadingToTarget
Views:
2,425
Posted By
sirreality
waypoints.cpp funtion CalculateHeadingToTarget
sint8 Mob::CalculateHeadingToTarget(float in_x, float in_y)
The possible values, from my testing, are [0 to 255] (inclusive). However, sint8 appears to only handle 8-bit ints, so [-128 to 127].
...
Forum:
Development::Tools
04-17-2005, 12:45 PM
Replies:
20
New, Improved PEQ Database Editor available (beta)
Views:
9,423
Posted By
sirreality
tradeskills page error
Any time i create, edit, delete, or otherwise alter a tradeskill recipe via the tradeskills page, i get the following error (this one is after creating a new tradeskill):
Warning: Cannot modify...
Forum:
Development::Tools
04-04-2005, 06:55 PM
Replies:
20
New, Improved PEQ Database Editor available (beta)
Views:
9,423
Posted By
sirreality
Great Tool!
Very well done! This tool really makes it easy to dig into the database and make changes and customize things. It's also nice to get a better view of things from the database and their interactions,...
Forum:
Quests::Completed
04-03-2005, 11:46 AM
Replies:
3
PEQ :: Translocators
Views:
4,369
Posted By
sirreality
PEQ :: Translocators
I have completed all the translocators. Please see the readme.txt for more information. This is based on the PEQ Velious DB, so it includes a couple of fixes to zone points and the Timorous dock....
Showing results 1 to 14 of 14
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