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Forum: General::General Discussion 06-21-2021, 06:34 AM
Replies: 8
Views: 14,245
Posted By LanternEQ
A video showing the latest progress on our...

A video showing the latest progress on our reverse engineering of the classic spell effects: https://youtu.be/0GaLvCEWxqQ
Forum: General::General Discussion 01-27-2020, 04:53 PM
Replies: 1
Views: 3,180
Posted By LanternEQ
Classic Client Random Name Generation

While working on LanternEQ, I wanted to get better at reverse engineering and decided to figure out how random name generation works on the character select screen. Just in case anyone is...
Forum: Development::Development 05-21-2019, 05:20 PM
Replies: 10
Views: 10,980
Posted By LanternEQ
I have finished reverse engineering spdat.eff and...

I have finished reverse engineering spdat.eff and have found the index into the spells.eff file.

I am also around 40% finished reverse engineering the spell effects. Turns out it was a complicated...
Forum: Development::Development 05-15-2019, 08:36 PM
Replies: 10
Views: 10,980
Posted By LanternEQ
Hey guys. Had a chance to check this out....

Hey guys. Had a chance to check this out. spdat.eff and spells.eff are both binary.

spdat.eff - Contains information about each spell, it's type, mana cost, effects, etc. I have this parsed.
...
Forum: Development::Development 03-30-2019, 02:03 AM
Replies: 10
Views: 10,980
Posted By LanternEQ
Interesting. I will take a look. I saw the...

Interesting. I will take a look. I saw the spells.eff file and wondered what it does. By effect do you mean visual or logical effect? Thanks!
Forum: Development::Development 03-30-2019, 02:02 AM
Replies: 10
Views: 10,980
Posted By LanternEQ
Thanks for the reply. I took a quick look in the...

Thanks for the reply. I took a quick look in the files and saw that there is spdat.eff, which contains binary data about the spells. There was also spells.eff, which may contain the particle data. I...
Forum: Development::Development 03-28-2019, 06:36 PM
Replies: 10
Views: 10,980
Posted By LanternEQ
Kaiyodo Spell Editor

I am working on a Unity implementation of the classic EverQuest game. I want to start working on spell effects soon. I understand Kaiyodo had a spell editor working around the time the classic client...
Forum: General::General Discussion 02-10-2019, 02:48 PM
Replies: 8
Views: 14,245
Posted By LanternEQ
The Lantern Project

Today, after long delay, I am releasing the EverQuest tools I have been working on for the past year. My project is called Lantern and consists of three parts. You can find more information about it...
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