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Posts Made By:
Dibalamin
Forum:
Development::Bug Reports
10-16-2009, 03:38 AM
Replies:
16
NPC Dual Wield
Views:
6,489
Posted By
Dibalamin
Even warrior mobs normally only doubled on live...
Even warrior mobs normally only doubled on live unless they happened to have the extra weapons on their table. But some mobs could naturally quad.
For example, I'm pretty sure Nagafen was a base...
Forum:
Development::Development
10-09-2009, 11:24 PM
Replies:
48
EQClassic's Source Code
Views:
19,947
Posted By
Dibalamin
On the same note of closed/open source. We don't...
On the same note of closed/open source. We don't really have a closed source at 1999, we are just limited to what we can offer back in most cases. I mean, how many devs would explode if we dropped...
Forum:
General::Server Discussion
10-09-2009, 11:09 PM
Replies:
109
Project 1999 - Legit PVE Classic Progression Release Date
Views:
63,890
Posted By
Dibalamin
They had a closed source project for the most...
They had a closed source project for the most part. Some folks wanted us to colab on the DB, but we were a bit ingrained in what we were doing to even consider splitting efforts.
We weren't...
Forum:
General::Server Discussion
10-07-2009, 10:07 PM
Replies:
109
Project 1999 - Legit PVE Classic Progression Release Date
Views:
63,890
Posted By
Dibalamin
Exactly =D
Exactly =D
Forum:
Development::Development
10-07-2009, 07:50 PM
Replies:
48
EQClassic's Source Code
Views:
19,947
Posted By
Dibalamin
Sorry this happened to you guys. :mad: Getting...
Sorry this happened to you guys. :mad: Getting screwed over like this is never cool.
Forum:
General::Server Discussion
10-07-2009, 07:39 PM
Replies:
109
Project 1999 - Legit PVE Classic Progression Release Date
Views:
63,890
Posted By
Dibalamin
So you'll be playing forever cause luclin will...
So you'll be playing forever cause luclin will never be released! :shock:
Forum:
General::Server Discussion
10-02-2009, 06:06 PM
Replies:
109
Project 1999 - Legit PVE Classic Progression Release Date
Views:
63,890
Posted By
Dibalamin
Server will be going live at 630pm Eastern time,...
Server will be going live at 630pm Eastern time, AKA 24 minutes. Hope to see you there.
Forum:
Quests::Custom
09-26-2009, 08:24 PM
Replies:
5
Fish out of water? No longer! I think!
Views:
3,846
Posted By
Dibalamin
sub EVENT_COMBAT { if ($combat_state == 1) { ...
sub EVENT_COMBAT {
if ($combat_state == 1) {
quest::settimer("Water",1);
}
if ($combat_state == 0) {
quest::stoptimer("Water");
}
}
Forum:
Quests::Custom
09-26-2009, 06:27 PM
Replies:
5
Fish out of water? No longer! I think!
Views:
3,846
Posted By
Dibalamin
I'd tried the $mob function with InWater() before...
I'd tried the $mob function with InWater() before and didn't have much luck with it. I assumed it might have been an incomplete function in the source or a mis-communication between the server...
Forum:
Quests::Custom
09-26-2009, 01:29 PM
Replies:
5
Fish out of water? No longer! I think!
Views:
3,846
Posted By
Dibalamin
Fish out of water? No longer! I think!
sub EVENT_COMBAT {
if ($Combat_State == 1) {
quest::settimer("Water",1);
}
if ($Combat_State == 0) {
quest::stoptimer("Water");
}
}
Forum:
Development::Development
09-23-2009, 05:57 PM
Replies:
17
Aggro
Views:
7,189
Posted By
Dibalamin
One thing to remember about CH, on live it...
One thing to remember about CH, on live it generated approximately 400 hate, it was equal to it's mana cost, all other heals were a 1 point for 2 points healed if I remember correctly. Damage was 1...
Forum:
General::Server Discussion
09-23-2009, 11:33 AM
Replies:
174
open beta testing for classic legit pve
Views:
45,470
Posted By
Dibalamin
I lol'd for real. Thanks man, this made my day!
I lol'd for real. Thanks man, this made my day!
Forum:
Quests::Q&A
09-22-2009, 07:36 PM
Replies:
5
Spawning a mob on a player death & loc
Views:
2,789
Posted By
Dibalamin
if($timer eq "DT") { ...
if($timer eq "DT") {
quest::shout("Testing");
my $list_check = 0;
for ($list_check = 0; $list_check < 1500; $list_check++) {
$client_search =...
Forum:
Quests::Q&A
09-22-2009, 07:18 PM
Replies:
5
Spawning a mob on a player death & loc
Views:
2,789
Posted By
Dibalamin
I'm building it into the DT script.
I'm building it into the DT script.
Forum:
Quests::Q&A
09-22-2009, 06:31 PM
Replies:
5
Spawning a mob on a player death & loc
Views:
2,789
Posted By
Dibalamin
Spawning a mob on a player death & loc
Been tinkering with this one for a bit, can't quite get it to work. What would it take to spawn a mob where a PC dies after an NPC dt's them?
Forum:
Quests::Q&A
08-28-2009, 12:22 AM
Replies:
3
sub EVENT_WAYPOINT
Views:
2,468
Posted By
Dibalamin
hah, all I gotta say is "dur!", Trev your fixes...
hah, all I gotta say is "dur!", Trev your fixes make me feel rather dumb at times cause I try to over analyze and over work it lol.
Forum:
General::Server Discussion
08-27-2009, 09:15 PM
Replies:
174
open beta testing for classic legit pve
Views:
45,470
Posted By
Dibalamin
This is the target. A lot of what EQ was was the...
This is the target. A lot of what EQ was was the community. We have quite a bit of RL friends that are going to be on the server, probably in the neighborhood of 20+. POK and to a very small...
Forum:
Development::Server Code Submissions
08-25-2009, 09:32 PM
Replies:
1
npc persistent pets
Views:
2,708
Posted By
Dibalamin
You may experience a slight bug in this. ...
You may experience a slight bug in this. Sometimes for NPC's if you feign off the pet aggro they'll return to the point where they were summoned and go indifferent. Not sure if the fix for this was...
Forum:
General::Server Discussion
08-25-2009, 09:29 PM
Replies:
174
open beta testing for classic legit pve
Views:
45,470
Posted By
Dibalamin
Thanks Dantes, as of late, things have been quiet...
Thanks Dantes, as of late, things have been quiet honestly. Few folks will log in, look around, fire off a "Holy hell, this is classic and painful! I love it!"
Between a few RL things and work...
Forum:
General::Server Discussion
08-25-2009, 09:27 PM
Replies:
174
open beta testing for classic legit pve
Views:
45,470
Posted By
Dibalamin
There will probably be a lot of fixes that go in...
There will probably be a lot of fixes that go in over time. We've had close to 200 folks come through and help out over time, but things get missed. It's the nature of things.
And while humorous...
Forum:
General::Server Discussion
08-25-2009, 12:21 PM
Replies:
174
open beta testing for classic legit pve
Views:
45,470
Posted By
Dibalamin
I wouldn't cal you a rite, more of a move,...
I wouldn't cal you a rite, more of a move, mayhaps even a step or procession, but certainly not a rite. Besides, who has time for rites anymore? Takes days, have to find a virgin, and all the...
Forum:
General::Server Discussion
08-25-2009, 11:53 AM
Replies:
174
open beta testing for classic legit pve
Views:
45,470
Posted By
Dibalamin
The amount of stuff that had to be changed to...
The amount of stuff that had to be changed to revert it to classic was immense. From all the mobs in EC, to CT, to RunnyEye....Not to mention there are 7000 invalid entries of a rusty dagger in the...
Forum:
Development::Development
08-14-2009, 11:02 PM
Replies:
16
#path
Views:
8,498
Posted By
Dibalamin
http://www.stormrunner.net/Pathing/Paths.rar ...
http://www.stormrunner.net/Pathing/Paths.rar
SolA, SolB, Highkeep, Lower Guk
Forum:
Support::Windows Servers
08-14-2009, 06:21 PM
Replies:
9
New players get no items
Views:
2,452
Posted By
Dibalamin
Sorry for the necro rez! Yeah dude, this is...
Sorry for the necro rez!
Yeah dude, this is Aeolwind, I lost the Aeolwind handle in the username issue a while back, me and Nilbog are working on a server also. Project 1999 on the server...
Forum:
Support::Windows Servers
08-14-2009, 06:05 PM
Replies:
5
New Server Admin question about progression
Views:
2,493
Posted By
Dibalamin
You'd need to run up some globals similar to what...
You'd need to run up some globals similar to what is done in ST for releasing the sleeper. Accept you wouldn't need to delete the variables on respawn. The process is slightly complex, but I don't...
Showing results 1 to 25 of 182
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