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Posts Made By:
Pyrate
Forum:
Development::Bug Reports
09-22-2018, 10:14 PM
Replies:
8
Levelling beyond 89 (and a half)
Views:
8,648
Posted By
Pyrate
Understood. For reference, using atoul()...
Understood.
For reference, using atoul() here seems to work well with the RoF2 client, the one I'm using.
Thanks for the feedback.
Forum:
Development::Bug Reports
09-22-2018, 07:41 PM
Replies:
8
Levelling beyond 89 (and a half)
Views:
8,648
Posted By
Pyrate
The packet structure in the PlayerProfile_Struct...
The packet structure in the PlayerProfile_Struct already uses uint32 to represent exp, and the database already supports values this large.
pp->exp is defined as a uint32 in...
Forum:
Development::Bug Reports
09-22-2018, 10:08 AM
Replies:
8
Levelling beyond 89 (and a half)
Views:
8,648
Posted By
Pyrate
Yes, the rules are set correctly, and it is...
Yes, the rules are set correctly, and it is possible level to 100. The problem is that the very first experience generating kill after loading into a new zone immediately results in my experience...
Forum:
Development::Bug Reports
09-21-2018, 06:41 PM
Replies:
8
Levelling beyond 89 (and a half)
Views:
8,648
Posted By
Pyrate
Levelling beyond 89 (and a half)
Let me start off by saying I'm not overly familiar with the deepest inner workings of the source code, but I do have enough programming knowledge that I felt comfortable enough to download the source...
Forum:
Development::Database/World Building
11-28-2006, 06:40 AM
Replies:
0
AA Tables Information
Views:
2,841
Posted By
Pyrate
AA Tables Information
I was looking into working on flushing out a complete list of AAs in my database. However, I cannot seem to find any detailed documentation on the columns of the 5 AA tables, and where the data in...
Forum:
Spell Support
11-23-2006, 01:44 PM
Replies:
3
Resurrection Spells
Views:
2,947
Posted By
Pyrate
I actually was finally able to track down the...
I actually was finally able to track down the cause of being unable to res some corpses. In spells.cpp around line 2250, the part of the if-statement that says !IsBeneficialAllowed(spelltar) ||...
Forum:
Spell Support
11-22-2006, 03:20 PM
Replies:
3
Resurrection Spells
Views:
2,947
Posted By
Pyrate
Resurrection Spells
I am getting the "Your spell did not take hold" intermittently on resurrection spells. I can't really pinpoint what causes it, sometimes it works other while other times it does not. When it fails,...
Forum:
Development::Database/World Building
11-19-2006, 08:11 AM
Replies:
4
Harbingers' Spire Map
Views:
3,904
Posted By
Pyrate
Is there any chance of getting a copy of the...
Is there any chance of getting a copy of the modified azone that was used to generate this map for Harbinger's? There are at least 10 or 15 eqg zones that won't properly convert with the azone...
Forum:
Development::Feature Requests
09-24-2006, 04:11 PM
Replies:
9
Naked Corpses
Views:
3,949
Posted By
Pyrate
Naked Corpses
I haven't seen this anywhere... Admittedly, maybe I'm blind and missed it, but I searched for it and looked through the Wiki and didn't see it.
Is it possible to configure the server to cause...
Showing results 1 to 9 of 9
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