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Posts Made By:
Shadows91
Forum:
OpenZone:: Q&A
01-06-2011, 03:00 PM
Replies:
6
Future of OpenZone
Views:
14,603
Posted By
Shadows91
C++ please :oops:
C++ please
:oops:
Forum:
OpenZone:: Q&A
10-14-2010, 09:36 PM
Replies:
20
Guide: Exporting Zones + Textures
Views:
26,610
Posted By
Shadows91
Strip AZone2 (the source code is included in...
Strip AZone2 (the source code is included in eqemu's svn package) for zone file parsing.
As an example, I wrote a small zone viewer. you can find the source code: HERE...
Forum:
Development::Server Code Submissions
09-28-2010, 08:41 PM
Replies:
3
Windows tweaks
Views:
2,514
Posted By
Shadows91
Another fix
The hash function is ambiguous on windows. use ::hash instead.
Index: MiscFunctions.cpp
===================================================================
--- MiscFunctions.cpp (revision...
Forum:
Development::Server Code Submissions
09-28-2010, 08:37 PM
Replies:
3
Windows tweaks
Views:
2,514
Posted By
Shadows91
Windows tweaks
Changes:
The ShellExecute function requires #include <ShellAPI.h>
#include <windows.h> must come before #include <winsock2.h>
Index: worldserver.cpp...
Forum:
Simple Client
09-16-2010, 10:46 AM
Replies:
1
SimpleClient source?
Views:
10,405
Posted By
Shadows91
I, too, couldn't find SimpleClient source code. ...
I, too, couldn't find SimpleClient source code.
Windcatcher; Would mind posting what you have?
Forum:
OpenZone:: Q&A
11-14-2009, 07:53 PM
Replies:
2
Zone Extrapolation
Views:
3,483
Posted By
Shadows91
Zone Extrapolation
( Bump )
Forum:
OpenZone:: Q&A
09-14-2009, 11:21 AM
Replies:
2
Zone Extrapolation
Views:
3,483
Posted By
Shadows91
Zone Extrapolation
Greetings,
Is there any progress in the extrapolation of the most current EQLive zone file format? I'm interested in a function to convert these file types into single wavefront object files...
Showing results 1 to 7 of 7
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