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Forum: Development::Development 05-02-2013, 10:21 PM
Replies: 28
Views: 13,662
Posted By EvoZak
Sorry for the gap in responses. A well placed PM...

Sorry for the gap in responses. A well placed PM fired an email and alerted me... The result: https://github.com/jasoncoding/EqEmulator-net

Be advised that compared to the C++ project it's a wee...
Forum: General::General Discussion 10-29-2012, 10:36 PM
Replies: 26
Views: 10,824
Posted By EvoZak
PixelEngineer: any experience with copyright...

PixelEngineer: any experience with copyright expiration on these kinds of things? I know with prose copyright law seems to change frequently... I think now it's around 40 or maybe 75 years after an...
Forum: Development::Development 10-29-2012, 10:31 PM
Replies: 28
Views: 13,662
Posted By EvoZak
Honest enough mistake Ankh, no worries. Keep...

Honest enough mistake Ankh, no worries. Keep looking in some of the other threads. I've seen one or two client projects get talked about quite a bit.
Forum: Development::Development 10-04-2012, 09:31 PM
Replies: 28
Views: 13,662
Posted By EvoZak
So mostly crickets. That's cool. Still a fun...

So mostly crickets. That's cool. Still a fun project. Almost as interesting as watching the community run cool servers and implement the various features.
Forum: Development::Development 09-23-2012, 01:22 PM
Replies: 28
Views: 13,662
Posted By EvoZak
C# port... gauging interest

So I have ported some of the server code over to C# on .net 3.5. It's been a couple of years since I seriously worked on it and don't mind hosting it on GitHub if there is development interest. I...
Forum: Spell Support 11-13-2009, 01:51 AM
Replies: 0
Views: 3,078
Posted By EvoZak
Some help with spells_us.txt

So I'm playing around with the spells file and had some questions I'm hoping someone has the answers to...

First, what's the difference between the spells_us.txt and the spells_en.txt file? Is...
Forum: Development::Development 09-29-2009, 10:20 PM
Replies: 4
Views: 3,119
Posted By EvoZak
Thanks for clearing this up for me. I thought I...

Thanks for clearing this up for me. I thought I was seeing the client ignore HP updates I was sending it. Turns out I was using the wrong OpCode.
Forum: Development::Development 09-21-2009, 09:38 PM
Replies: 4
Views: 3,119
Posted By EvoZak
That makes sense. I wasn't saying it shouldn't...

That makes sense. I wasn't saying it shouldn't be done, but rather asking if it was necessary. Maybe it was something I wasn't doing right but the client was regenerating a lot faster than the...
Forum: Development::Development 09-20-2009, 10:34 PM
Replies: 4
Views: 3,119
Posted By EvoZak
sending the client PC HP updates... why?

From what I understand, the client does its own calcs for player HP regen. The server does a pretty good job of approximating that. Not perfect, but then live probably wasn't either.

So why does...
Forum: Development::Bug Reports 09-07-2009, 07:02 PM
Replies: 5
Views: 2,569
Posted By EvoZak
You misunderstand... there is no bug. And hence,...

You misunderstand... there is no bug. And hence, no code posting. I was simply trying to describe what is going on with the calcs and why I thought there might have been a bug.
Forum: Development::Bug Reports 09-06-2009, 09:28 PM
Replies: 5
Views: 2,569
Posted By EvoZak
I'm updated to latest version out of SVN. ...

I'm updated to latest version out of SVN. However, like always, after posting in a forum and looking at it again I don't think it's a bug. Just sorta opaque code IMO.

The first calc adds the...
Forum: Development::Bug Reports 09-06-2009, 03:20 PM
Replies: 5
Views: 2,569
Posted By EvoZak
NPCs adding elemental and bane dmg twice?

Regarding the combat calculations for NPCs, it looks as if the bane and elemental damage is getting accumulated twice... or I'm confused :)

In checks to GetWeaponDamage(), the returned damage has...
Forum: Support::General Support 09-04-2009, 01:26 PM
Replies: 1
Views: 2,044
Posted By EvoZak
Perhaps when the client dies but I'm not looking...

Perhaps when the client dies but I'm not looking at the code at the moment. Are you seeing it some other time? What's the issue?

Also, development would probably be a better forum - get more dev...
Forum: Support::Windows Servers 07-29-2009, 12:10 AM
Replies: 11
Views: 3,999
Posted By EvoZak
Check that, I realize now what I was missing. ...

Check that, I realize now what I was missing. The xp sent in the packets is your entire xp amount, not what you've just gained. Ahh, so that's solved.
Forum: Support::Windows Servers 07-28-2009, 06:48 PM
Replies: 11
Views: 3,999
Posted By EvoZak
Yeah, it's making a determination if it is green...

Yeah, it's making a determination if it is green to you, or blue, or yellow, etc.

What's really confusing is how the xp packets are sent with the whole 330 ratio deal...

So the formula for xp...
Forum: Support::General Support 07-25-2009, 02:56 PM
Replies: 2
Views: 2,302
Posted By EvoZak
Have you profiled this to be an actual problem?

Have you profiled this to be an actual problem?
Forum: General::General Discussion 04-28-2009, 11:56 PM
Replies: 17
Views: 3,878
Posted By EvoZak
I think drake's point is that the emulator...

I think drake's point is that the emulator doesn't really have a data layer per se. Rather, a bunch of embedded sql queries throughout the code.

Not that there's anything wrong with that. Just...
Forum: General::General Discussion 04-11-2009, 04:30 PM
Replies: 9
Views: 2,776
Posted By EvoZak
Wait, I thought there was still A LOT to do with...

Wait, I thought there was still A LOT to do with Titanium.

- adventure instancing and points
- monster play
- potion belt
- bandolier
- later zones with different binary formats, thus...
Forum: General::General Discussion 03-11-2009, 11:20 PM
Replies: 9
Views: 3,962
Posted By EvoZak
It's getting so bad they haven't even banned you...

It's getting so bad they haven't even banned you yet for complaining, LOL.

However complaining about a free service is pointless. You get what you don't pay for. ;)
Forum: Development::Development 01-12-2009, 03:23 AM
Replies: 4
Views: 2,290
Posted By EvoZak
I can verify that at least for titanium client...

I can verify that at least for titanium client that it isn't necessary to send equipment in any fashion in order to zone into the game.

I think zeroed out the equipment slots in the pp and didn't...
Forum: Development::Development 01-09-2009, 02:37 PM
Replies: 254
Views: 46,343
Posted By EvoZak
Wow, how are you getting anything done with a...

Wow, how are you getting anything done with a fully patched client? Tomorrow's structs could be different from today's. Craziness.
Forum: General::General Discussion 01-09-2009, 02:05 PM
Replies: 6
Views: 4,071
Posted By EvoZak
Pretty sure they come up by default.

Pretty sure they come up by default.
Forum: Development::Development 01-02-2009, 02:54 PM
Replies: 14
Views: 3,885
Posted By EvoZak
I thought that in an effort to be more like live...

I thought that in an effort to be more like live the bard was left intentionally broke :D

Nah, really I have nothing to add.
Forum: Development::Feature Requests 12-28-2008, 11:52 PM
Replies: 9
Views: 3,170
Posted By EvoZak
I find that interesting. If an NPC walks right...

I find that interesting. If an NPC walks right by me it is still jumpy as all hell. Not saying you're wrong, just that it still seems "not enough".
Forum: Development::Feature Requests 12-28-2008, 02:18 AM
Replies: 9
Views: 3,170
Posted By EvoZak
Yeah, it's not just the PCs, it's pretty much...

Yeah, it's not just the PCs, it's pretty much everything that paths. Very odd and annoying. If I come across a setting I'll post it up.
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