EQEmulator Home
>
EQEmulator Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Home
Forums
Register
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Advanced Search
Go to Page...
Page 1 of 3
1
2
3
>
Showing results 1 to 25 of 62
Search took
0.00
seconds.
Search:
Posts Made By:
iggi
Forum:
Support::General Support
08-08-2016, 09:00 AM
Replies:
2
Login Server Down?
Views:
3,072
Posted By
iggi
Login Server Down?
I'm having issues logging in. Mostly timeouts when I login and when I can get in, I get a blank server list.
Forum:
Misc::Off Topic
10-31-2011, 04:49 PM
Replies:
4
Steam
Views:
3,625
Posted By
iggi
I have 5 PCs with steam at 3 different locations,...
I have 5 PCs with steam at 3 different locations, it gets annoying because I think 3 or 4 different locations is when it trips on you, so when I go offsite or to a friends house/lan party it is a...
Forum:
Support::Windows Servers
03-30-2011, 02:55 PM
Replies:
5
Weapon Max Stats?
Views:
3,586
Posted By
iggi
Weapon Max Stats?
Hello,
I have been making items/weapons to test the limits of what you can reach. I tried to find a forum post to this effect, but I have been unable.
I essentially created a weapon with 255...
Forum:
Support::Windows Servers
03-27-2011, 05:47 PM
Replies:
7
Faction not working on new mobs
Views:
3,212
Posted By
iggi
Fixed it, needed to compile cleanipc and run it.
Fixed it, needed to compile cleanipc and run it.
Forum:
Support::Windows Servers
03-27-2011, 03:00 PM
Replies:
7
Faction not working on new mobs
Views:
3,212
Posted By
iggi
Shortly after editing the factions in real time,...
Shortly after editing the factions in real time, zone crashed with this:
[Debug] [ZONE__INIT] Loading npc faction lists
SharedMemory->datasize(409360) != iSize(200656), or 0x7f684da72000==-1, We...
Forum:
Support::Windows Servers
03-27-2011, 02:52 PM
Replies:
7
Faction not working on new mobs
Views:
3,212
Posted By
iggi
So, I tried dropping the entire contents of...
So, I tried dropping the entire contents of factions_list, factions_values, npc_faction, npc_faction_entries and what I get from it is that the factions do not update even after a world reboot. I...
Forum:
Support::Windows Servers
03-26-2011, 12:00 AM
Replies:
7
Faction not working on new mobs
Views:
3,212
Posted By
iggi
Just tried editing an existing faction, I thought...
Just tried editing an existing faction, I thought it worked, but it did not. I tell it to use faction 1070 and it shows 1070 when I do #showstats, but the faction hits are that of faction #843. There...
Forum:
Support::Windows Servers
03-25-2011, 11:16 PM
Replies:
7
Faction not working on new mobs
Views:
3,212
Posted By
iggi
Just tried editing an existing faction and it...
Just tried editing an existing faction and it worked fine, still no go on custom factions.
Forum:
Support::Windows Servers
03-25-2011, 11:00 PM
Replies:
7
Faction not working on new mobs
Views:
3,212
Posted By
iggi
Agro each other or me, right now they both con...
Agro each other or me, right now they both con indifferent and do nothing. They don't even give a faction hit for killing them.
Forum:
Support::Windows Servers
03-25-2011, 08:45 PM
Replies:
7
Faction not working on new mobs
Views:
3,212
Posted By
iggi
Faction not working on new mobs
I have the latest server with the latest DB and latest SQL updates.
I first cleared the entire "freporte" zone by dropping all entries in the spawn2 table with freporte as their zone. I then...
Forum:
Support::Linux Servers
03-24-2011, 01:12 PM
Replies:
7
Compile fails on Ubnutu 10.10 X86_64
Views:
3,345
Posted By
iggi
While I understood what you mean and I have tried...
While I understood what you mean and I have tried that, but it starts screaming at me with
/bin/sh: -D_REENTRANT: not found
on every line.
On a second look it looks like I had to manually...
Forum:
Support::Linux Servers
03-23-2011, 10:50 AM
Replies:
7
Compile fails on Ubnutu 10.10 X86_64
Views:
3,345
Posted By
iggi
The problem to me looks like it is in the line ...
The problem to me looks like it is in the line
gcc -c -Wall -Wuninitialized -Wwrite-strings -Wcast-qual -Wno-deprecated -Wcomment -Wcast-align -I../common/SocketLib -O -g -pg -march=athlon64...
Forum:
Support::Linux Servers
03-23-2011, 08:17 AM
Replies:
7
Compile fails on Ubnutu 10.10 X86_64
Views:
3,345
Posted By
iggi
I checked the lines you mentioned, but both of...
I checked the lines you mentioned, but both of mine look like this:
When I paste your lines in, it still fails with EXTERN.h: NO such file or directory and spits out many "/bin/sh:...
Forum:
Support::Linux Servers
03-23-2011, 08:01 AM
Replies:
7
Compile fails on Ubnutu 10.10 X86_64
Views:
3,345
Posted By
iggi
That's what it looked like and I was looking for...
That's what it looked like and I was looking for the package with EXTERN in it with no luck.
I installed libperl-dev and still get the same thing, even with EXTERN.h being present in...
Forum:
Support::Linux Servers
03-22-2011, 09:10 PM
Replies:
7
Compile fails on Ubnutu 10.10 X86_64
Views:
3,345
Posted By
iggi
Compile fails on Ubnutu 10.10 X86_64
Perl: 5.10
Mysql: 5.1.49-1ubuntu8.1
gcc: 4.4.5
Build: 3/21/2011
../common/EQStream.cpp:702: warning: comparison between signed and unsigned integer expressions
../common/EQStream.cpp: In...
Forum:
Support::Linux Servers
12-16-2009, 12:20 AM
Replies:
5
Recommended version of Linux for current SVN release
Views:
3,528
Posted By
iggi
I just set a server up on CentOS 5.4, with perl...
I just set a server up on CentOS 5.4, with perl 5.88 and GCC 4.1.2 with no problems on Thanksgiving.
Like gaeorn said, make sure you do a "make clean" and try it again.
Forum:
General::News
12-14-2009, 08:53 PM
Replies:
10
We're Back!
Views:
6,863
Posted By
iggi
You can try to mitigate some effects of a DDoS,...
You can try to mitigate some effects of a DDoS, like the use of CPU when responding to TCP packets (because the CPU tries to respond to every packet coming in) However, this was a UDP based attack...
Forum:
Development::Feature Requests
11-26-2009, 02:28 AM
Replies:
53
Ability to level past 89ish?
Views:
25,466
Posted By
iggi
Secrets and I worked on this a bit tonight. It...
Secrets and I worked on this a bit tonight. It looks possible, with the exception of one area:
struct LevelUpdate_Struct
{
/*00*/ uint32 level; // New level
/*04*/ uint32...
Forum:
Development::Bug Reports
11-23-2009, 07:08 AM
Replies:
26
Loot Table Problems
Views:
9,878
Posted By
iggi
EDIT- This got deleted in my previous post when...
EDIT- This got deleted in my previous post when editing:
randnum % loottablesize = number of drops
(optional)number of drops = number of drops * frequency modifier
while(number of drops > 0){...
Forum:
Development::Bug Reports
11-22-2009, 08:06 PM
Replies:
26
Loot Table Problems
Views:
9,878
Posted By
iggi
Couldn't you do it like this: ...
Couldn't you do it like this:
while(number of drops > 0){
randnum % loottablesize = item picked
randnum % 10 = (actual)randnumber
if ((actual)randnumber <= (probability*10) ){ \\assuming...
Forum:
Development::Feature Requests
11-22-2009, 02:28 PM
Replies:
53
Ability to level past 89ish?
Views:
25,466
Posted By
iggi
That's a good option, but it would also cause...
That's a good option, but it would also cause current servers to change their config (oh no!!1).
Theoretically couldn't you just make this a "long long" type and therefore 64bits long allowing for...
Forum:
Support::Linux Servers
09-16-2009, 10:36 AM
Replies:
6
Test Server
Views:
2,704
Posted By
iggi
This should be possible, however for the 2nd...
This should be possible, however for the 2nd "test" server, you will have to change the port on the world server and zone servers, as well as creating a new database in the sql server, with this, all...
Forum:
Support::Linux Servers
09-16-2009, 10:25 AM
Replies:
6
building a server.
Views:
3,783
Posted By
iggi
I originally wrote it as such, must have changed...
I originally wrote it as such, must have changed because firefox complained.
Forum:
General::News
09-15-2009, 10:00 PM
Replies:
9
Moving Forward (Plans)
Views:
5,477
Posted By
iggi
I run a colocation operation out of a DC about 5...
I run a colocation operation out of a DC about 5 min from Waveform :)
traceroute to eqemulator.net (208.64.37.23), 30 hops max, 40 byte packets
1 * * *
2 209-124-54-129.static.<xxx>.net...
Forum:
Support::Linux Servers
09-15-2009, 09:09 PM
Replies:
6
building a server.
Views:
3,783
Posted By
iggi
To be honest, your biggest bottleneck is going to...
To be honest, your biggest bottleneck is going to be throughput, unless your going to be hosting this on something with a 5mbit+ connection, this hardware should be just fine
Respectable...
Showing results 1 to 25 of 62
Page 1 of 3
1
2
3
>
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
General
General::General Discussion
General::Server Discussion
General::News
General::News::Polls
Support
Support::General Support
Idiot Posters
Spell Support
Support::Windows Servers
Support::Linux Servers
Support::Packetcollector
Support::MiniLogin
Quests
Quests::Q&A
Quests::Custom
Quests::Completed
Quests::Submissions
Quests::Plugins & Mods
Quests::need work
Quests::LUA
Development
Development::Development
Development::Bots
Development: Custom Code
Development::Server Code Submissions
Development::Feature Requests
Development::Bugs
Development::Bug Reports
Development::Database/World Building
Development::Tools
Development::GeorgeS's Tools
EQEmu Operations Center
KayotRO
Old Eq
OpenZone
OpenZone:: Q&A
Simple Client
OpenZone::Tutorials
OpenZone::Bug Reporting
Misc
Misc::Off Topic
Misc::Screenshots
Archives
Archive::Support
Archive::General Support
Archive::Windows Servers
Archive::Linux Servers
Archive::Tutorials/Howto's
Tutorials--Outdated Use the Wiki
Tutorial ALL NEW PEOPLE READ THIS
Tutorials::Discussion
Tutorials::Requests
Tutorials::Submissions
Tutorials::Needs work
Archive::Packetcollector
Archive::Development
Archive::Development
Archive::Bugs
Archive::Tools
Archive::Quests
Archive::Database/World Building
EQ2 Development
Archive::Misc
Archive::Off Topic
Archive::Screenshots
OpenEQ
OpenEQ::General Discussion
OpenEQ::Support
OpenEQ::Development
OpenEQ::Bug reporting
OpenEQ::Plugins
All times are GMT -4. The time now is
09:42 PM
.
-- Default Style
---- EQEmulator
EQEmulator
-
Archive
-
Top
Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a
Creative Commons License
.
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by
Bluepearl Design
and
vBulletin Templates
- Ver3.3