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Forum: Misc::Off Topic 06-09-2009, 04:08 AM
Replies: 5
Views: 3,100
Posted By Deimos
Seeing as I can't edit messages, I'm forced to...

Seeing as I can't edit messages, I'm forced to make a double post :\.

I suppose that the primary reason that I haven't received many PMs or replies from people interested in joining this team is...
Forum: Misc::Off Topic 05-31-2009, 04:33 PM
Replies: 5
Views: 3,100
Posted By Deimos
I did a lot of research and found that I liked...

I did a lot of research and found that I liked how Torque 3D looked the most ^_^.
Forum: Misc::Off Topic 05-26-2009, 04:02 PM
Replies: 5
Views: 3,100
Posted By Deimos
Working on a real game : D

Figured this should go in off topic : ).

Well, I've been on eqemulator and a few other things for awhile. I've run a few successful games, a few successful groups, been on many servers, haven't...
Forum: General::Server Discussion 05-14-2009, 06:00 AM
Replies: 1
Views: 2,142
Posted By Deimos
#1- People probably won't join your server if...

#1- People probably won't join your server if they have no idea what it is about or what it is going to be.

#2- recruiting on forums is generally not a good idea ^_-.

#3- You should also let...
Forum: Development: Custom Code 03-12-2009, 03:43 AM
Replies: 2
Views: 1,777
Posted By Deimos
no :\ Much of the stuff in the server source...

no :\

Much of the stuff in the server source is so that it works with the client. The dual wield thing would be client side only.
Forum: Development::Feature Requests 02-12-2009, 06:00 PM
Replies: 10
Views: 5,183
Posted By Deimos
So... anyone make any progress on this yet? : p

So... anyone make any progress on this yet? : p
Forum: Development::Feature Requests 01-25-2009, 01:50 AM
Replies: 10
Views: 5,843
Posted By Deimos
You can't change character selection or add new...

You can't change character selection or add new classes

You can however re distribute stat points via an NPC in-game

You can make custom spells for classes

I'm 99% sure you can change the...
Forum: Misc::Off Topic 01-23-2009, 02:20 AM
Replies: 17
Views: 4,894
Posted By Deimos
Please disregard my last post. After doing...

Please disregard my last post.

After doing some research, it appears that using a high level language would be the best way to write an AI Engine (more specifically PERL or Lisp).

I'm...
Forum: Misc::Off Topic 01-23-2009, 01:54 AM
Replies: 17
Views: 4,894
Posted By Deimos
Well, I just thought of something rather...

Well, I just thought of something rather interesting. You can't have true AI with current programming languages because these languages can't be written in real time (they have predefined commands...
Forum: Development::Feature Requests 01-22-2009, 04:17 PM
Replies: 10
Views: 5,183
Posted By Deimos
The problem we were discussing is making it so...

The problem we were discussing is making it so that it can't be picked up.
Forum: Development::Feature Requests 01-21-2009, 07:05 PM
Replies: 10
Views: 5,183
Posted By Deimos
Well, I looked into spawning items on the ground...

Well, I looked into spawning items on the ground and changing the models and what not works for dynamic object spawning, but as you said, they can be picked up and I'm unsure of how to make it so...
Forum: Development::Feature Requests 01-21-2009, 06:02 PM
Replies: 10
Views: 5,183
Posted By Deimos
As I said, I'm not actually too familiar with the...

As I said, I'm not actually too familiar with the eqemu source code, but I know it can be done. One person's done it and because of the fact that items can be rendered upon dropping, objects should...
Forum: Development::Feature Requests 01-21-2009, 12:38 AM
Replies: 10
Views: 5,183
Posted By Deimos
Dyanmic Object Spawning

It'd be nice to be able to spawn an object (like a campfire) via perl and have it render immediately.

I was looking at this code:

// Add new Zone Object (theoretically only called for items...
Forum: Support::General Support 01-20-2009, 12:43 AM
Replies: 0
Views: 1,808
Posted By Deimos
New Races Equipping Items

I was looking through the Server Source code and found where the races are defined and what not but I don't see how it gets the information.

Is this all defined on the client side?

If it isn't,...
Forum: Misc::Off Topic 01-19-2009, 01:11 AM
Replies: 17
Views: 4,894
Posted By Deimos
Ok, well for storage and initial setup, it's...

Ok, well for storage and initial setup, it's getting kinda complex and it looks like I might have to end up making my own scripting language o-o.

Ok... here goes..

First, each NPC has their own...
Forum: Misc::Off Topic 01-18-2009, 01:57 PM
Replies: 17
Views: 4,894
Posted By Deimos
Hmm... Well, as I said before, I have pretty much...

Hmm... Well, as I said before, I have pretty much most everything planned out except for that one thing, the concept of it understanding itself and understand what isn't itself without defining...
Forum: Misc::Off Topic 01-17-2009, 10:16 PM
Replies: 17
Views: 4,894
Posted By Deimos
Uh... wow o-o. And for the conversation,...

Uh... wow o-o.

And for the conversation, did it take these memories into account for understanding the meaning of everything?

I mean, really, the hard part I am having right now (I'm probably...
Forum: Misc::Off Topic 01-17-2009, 01:51 PM
Replies: 17
Views: 4,894
Posted By Deimos
However, short term and long term memories of...

However, short term and long term memories of previous conversations with a given person play a factor in the context of word as well. For example, if that person talked about water skiing before and...
Forum: Misc::Off Topic 01-16-2009, 12:29 PM
Replies: 17
Views: 4,894
Posted By Deimos
as I said, I've seen those and I think they're...

as I said, I've seen those and I think they're done wrong :p

oh well, half the fun is designing it too ^^

But, those bots have screwy short term and long term memories ><

They also repeat...
Forum: Misc::Off Topic 01-14-2009, 02:04 AM
Replies: 17
Views: 4,894
Posted By Deimos
Programming AI

Hey all : D.

I've been really looking into AI recently and well, I thought it'd be neat to take a shot at doing an AI Engine (text parsing and what not). Because PERL is also the bomb at doing...
Forum: Support::Windows Servers 01-13-2009, 03:41 AM
Replies: 6
Views: 2,688
Posted By Deimos
I guess I'll just use pure static and instance : p

I guess I'll just use pure static and instance : p
Forum: Support::Windows Servers 01-13-2009, 01:48 AM
Replies: 6
Views: 2,688
Posted By Deimos
nvm... look at the guide.. GetNPCTypeID() is in...

nvm... look at the guide.. GetNPCTypeID() is in the wrong area.. it should be under NPC and it's under Mob. I spent one day trying to figure out what was wrong and that was it : P.

Now I don't...
Forum: Support::Windows Servers 01-13-2009, 01:16 AM
Replies: 6
Views: 2,688
Posted By Deimos
Try just having a zone as a dynamic zone with...

Try just having a zone as a dynamic zone with hold state equal to true in the database. Try adding a spawn to the db and what not. Do #npcstats and look at the SpawnGroupID, not the NPC ID. After...
Forum: Quests::Q&A 01-12-2009, 12:27 PM
Replies: 0
Views: 2,284
Posted By Deimos
Is there a way to detect Leaving Server?

Is there any way to detect when a player leaves the server?

Or should I just do a timer of like 120 seconds and check every player against every running zone to see if they are online ><.
...
Forum: Support::Windows Servers 01-12-2009, 03:18 AM
Replies: 6
Views: 2,688
Posted By Deimos
NPC SpawnGroup ID Bug

For dynamic zones (not static), whenever I enter the zone, the NPCs lose their spawngroup IDs... it's really annoying since I work off of those : p. They get them back with a #repop, but eh..
...
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