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Forum: Quests::Q&A 03-29-2016, 03:25 PM
Replies: 7
Views: 5,775
Posted By Hateborne
Also does not stop casting Kayen. -Hate

Also does not stop casting Kayen.


-Hate
Forum: Quests::Q&A 03-26-2016, 10:45 PM
Replies: 7
Views: 5,775
Posted By Hateborne
I would like to be able to disable spells, except...

I would like to be able to disable spells, except when the appropriate zone. The items are click effects on items to summon creatures. Right now, if $zonesn not equal to 'airplane', it forces an...
Forum: Quests::Q&A 03-26-2016, 01:59 PM
Replies: 7
Views: 5,775
Posted By Hateborne
Update: $client->Duck() is a ghetto workaround. ...

Update: $client->Duck() is a ghetto workaround.


-Hate
Forum: Quests::Q&A 03-26-2016, 01:52 PM
Replies: 7
Views: 5,775
Posted By Hateborne
Question $client->InterruptSpell($spell_id) not stopping spells?

Hello All,

I've run into an issue where $client->InterruptSpell($spell_id) inside of EVENT_CAST or EVENT_CAST_BEGIN does nothing when the spell is cast from an item or from spellbar. The spell is...
Forum: Development::Development 03-23-2016, 10:02 PM
Replies: 0
Views: 5,066
Posted By Hateborne
Question RoF2 Not Showing Particle Effects?

Hello ladies/gents/trolls,

I am finally digging in to an issue with RoF2 and it not showing particle effects for me. I have an nVidia GeForce GTX 760 and, regardless of settings, there are NO...
Forum: Support::General Support 12-25-2015, 08:43 PM
Replies: 38
Views: 14,481
Posted By Hateborne
This is Hateborne from EZ. We're seeing it...

This is Hateborne from EZ.

We're seeing it PLENTY with our boxing environment. In example: Warrior, cleric, rogue, druid zone in without issue. Wizard is "isolated". The other four can see and...
Forum: Development::Development 10-24-2015, 12:16 PM
Replies: 2
Views: 7,601
Posted By Hateborne
Thumbs up Ok, that comment I made earlier about seeing...

Ok, that comment I made earlier about seeing weird stuff here. That applies here. Natedog...just saying...

http://media.tumblr.com/tumblr_m5c46wHACK1rqifxy.gif



-Hate
Forum: Development::Development 10-24-2015, 04:05 AM
Replies: 2
Views: 7,601
Posted By Hateborne
Question quest::faction Not Working?

Hello ladies/gents/trolls!

I am having issues with quest::faction doing effectively nothing. From the info found at the link below, it appears to need the total value to "set" (instead of...
Forum: Development::Feature Requests 05-31-2015, 02:31 PM
Replies: 2
Views: 5,634
Posted By Hateborne
Handled by Akkadius here ->...

Handled by Akkadius here -> https://github.com/EQEmu/Server/commit/ee136881c8a66e025dfdbc2e2e137c514d3b58a2


-Hate
Forum: Development::Feature Requests 05-24-2015, 03:49 PM
Replies: 2
Views: 5,634
Posted By Hateborne
Question Add Zone SetTime

Hello Ladies/Gents/Trolls,

I am curious how difficult it would be to add an option to manipulate zone time would be? One of many events in a new zone involve vampires turning the day into night...
Forum: Development::Database/World Building 03-04-2015, 09:04 PM
Replies: 2
Views: 3,027
Posted By Hateborne
Uleat (and Akkadius), Thank you both! ...

Uleat (and Akkadius),

Thank you both!


-Hate
Forum: Development::Database/World Building 03-04-2015, 08:30 PM
Replies: 2
Views: 3,027
Posted By Hateborne
Question [ANSWERED] Max Number of "Doors"

Evening ladies/gents,

I'm trying to customize a zone using Akkadius' door manipulator plugin. I'm doing fairly well and it's looking great...and then I hit the "door" cap. 255 objects and the...
Forum: Development::Bug Reports 03-03-2015, 01:02 PM
Replies: 7
Views: 4,082
Posted By Hateborne
I'm more curious about the sudden "air braking"....

I'm more curious about the sudden "air braking". I'm not sure where or how it appeared. Is this a client-side issue or is everyone else "air braking"?


-Hate
Forum: Development::Bug Reports 02-12-2015, 02:08 PM
Replies: 7
Views: 4,082
Posted By Hateborne
Question Floating instead of Falling?

Good Afternoon,

Within the last two source updates and a few adjustment to our server's rule_values, jumping off cliffs/ledges has gone from an angled decline to a short rise followed by...
Forum: Spell Support 01-27-2015, 02:01 PM
Replies: 7
Views: 4,467
Posted By Hateborne
Thumbs up I'll be sure to tell Hunter the next time I see...

I'll be sure to tell Hunter the next time I see him that his custom damage and HP values are too high.

Rude comments aside, I am trying to take responsibility and bring up things I find as...
Forum: Spell Support 01-23-2015, 09:14 PM
Replies: 7
Views: 4,467
Posted By Hateborne
Kayen, The healing part I cannot tell as...

Kayen,

The healing part I cannot tell as it's a target dummy npc that heals to full every 3 seconds with millions of HP. The code block you sent was one the bit I was pouring over. I'm going to...
Forum: Spell Support 01-23-2015, 03:47 PM
Replies: 7
Views: 4,467
Posted By Hateborne
Exclamation Awkward Scaling involving ImprovedDamage (Bug?)

Afternoon ladies/gents/trolls,

Using a spell with effectid1 = 124, effect_base_value1 = 500 as a focus on a spell with base damage 375000, with no other affecting foci, the damage scales weirdly...
Forum: Quests::Q&A 01-21-2015, 02:21 PM
Replies: 6
Views: 3,332
Posted By Hateborne
Thank you both for the input! -Hate

Thank you both for the input!

-Hate
Forum: Quests::Q&A 01-20-2015, 09:56 PM
Replies: 6
Views: 3,332
Posted By Hateborne
Question Allow NPC to Emit Light?

Evening ladies/gents/trolls,

I understand that this is a stupid question and has probably been asked before, but I could not find it on a brief search 'n' skim. Is there any way to make an NPC...
Forum: Development::Bug Reports 01-10-2015, 07:44 PM
Replies: 7
Views: 3,574
Posted By Hateborne
Kayen, This is great news. I'm glad you were...

Kayen,

This is great news. I'm glad you were able to make sense of my half-assed post and resolve it. We only had 3 custom spells geeking out, which I set to targettype 5 as a band-aid.

...
Forum: Development::Bug Reports 01-09-2015, 05:18 PM
Replies: 7
Views: 3,574
Posted By Hateborne
Scratch this, it seems to be related to a spell...

Scratch this, it seems to be related to a spell using targettype 1 with HUGELY erratic behavior (turning the 160k base damage to 150k - 5mil).

*shrug*

-Hate
Forum: Development::Bug Reports 01-09-2015, 02:43 PM
Replies: 7
Views: 3,574
Posted By Hateborne
Natedog mentioned that one as well, we set them...

Natedog mentioned that one as well, we set them both to false.

It's literally a SINGLE attack over randomly occurring about every 3 minutes. The thing is though, it can be the first attack of the...
Forum: Development::Bug Reports 01-09-2015, 02:16 PM
Replies: 7
Views: 3,574
Posted By Hateborne
Exclamation NPCs Occasionally Hitting EXTREMELY Hard

Afternoon ladies/gents/trolls,

I'm noticing in a fairly recent version of the source, we have several NPCs hitting STUPIDLY hard. It seems to be exclusively magician NPCs, but I do not have enough...
Forum: Development::Feature Requests 01-06-2015, 01:35 PM
Replies: 5
Views: 4,482
Posted By Hateborne
Kayen, Apologies and thank you for the...

Kayen,

Apologies and thank you for the clarification. My hang-up with adding dozens of spells the inability for clean scaling. I would need to continually create new runes as the characters...
Forum: Development::Feature Requests 01-06-2015, 02:17 AM
Replies: 5
Views: 4,482
Posted By Hateborne
Is it possible then to get a function similar to...

Is it possible then to get a function similar to $npc->Damage() to emulate a casted rune spell? The Damage() bit allows one to specify the source mob, damage, "damaging spell", and possible to...
Showing results 1 to 25 of 125

 
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