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Forum: Support::Windows Servers 08-10-2021, 10:17 PM
Replies: 11
Views: 25,679
Posted By rencro
Umm, actually....

Umm, actually....
Forum: Support::Windows Servers 08-09-2021, 10:34 PM
Replies: 11
Views: 25,679
Posted By rencro
Well, how embarrasing!!! Whomever exported...

Well, how embarrasing!!!

Whomever exported that merc sql appears to have used a wildcard of "merc" so the merchantlist and merchanlist_temp tables were exported to it. When you import this...
Forum: Support::Windows Servers 08-01-2021, 05:58 PM
Replies: 5
Views: 8,604
Posted By rencro
I was able to replicate your issue by building in...

I was able to replicate your issue by building in "debug" referencing the fact the file name is asking for the d version.

Perhaps the issue is zlib dll is not building a debug compatible version...
Forum: Support::Windows Servers 03-16-2016, 04:40 PM
Replies: 13
Views: 4,761
Posted By rencro
Well to be fair, that script is almost a year old...

Well to be fair, that script is almost a year old and since then there are more tables that have been added character related, "character_alternate_abilities" for one, so of course there would be...
Forum: Development::Bots 10-11-2015, 04:41 PM
Replies: 22
Views: 13,511
Posted By rencro
$db_version[2 Thats my lame attempt at...

$db_version[2

Thats my lame attempt at making the 2 red, the bracket is there in the code.
Forum: Development::Bots 10-11-2015, 02:52 PM
Replies: 22
Views: 13,511
Posted By rencro
Sorry its taken me so long to look at this, there...

Sorry its taken me so long to look at this, there is an issue I ran into on a virgin DB.

I get an error "Your server binaries (world/zone) are not compiled for bots..."

The updater quits at...
Forum: Support::Windows Servers 10-04-2015, 11:18 PM
Replies: 23
Views: 7,240
Posted By rencro
Heres where I'm at, this uses its own code for...

Heres where I'm at, this uses its own code for bots movement while leaving haynars untouched for use with all other mob entities. I applied this to code pulled on 3 Oct 2015 and ran ok.

At least...
Forum: Support::Windows Servers 10-04-2015, 03:06 AM
Replies: 23
Views: 7,240
Posted By rencro
Worked on this some more, put haynar back in...

Worked on this some more, put haynar back in except for bots area, and bot follow is not too bad, too tired to do the rest of the bot movement stuff tonight but hoping to post this before Monday.
Forum: Support::Windows Servers 10-03-2015, 02:15 PM
Replies: 23
Views: 7,240
Posted By rencro
Nightrider, as to the rubberbanding you mentioned...

Nightrider, as to the rubberbanding you mentioned in the OP, as well as in http://www.eqemulator.org/forums/showthread.php?t=39870

If you revert the Haynar movement code pushed on 5-25-15 and all...
Forum: Support::Windows Servers 09-29-2015, 07:01 PM
Replies: 73
Views: 18,678
Posted By rencro
Epic EMU did some work on pets zoning, can look...

Epic EMU did some work on pets zoning, can look what they did here:

https://github.com/epicemu/Server/blob/master/zone/zoning.cpp#L329
Forum: Development::Bots 08-13-2015, 11:50 AM
Replies: 14
Views: 6,373
Posted By rencro
http://www.eqemulator.org/forums/showthread.php?t=...

http://www.eqemulator.org/forums/showthread.php?t=39757


You need to edit the CMakeCache.txt as explained in that link
Forum: General::General Discussion 08-12-2015, 06:20 PM
Replies: 22
Views: 8,374
Posted By rencro
The Troll is strong in this one...

The Troll is strong in this one...
Forum: Support::Windows Servers 07-21-2015, 12:58 AM
Replies: 16
Views: 6,643
Posted By rencro
This is a new issue for sure (newish anyways) as...

This is a new issue for sure (newish anyways) as my build from Feb 2015 bots follow fine.

Curious, mercs follow fine on current build. Anyways, not sure if the rubber banding is from posupdates...
Forum: Quests::Q&A 07-18-2015, 10:48 AM
Replies: 3
Views: 2,675
Posted By rencro
In zone client_process void...

In zone client_process


void Client::DoHPRegen() {
if (Hungry())
return;

SetHP(GetHP() + CalcHPRegen() + RestRegenHP);
SendHPUpdate();
}
Forum: Support::Windows Servers 07-16-2015, 07:07 PM
Replies: 1
Views: 2,941
Posted By rencro
http://www.eqemulator.org/forums/showpost.php?p=23...

http://www.eqemulator.org/forums/showpost.php?p=237570&postcount=10

Unfortunately none of what I mentioned ever made it into emu's load_bots.sql BUT, in the peq daily dump from Feb 13, 2015, all...
Forum: Quests::Q&A 07-04-2015, 11:14 AM
Replies: 4
Views: 4,154
Posted By rencro
I use this for simulating fruit being knocked out...

I use this for simulating fruit being knocked out of a tree. it can be modified to accomplish what you like. The fun-stuff is happening in the Ground_Stuff function. Note: from my experience setting...
Forum: Development::Feature Requests 06-14-2015, 12:06 PM
Replies: 17
Views: 11,769
Posted By rencro
Guess not..

Guess not..
Forum: Development::Feature Requests 06-13-2015, 11:28 AM
Replies: 17
Views: 11,769
Posted By rencro
This still needs to be updated on the repo, can...

This still needs to be updated on the repo, can someone with push verify this and commit.


diff --git a/utils/sql/git/optional/2015_06_07_SpellsTargetBuffsRule.sql...
Forum: Development::Feature Requests 06-11-2015, 12:19 AM
Replies: 17
Views: 11,769
Posted By rencro
Slight bug in the code, need to change the Rule...

Slight bug in the code, need to change the Rule in the table from:


INSERT INTO `rule_values` (`ruleset_id`, `rule_name`, `rule_value`, `notes`) VALUES (1, 'Spells:AlwaysSendTargetBuffs',...
Forum: Development::Bots 06-07-2015, 02:56 PM
Replies: 18
Views: 7,014
Posted By rencro
Assuming you are using git pull or the like on...

Assuming you are using git pull or the like on your code, then are re-compiling said code, then are copying over the new re-compiled executables ect to your server folder, then updating sqls via auto...
Forum: Development::Bots 05-30-2015, 01:10 PM
Replies: 12
Views: 4,284
Posted By rencro
Still crashes on last bot members death. Ex:...

Still crashes on last bot members death.

Ex: Me and my single bot in a 2 person group, bot dies, CRASH.

Group's memory has already been deleted in this case once coming back from:


//...
Forum: Misc::Off Topic 05-24-2015, 07:18 PM
Replies: 5
Views: 4,786
Posted By rencro
I like turtles..

I like turtles..
Forum: Support::Windows Servers 05-18-2015, 10:29 AM
Replies: 12
Views: 3,741
Posted By rencro
Looks like some sql updates are needed. Did you...

Looks like some sql updates are needed. Did you update the db via option 3, option 3?

You are missing /utils/sql/git/required/2015_01_30_merc_attack_delay.sql

But if you are missing that I...
Forum: Support::Windows Servers 05-03-2015, 01:30 AM
Replies: 9
Views: 4,743
Posted By rencro
Heres what I've used in the past, havent done one...

Heres what I've used in the past, havent done one in a while but should still be similar. Assuming bots and mercs of course.


-- remove info from character tables
DELETE QUICK FROM aa_timers;...
Forum: General::Server Discussion 04-25-2015, 09:47 PM
Replies: 40
Views: 15,465
Posted By rencro
/popcorn /cozyfire

/popcorn

/cozyfire
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