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Forum: Development::Development 07-09-2006, 07:21 PM
Replies: 4
Views: 3,203
Posted By unicorn97211
Made the changes you recommended, I think :) ...

Made the changes you recommended, I think :)

Here's the diff


--- E:\EQEmu815\zone\mob.h Mon Jul 10 00:55:03 2006
+++ C:\EQEmuSP\Source\0.7.0\zone\mob.h Mon Jul 10 00:54:58 2006
@@ -945,8...
Forum: Development::Development 07-09-2006, 08:04 AM
Replies: 4
Views: 3,203
Posted By unicorn97211
I'll look at using the map class instead of set,...

I'll look at using the map class instead of set, that sounds better from what you say, I was hoping you'd suggest something easier than what I did :)

I'm a bit unclear what you mean by the buff...
Forum: Support::General Support 07-08-2006, 01:04 PM
Replies: 3
Views: 2,762
Posted By unicorn97211
So far every single time my client starts...

So far every single time my client starts throwing the error in eqgame.exe at me when trying to get logged in I did the following to fix it.

Edit your eqclient.ini file and turn on windowed mode....
Forum: Development::Development 07-08-2006, 12:51 PM
Replies: 4
Views: 3,203
Posted By unicorn97211
Lull,Alliance,Mem Blur - Spell/Song Line Fix/Implementation

This fix allows the following spells/songs to take affect on NPCs.

Wake of Tranquility
Lull Animal
Calm Animal
Numb the Dead
Rest the Dead
Pacify
Calm
Benevolence
Forum: Development::Development 07-06-2006, 05:53 PM
Replies: 1
Views: 2,623
Posted By unicorn97211
Ghosting Mob Fix

Currently if a mob is running at you and you feign death (or mem wipe some other way) while the mob is in motion, the mob continues to run on the client until his random wait time is up to go home....
Forum: Development::Development 07-06-2006, 05:46 PM
Replies: 1
Views: 2,662
Posted By unicorn97211
Walkspeed Fix

The current method of figuring walkspeed does not provide functionality that reflects that of live. After going through the PEQ npc_types table, every single walkspeed is half the runspeed. The...
Forum: Development::Development 07-06-2006, 10:02 AM
Replies: 26
Views: 7,001
Posted By unicorn97211
Works like a charm in 0.7.0-815 :) I need to...

Works like a charm in 0.7.0-815 :)

I need to play more to know for sure but it feels like they don't remember you often enough so perhaps we should make the chance to remember a user defined...
Forum: OpenZone:: Q&A 07-03-2006, 03:06 PM
Replies: 3
Views: 5,768
Posted By unicorn97211
OpenZone rocks 100x more with the .map generator....

OpenZone rocks 100x more with the .map generator. Which by the way works flawlessly so far in the 6 zones I've custom drawn. Great work! As I populate my zones more and actually play test them I'll...
Forum: Development::Development 07-03-2006, 02:58 PM
Replies: 1
Views: 2,673
Posted By unicorn97211
Mob Pause Before Going Home Fix - Monk Candy

This fix allows the code that causes a mob to pause for a random duration before wandering back home to run.

With this fix in place, when I pull two mobs and I FD, each mob stands there a random...
Forum: Development::Development 07-02-2006, 07:14 PM
Replies: 2
Views: 2,849
Posted By unicorn97211
Necro Epic 1.5/2.0 Click Effect Fix

Here is the diff:


--- C:\EQEmuSP\Source\Copy of 0.7.0\zone\spdat.h Fri Jan 20 08:06:38 2006
+++ C:\EQEmuSP\Source\0.7.0\zone\spdat.h Sun Jul 02 21:35:18 2006
@@ -63,7 +63,7 @@
...
Forum: Development::Feature Requests 07-02-2006, 02:56 PM
Replies: 4
Views: 3,101
Posted By unicorn97211
I use WinRAR to open the compressed source...

I use WinRAR to open the compressed source available here.
Forum: Development::Feature Requests 07-02-2006, 10:22 AM
Replies: 4
Views: 3,312
Posted By unicorn97211
It's still a tad rough but here ya go, I...

It's still a tad rough but here ya go, I recommend using #repop between uses if you are using large ranges.

Usage:

#modeltest [Start Race] [End Race] [Start Gender] [End Gender] [Start Texture]...
Forum: Development::Feature Requests 07-02-2006, 05:29 AM
Replies: 4
Views: 3,203
Posted By unicorn97211
I'm currently looking into this to further fix...

I'm currently looking into this to further fix necro functionality. What may appear as mobs randomly deciding to walk back immediately or hang there for a few is not actually random from my...
Forum: Development::Development 07-01-2006, 08:53 PM
Replies: 26
Views: 7,001
Posted By unicorn97211
Found the culprit...

This is causing fd memory to never be checked.


#ifdef REVERSE_AGGRO
if(IsNPC() && !CastToNPC()->WillAggroNPCs())
AIscanarea_timer->Disable();
#endif


FNW: Where do you recommend...
Forum: Development::Development 07-01-2006, 02:31 PM
Replies: 26
Views: 7,001
Posted By unicorn97211
Just got back into town, that makes sense. I'll...

Just got back into town, that makes sense. I'll toss in some debug messages and such and see if I can track down why they aren't remembering me when I get up even though I've been added to feign...
Forum: Development::Feature Requests 06-30-2006, 09:27 AM
Replies: 4
Views: 3,312
Posted By unicorn97211
#modeltest command

My wife likes to do the zone population. I created a #modeltest command so that she could explore models in each zone. It works like this:

#modeltest [Start Race ID] [End Race ID]

When I enter:...
Forum: Development::Development 06-30-2006, 08:40 AM
Replies: 26
Views: 7,001
Posted By unicorn97211
I grabbed v.812 and did some testing. I found...

I grabbed v.812 and did some testing. I found that I am not being remembered. I popped in a debug to tell me when I was being added to the feign memory list and that seems to be working fine. However...
Forum: Development::Development 06-28-2006, 04:28 PM
Replies: 26
Views: 7,001
Posted By unicorn97211
Great! I look forward to seeing how you...

Great! I look forward to seeing how you implemented the above mentioned changes. The more I learn about the structure and where things should go and what the best objects to use in which situations,...
Forum: Development::Development 06-25-2006, 05:56 PM
Replies: 26
Views: 7,001
Posted By unicorn97211
Diffs (Cont)

--- C:\Code\EQEmu800\zone\npc.cpp Wed May 31 21:13:32 2006
+++ C:\EQEmuSP\Source\0.7.0\zone\npc.cpp Sun Jun 25 01:29:00 2006
@@ -233,8 +233,6 @@
pet_spell_id = 0;

delaytimer = false;
- ...
Forum: Development::Development 06-25-2006, 05:55 PM
Replies: 26
Views: 7,001
Posted By unicorn97211
Latest Diff

Here is the latest diffs after making the recommended changes.


--- C:\Code\EQEmu800\zone\attack.cpp Wed Jun 07 18:29:26 2006
+++ C:\EQEmuSP\Source\0.7.0\zone\attack.cpp Sun Jun 25 22:25:28 2006...
Forum: Development::Feature Requests 06-25-2006, 05:43 AM
Replies: 4
Views: 2,896
Posted By unicorn97211
And that is where invis, sneak and ranged attack...

And that is where invis, sneak and ranged attack come into play. I've got this prototyped on my test server and mobs with their Special Attack 'K' attribute set True will spook instead of aggro when...
Forum: Development::Development 06-23-2006, 02:56 PM
Replies: 26
Views: 7,001
Posted By unicorn97211
I'll work on these changes over the weekend and...

I'll work on these changes over the weekend and see how far I can get. Using the STL stuff will be something new to learn but the rest of it seems straightforward. Thanks for the feedback on my rusty...
Forum: Development::Feature Requests 06-23-2006, 03:59 AM
Replies: 4
Views: 2,896
Posted By unicorn97211
New Grid Wander type Spook

Was thinking while going through the movement code that it might be interesting to add a grid wander type so that mobs assigned this new grid type will switch from walking to running to their next...
Forum: Development::Development 06-22-2006, 01:28 PM
Replies: 0
Views: 2,431
Posted By unicorn97211
Can snared NPCs with an empty hate list walk

I did some testing on Live following these steps with a necromancer:


Cast Dooming Darkness on the NPC from a distance.
Waited for NPC to path to me and smack me once or twice.
Feigned...
Forum: Development::Development 06-21-2006, 02:01 PM
Replies: 26
Views: 7,001
Posted By unicorn97211
Above are the diffs for the Feign Death changes....

Above are the diffs for the Feign Death changes. I just resubscribed to live to do testing on the issue of "can snared mobs walk". I will be testing several mobs in several zones and will post my...
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