EQEmulator Home
>
EQEmulator Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Home
Forums
Register
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Advanced Search
Go to Page...
Showing results 1 to 14 of 14
Search took
0.00
seconds.
Search:
Posts Made By:
Sion
Forum:
Quests::Q&A
07-19-2009, 10:45 PM
Replies:
3
Different Classes Get Different Messages
Views:
2,301
Posted By
Sion
The variable for the player's class is actually...
The variable for the player's class is actually $class rather than $uclass. $class stores the name of the player's class as a string,
so if you wanted to check if the player was a shadowknight in...
Forum:
Development::Feature Requests
07-03-2009, 05:26 PM
Replies:
3
Saylink and EVENT_PROXIMITY_SAY requests
Views:
3,175
Posted By
Sion
There are a lot of scenarios where it could come...
There are a lot of scenarios where it could come in handy. If you have an npc that will only let you pass if you answer a riddle or
solve a puzzle, it would allow a player to choose an answer...
Forum:
Development::Feature Requests
07-03-2009, 05:20 AM
Replies:
3
Saylink and EVENT_PROXIMITY_SAY requests
Views:
3,175
Posted By
Sion
Saylink and EVENT_PROXIMITY_SAY requests
There are three things I would love to see done with saylinks that would make them even more powerful:
- Having the option of making saylinks private - where the saylinks won't actually make the...
Forum:
Quests::Q&A
06-30-2009, 02:08 AM
Replies:
4
Proximity and hasitem
Views:
2,534
Posted By
Sion
elsif works but in this case you would want to...
elsif works but in this case you would want to just use else. elsif is basically an else statement and an if statement combined.
Forum:
Quests::Q&A
06-30-2009, 01:36 AM
Replies:
4
Proximity and hasitem
Views:
2,534
Posted By
Sion
This should work: sub EVENT_SPAWN { my $x;...
This should work:
sub EVENT_SPAWN {
my $x;
my $y;
$x = $npc->GetX();
$y = $npc->GetY();
quest::set_proximity( $x-30,$x+30,$y-5,$y+5);
}
Forum:
Quests::Q&A
06-27-2009, 08:46 PM
Replies:
1
Itemlinks and Saylinks in Popup Windows
Views:
2,273
Posted By
Sion
Itemlinks and Saylinks in Popup Windows
Is it possible to use itemlinks and saylinks from a popup window? I have tried using the following code which should work: my $linkitem = "<a...
Forum:
Development::Feature Requests
06-22-2009, 06:41 PM
Replies:
4
Player position
Views:
2,727
Posted By
Sion
Oh ok nevermind. I wasn't sure if the player...
Oh ok nevermind. I wasn't sure if the player position was sent to the server more often, but the server just didn't send the positions of the other players back to the client as often or something...
Forum:
Development::Feature Requests
06-22-2009, 05:50 PM
Replies:
4
Player position
Views:
2,727
Posted By
Sion
The proximity spawning is an awesome idea. For...
The proximity spawning is an awesome idea. For what I was doing, I was just thinking of increasing the amount of player position updates. A lot of the perl scripts I use take player position into...
Forum:
Development::Feature Requests
06-21-2009, 08:32 PM
Replies:
4
Player position
Views:
2,727
Posted By
Sion
Player position
Is there any way to setup a rule that controls how often player position is updated?
Forum:
Development::Development
06-11-2009, 04:46 PM
Replies:
48
Say Links
Views:
13,230
Posted By
Sion
I think it would help a lot if there was at least...
I think it would help a lot if there was at least an option to make the saylink not actually make the player say something. If you combined that with using $client->Message("(npc) says ...") instead...
Forum:
Development::Development
06-06-2009, 03:58 PM
Replies:
48
Say Links
Views:
13,230
Posted By
Sion
Is there any way to make it where when the player...
Is there any way to make it where when the player clicks a saylink, the npc they are talking to responds as if they said that but the player doesn't actually say anything?
Also, can you make the...
Forum:
Development::Feature Requests
05-31-2009, 01:34 PM
Replies:
8
Event_cast
Views:
3,176
Posted By
Sion
Awesome, thanks. This should help a lot.
Awesome, thanks. This should help a lot.
Forum:
Development::Feature Requests
05-30-2009, 08:18 PM
Replies:
8
Event_cast
Views:
3,176
Posted By
Sion
I would say that could be a better way to handle...
I would say that could be a better way to handle scripted spells. I don't know how much harder that would be to add but it would be awesome being able to attach a script directly to a spell. But I...
Forum:
Development::Feature Requests
05-30-2009, 01:17 AM
Replies:
8
Event_cast
Views:
3,176
Posted By
Sion
Event_cast
Would it be possible to add a player event like EVENT_CAST that goes off when a player casts a spell? I know there is EVENT_CAST_ON for an npc,
but that requires casting the spell on an npc in order...
Showing results 1 to 14 of 14
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
General
General::General Discussion
General::Server Discussion
General::News
General::News::Polls
Support
Support::General Support
Idiot Posters
Spell Support
Support::Windows Servers
Support::Linux Servers
Support::Packetcollector
Support::MiniLogin
Quests
Quests::Q&A
Quests::Custom
Quests::Completed
Quests::Submissions
Quests::Plugins & Mods
Quests::need work
Quests::LUA
Development
Development::Development
Development::Bots
Development: Custom Code
Development::Server Code Submissions
Development::Feature Requests
Development::Bugs
Development::Bug Reports
Development::Database/World Building
Development::Tools
Development::GeorgeS's Tools
EQEmu Operations Center
KayotRO
Old Eq
OpenZone
OpenZone:: Q&A
Simple Client
OpenZone::Tutorials
OpenZone::Bug Reporting
Misc
Misc::Off Topic
Misc::Screenshots
Archives
Archive::Support
Archive::General Support
Archive::Windows Servers
Archive::Linux Servers
Archive::Tutorials/Howto's
Tutorials--Outdated Use the Wiki
Tutorial ALL NEW PEOPLE READ THIS
Tutorials::Discussion
Tutorials::Requests
Tutorials::Submissions
Tutorials::Needs work
Archive::Packetcollector
Archive::Development
Archive::Development
Archive::Bugs
Archive::Tools
Archive::Quests
Archive::Database/World Building
EQ2 Development
Archive::Misc
Archive::Off Topic
Archive::Screenshots
OpenEQ
OpenEQ::General Discussion
OpenEQ::Support
OpenEQ::Development
OpenEQ::Bug reporting
OpenEQ::Plugins
All times are GMT -4. The time now is
05:49 PM
.
-- Default Style
---- EQEmulator
EQEmulator
-
Archive
-
Top
Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a
Creative Commons License
.
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by
Bluepearl Design
and
vBulletin Templates
- Ver3.3