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Forum: Simple Client 08-08-2010, 11:45 PM
Replies: 44
Views: 40,378
Posted By Windcatcher
Getting there: - Fixed the bug when...

Getting there:

- Fixed the bug when destroying items, also fixed a bug with stackable items. It turned out that 0.8.0 looks at DB fields that 0.5.5 doesn't.

- I think for the lighting I'm going...
Forum: Simple Client 08-08-2010, 01:26 AM
Replies: 44
Views: 40,378
Posted By Windcatcher
Did some more work on it today... - Fixed...

Did some more work on it today...

- Fixed the bad-Z showstopper, I needed to have OpenZone swap the X and Y coordinates when making .MAP files. While I was at it I added an option to just export...
Forum: Simple Client 08-06-2010, 12:35 PM
Replies: 6
Views: 11,111
Posted By Windcatcher
SimpleClient has its own login protocol, and...

SimpleClient has its own login protocol, and Doodman added support to the EQEmu LS for it a long time ago. It doesn't need to know the live client's encryption scheme.

The client isn't...
Forum: Simple Client 08-06-2010, 12:28 PM
Replies: 44
Views: 40,378
Posted By Windcatcher
Here's a status update folks: XPing ......

Here's a status update folks:

XPing ... Working

Zoning... Still a little buggy, sometimes it can't conect to the zone server. I might release that part as-is, assuming that some other devs here...
Forum: Simple Client 07-18-2010, 07:41 PM
Replies: 44
Views: 40,378
Posted By Windcatcher
Progress update: Shaders...pretty much...

Progress update:

Shaders...pretty much perfected, just one more thing to verify.

Auto-attack: working, had to copy the generated map files from OpenZone to the server's maps folder.

Player...
Forum: Simple Client 07-06-2010, 09:19 AM
Replies: 44
Views: 40,378
Posted By Windcatcher
Almost there...i've been redesigning the color...

Almost there...i've been redesigning the color subsystem to support separate ambient, diffuse, specular, and emissive colors. It's going to take too long to completely test everything, but I want to...
Forum: Simple Client 06-29-2010, 09:57 PM
Replies: 44
Views: 40,378
Posted By Windcatcher
Your best bet would probably be to port it to...

Your best bet would probably be to port it to Free Pascal + Lazarus. One of the things I had to do was upgrade ClearLogin to support 0.8.0 servers, and for kicks I made a Lazarus version of it in...
Forum: Simple Client 06-29-2010, 12:06 AM
Replies: 44
Views: 40,378
Posted By Windcatcher
Hosting has been a worry. I've been scrupulous in...

Hosting has been a worry. I've been scrupulous in protecting my anonymity, and I'd like it to remain that way. I'm open to suggestions. I'd be willing to FTP it somewhere if someone wants to post it...
Forum: Simple Client 06-28-2010, 09:27 PM
Replies: 44
Views: 40,378
Posted By Windcatcher
I'll be posting the source, so customization will...

I'll be posting the source, so customization will definitely be possible.
Forum: Simple Client 06-28-2010, 09:26 PM
Replies: 44
Views: 40,378
Posted By Windcatcher
Patience :D Infravision is fixed, so now...

Patience :D

Infravision is fixed, so now just about all that's left is to re-export my updated zones, tweak some mob positions, and do some final testing. I'm probably going to pay for this, but...
Forum: Simple Client 06-27-2010, 06:06 PM
Replies: 44
Views: 40,378
Posted By Windcatcher
I haven't looked at the Quake import code in...

I haven't looked at the Quake import code in ages, and I didn't write it to begin with but only ported it. I'd need a sample Q3 map that isn't working for you to see what's going on.
Forum: Simple Client 06-27-2010, 06:02 PM
Replies: 44
Views: 40,378
Posted By Windcatcher
Hmm, getting bumpmapping working in the client...

Hmm, getting bumpmapping working in the client was easier than I thought...

http://i49.tinypic.com/9uqcyv.png

Next step is to fix infravision...
Forum: Simple Client 06-27-2010, 03:46 PM
Replies: 44
Views: 40,378
Posted By Windcatcher
I'm slowly making progress. I think I've got...

I'm slowly making progress. I think I've got bumpmapping perfected in the engine, and I've been slowly upgrading some of the mesh library objects and zones to use it. I might take a look at the...
Forum: Simple Client 06-14-2010, 11:29 PM
Replies: 44
Views: 40,378
Posted By Windcatcher
I have items mostly loading, to the point that I...

I have items mostly loading, to the point that I can get a merchant list when I right-click on a merchant NPC. I still need to fix something in the way I'm handling Spawn_Structs: something is bugged...
Forum: Simple Client 06-07-2010, 09:25 PM
Replies: 44
Views: 40,378
Posted By Windcatcher
The very first zone in to my 0.8.0 server: ...

The very first zone in to my 0.8.0 server:

http://i48.tinypic.com/kc05eq.png

I still need to handle its item serialization scheme, but now we're cooking with gas :D
Forum: Simple Client 06-06-2010, 08:27 PM
Replies: 44
Views: 40,378
Posted By Windcatcher
Started working on zoning in to the 0.8.0 server....

Started working on zoning in to the 0.8.0 server. It took a few hours to get it connecting to the zone server, but I eventually found that the problem was the port byte order. 0.5.5 clients expect it...
Forum: Simple Client 06-03-2010, 07:07 PM
Replies: 44
Views: 40,378
Posted By Windcatcher
The Arena at sunset. ...

The Arena at sunset.

http://i50.tinypic.com/ftohmh.png

This is still on my 0.5.5 server; I'm about to move to the 0.8.0 server one I take care of a couple more small details.
Forum: Simple Client 06-03-2010, 12:12 AM
Replies: 44
Views: 40,378
Posted By Windcatcher
That's good to know. I've finished my arena zone,...

That's good to know. I've finished my arena zone, at least enough that it's usable, and I've updated Peshara Highlands so you can get to the arena. One question I have is, is a tutorial zone...
Forum: Simple Client 05-27-2010, 12:53 AM
Replies: 44
Views: 40,378
Posted By Windcatcher
Just a little update...I haven't yet gotten to...

Just a little update...I haven't yet gotten to getting zoning in working yet, because I've been throwing together a little arena zone...

http://i48.tinypic.com/2rf98v6.jpg

Most of the hard work...
Forum: Simple Client 05-22-2010, 07:40 PM
Replies: 44
Views: 40,378
Posted By Windcatcher
The free version of Delphi 6 should be able to...

The free version of Delphi 6 should be able to compile SimpleClient, though I haven't tried it, as I bought the Pro version when it came out. However, I don't think I'm using anything that only comes...
Forum: Simple Client 05-22-2010, 03:20 AM
Replies: 44
Views: 40,378
Posted By Windcatcher
Definitely keep your Delphi 6 handy. I'm still...

Definitely keep your Delphi 6 handy. I'm still putting together an arena zone to make the server happy, but it's almost ready for me to use. Then I need to get zoning in working and upgrade to the...
Forum: Simple Client 05-16-2010, 12:43 PM
Replies: 44
Views: 40,378
Posted By Windcatcher
Working on 0.8.0 compatibility

It's been a long time since I've been active in the community, but I've decided to bite the bullet and try to switch SimpleClient to the newest svn. I'm very nearly there, near enough that I feel...
Forum: OpenZone:: Q&A 02-01-2010, 11:14 PM
Replies: 16
Views: 7,211
Posted By Windcatcher
Just off the top of my head, try 2048x2048 or...

Just off the top of my head, try 2048x2048 or 4096x4096. OpenGL doesn't like non-power-of-two textures. I *think* OpenZone tries to fix those, but I don't remember.

FYI: I've been taking a break...
Forum: Simple Client 11-01-2009, 10:31 PM
Replies: 8
Views: 11,513
Posted By Windcatcher
A little update...I made some more progress on...

A little update...I made some more progress on dynamic lighting today. It's still not perfect, but it's a lot closer now. There seems to be some sort of state issue...when I only allow dynamic...
Forum: Simple Client 10-25-2009, 08:09 PM
Replies: 41
Views: 130,708
Posted By Windcatcher
Lol, that's okay. I'm still working on...

Lol, that's okay. I'm still working on SimpleCilent, though very slowly. I'm trying to get dynamic lighting working using shaders, and it's hard to get perfect. I made some progress today in getting...
Showing results 1 to 25 of 500

 
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