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Forum: General::General Discussion 11-11-2012, 11:20 PM
Replies: 194
Views: 79,085
Posted By PixelEngineer
I am still working on this client, albeit slowly....

I am still working on this client, albeit slowly. I have something super interesting I am working on. Still classic but will definitely change the way EverQuest is viewed. I will let everyone know...
Forum: General::General Discussion 09-19-2012, 11:45 PM
Replies: 26
Views: 10,826
Posted By PixelEngineer
EverQuest uses binary space partition for its...

EverQuest uses binary space partition for its zones. It divides up the geometry into regions as does the Quake engine. What you are left with is geometry with far more polygons than when it was...
Forum: General::General Discussion 09-14-2012, 09:39 PM
Replies: 194
Views: 79,085
Posted By PixelEngineer
Is that your program? Nice work. Do you have a...

Is that your program? Nice work. Do you have a copy of the source?



The BSP tree has done pretty much all of the work for you. A BSP tree is made up of arbitrarily sized regions divided by...
Forum: General::General Discussion 09-13-2012, 09:38 AM
Replies: 194
Views: 79,085
Posted By PixelEngineer
I am currently working on animations/skeletons. I...

I am currently working on animations/skeletons. I have not run into any problems. It's just a matter of getting all of the fragments loaded in a way that they can be used quickly when rendering.
...
Forum: General::General Discussion 09-12-2012, 11:02 PM
Replies: 194
Views: 79,085
Posted By PixelEngineer
The zones were originally written for rendering...

The zones were originally written for rendering with DirectX and it differs from OpenGL on the direction of the Z axis. Scaling your model view projection matrix by -1 in the Z direction. Then you...
Forum: General::General Discussion 09-12-2012, 10:55 PM
Replies: 14
Views: 6,712
Posted By PixelEngineer
Never saw this post before this. Glad to see you...

Never saw this post before this. Glad to see you are still working on the project. I see you are using XNA. I am writing my own EQ engine as well and utilizing OpenGL for cross platform support. Do...
Forum: General::General Discussion 09-01-2012, 04:44 AM
Replies: 194
Views: 79,085
Posted By PixelEngineer
The client isn't open source because I am ironing...

The client isn't open source because I am ironing out the ugly details in my code. Any programmer of an open source program knows that it is often a daunting process of sending your code out for...
Forum: General::General Discussion 08-31-2012, 11:17 PM
Replies: 194
Views: 79,085
Posted By PixelEngineer
If I am not mistaken, this was the basis for...

If I am not mistaken, this was the basis for Windcatcher's Simple Client. That project was fantastic but I would really love to support the actual zones of EverQuest and I don't think it would be...
Forum: General::General Discussion 08-31-2012, 07:16 PM
Replies: 194
Views: 79,085
Posted By PixelEngineer
Yes you did! Transparency: ...

Yes you did!

Transparency:

http://s13.postimage.org/5b4izmqgl/Screen_Shot_2012_08_31_at_4_10_17_PM.png
Forum: General::General Discussion 08-27-2012, 04:32 PM
Replies: 194
Views: 79,085
Posted By PixelEngineer
Good find. Not sure why that's happening.

Good find. Not sure why that's happening.
Forum: General::General Discussion 08-26-2012, 08:40 PM
Replies: 194
Views: 79,085
Posted By PixelEngineer
http://i.imgur.com/Gx3Ot.png ...

http://i.imgur.com/Gx3Ot.png

http://i.imgur.com/gW54Y.png
Forum: General::General Discussion 08-24-2012, 03:06 AM
Replies: 194
Views: 79,085
Posted By PixelEngineer
I will definitely make this client run on Linux....

I will definitely make this client run on Linux. This was pretty much a complete rewrite of the Lantern engine. I decided to work on OSX in the beginning because:

1) I wanted to learn Xcode and...
Forum: General::General Discussion 08-23-2012, 09:36 PM
Replies: 194
Views: 79,085
Posted By PixelEngineer
http://i.imgur.com/kBL5y.jpg ...

http://i.imgur.com/kBL5y.jpg
http://i.imgur.com/ib0XW.png
http://i.imgur.com/89wIt.jpg
http://i.imgur.com/RJIrX.png
Forum: General::General Discussion 07-16-2012, 07:55 PM
Replies: 194
Views: 79,085
Posted By PixelEngineer
Back at it again. More exciting stuff to come.

Back at it again. More exciting stuff to come.
Forum: General::General Discussion 05-21-2012, 11:13 PM
Replies: 194
Views: 79,085
Posted By PixelEngineer
Tyen05, as I mentioned before, porting the EQ...

Tyen05, as I mentioned before, porting the EQ zones to another engine is very hard. Importing them natively via code is a much better route. If I remember correctly, you are using Unity. You may in...
Forum: General::General Discussion 05-21-2012, 11:10 PM
Replies: 194
Views: 79,085
Posted By PixelEngineer
Hey guys. A quick update. I have been finishing...

Hey guys. A quick update. I have been finishing up another semester in school and have been pressed for time. I am going to have a pretty open summer and will likely finish the client as I can spend...
Forum: General::General Discussion 04-04-2012, 02:57 AM
Replies: 194
Views: 79,085
Posted By PixelEngineer
A proposal. Hey everyone. I am still quite...

A proposal.

Hey everyone. I am still quite busy with school and such and I had a rather interesting idea. As I am pretty much a one man team working on an engine, I will likely never get this...
Forum: General::General Discussion 03-28-2012, 06:25 PM
Replies: 194
Views: 79,085
Posted By PixelEngineer
So far, the client has been tested with old zones...

So far, the client has been tested with old zones and newer Luclin era versions of that same zone. I did away with SOIL (although a good library) because it was inflexible and I didn't really need...
Forum: General::General Discussion 03-27-2012, 09:45 PM
Replies: 194
Views: 79,085
Posted By PixelEngineer
Thank you for noticing this bug. Turns out you...

Thank you for noticing this bug. Turns out you were right. There is a problem with the renderWholeZone function. I will go ahead and fix that before the next release. As for the normal rendering...
Forum: General::General Discussion 03-26-2012, 08:19 PM
Replies: 194
Views: 79,085
Posted By PixelEngineer
I will check that zone when I am home. In the...

I will check that zone when I am home. In the meantime, I'd like to see your changes to the 0x22 fragmentfunction. Again, the idea isn't to add all of the regions to the PVS. The PVS is super useful...
Forum: General::General Discussion 03-25-2012, 11:09 PM
Replies: 194
Views: 79,085
Posted By PixelEngineer
Thanks for the kind words. On my next commit, I...

Thanks for the kind words. On my next commit, I will be moving this project to github and including an Xcode project which does build on Lion. As for the server software, I am not sure yet. The thing...
Forum: General::General Discussion 03-25-2012, 10:58 PM
Replies: 194
Views: 79,085
Posted By PixelEngineer
I am very confused. Lantern will only display the...

I am very confused. Lantern will only display the regions that are in the current zone's PVS. The PVS is a list of region's that you can see from your current region. This is to cut down on...
Forum: General::General Discussion 03-22-2012, 05:43 PM
Replies: 194
Views: 79,085
Posted By PixelEngineer
I am in the process of rewriting all of the...

I am in the process of rewriting all of the render code but as far as I know, the frustum pulls the clip distance from this line in init.cpp:

gluPerspective(75.0f,(GLfloat)width/(GLfloat)height,...
Forum: General::General Discussion 03-17-2012, 07:16 PM
Replies: 194
Views: 79,085
Posted By PixelEngineer
It's a start: http://i.imgur.com/3tIui.png ...

It's a start:

http://i.imgur.com/3tIui.png

Cheers!
Forum: General::General Discussion 03-15-2012, 08:13 PM
Replies: 194
Views: 79,085
Posted By PixelEngineer
Small project update: Hey guys. I think my...

Small project update:

Hey guys. I think my next commit will actually be a switch to github. I could still push to assembla but I really like what I see from the way github works. I have ironed out...
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