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Forum: Development::Bug Reports 10-16-2009, 03:38 AM
Replies: 16
Views: 6,104
Posted By Dibalamin
Even warrior mobs normally only doubled on live...

Even warrior mobs normally only doubled on live unless they happened to have the extra weapons on their table. But some mobs could naturally quad.

For example, I'm pretty sure Nagafen was a base...
Forum: Development::Development 10-09-2009, 11:24 PM
Replies: 48
Views: 18,937
Posted By Dibalamin
On the same note of closed/open source. We don't...

On the same note of closed/open source. We don't really have a closed source at 1999, we are just limited to what we can offer back in most cases. I mean, how many devs would explode if we dropped...
Forum: General::Server Discussion 10-09-2009, 11:09 PM
Replies: 109
Views: 61,806
Posted By Dibalamin
Thumbs down They had a closed source project for the most...

They had a closed source project for the most part. Some folks wanted us to colab on the DB, but we were a bit ingrained in what we were doing to even consider splitting efforts.

We weren't...
Forum: General::Server Discussion 10-07-2009, 10:07 PM
Replies: 109
Views: 61,806
Posted By Dibalamin
Exactly =D

Exactly =D
Forum: Development::Development 10-07-2009, 07:50 PM
Replies: 48
Views: 18,937
Posted By Dibalamin
Sorry this happened to you guys. :mad: Getting...

Sorry this happened to you guys. :mad: Getting screwed over like this is never cool.
Forum: General::Server Discussion 10-07-2009, 07:39 PM
Replies: 109
Views: 61,806
Posted By Dibalamin
So you'll be playing forever cause luclin will...

So you'll be playing forever cause luclin will never be released! :shock:
Forum: General::Server Discussion 10-02-2009, 06:06 PM
Replies: 109
Views: 61,806
Posted By Dibalamin
Server will be going live at 630pm Eastern time,...

Server will be going live at 630pm Eastern time, AKA 24 minutes. Hope to see you there.
Forum: Quests::Custom 09-26-2009, 08:24 PM
Replies: 5
Views: 3,721
Posted By Dibalamin
sub EVENT_COMBAT { if ($combat_state == 1) { ...

sub EVENT_COMBAT {
if ($combat_state == 1) {
quest::settimer("Water",1);
}

if ($combat_state == 0) {
quest::stoptimer("Water");
}
}
Forum: Quests::Custom 09-26-2009, 06:27 PM
Replies: 5
Views: 3,721
Posted By Dibalamin
I'd tried the $mob function with InWater() before...

I'd tried the $mob function with InWater() before and didn't have much luck with it. I assumed it might have been an incomplete function in the source or a mis-communication between the server...
Forum: Quests::Custom 09-26-2009, 01:29 PM
Replies: 5
Views: 3,721
Posted By Dibalamin
Fish out of water? No longer! I think!

sub EVENT_COMBAT {
if ($Combat_State == 1) {
quest::settimer("Water",1);
}

if ($Combat_State == 0) {
quest::stoptimer("Water");
}
}
Forum: Development::Development 09-23-2009, 05:57 PM
Replies: 17
Views: 6,795
Posted By Dibalamin
One thing to remember about CH, on live it...

One thing to remember about CH, on live it generated approximately 400 hate, it was equal to it's mana cost, all other heals were a 1 point for 2 points healed if I remember correctly. Damage was 1...
Forum: General::Server Discussion 09-23-2009, 11:33 AM
Replies: 174
Views: 42,689
Posted By Dibalamin
I lol'd for real. Thanks man, this made my day!

I lol'd for real. Thanks man, this made my day!
Forum: Quests::Q&A 09-22-2009, 07:36 PM
Replies: 5
Views: 2,682
Posted By Dibalamin
if($timer eq "DT") { ...

if($timer eq "DT") {
quest::shout("Testing");
my $list_check = 0;
for ($list_check = 0; $list_check < 1500; $list_check++) {
$client_search =...
Forum: Quests::Q&A 09-22-2009, 07:18 PM
Replies: 5
Views: 2,682
Posted By Dibalamin
I'm building it into the DT script.

I'm building it into the DT script.
Forum: Quests::Q&A 09-22-2009, 06:31 PM
Replies: 5
Views: 2,682
Posted By Dibalamin
Spawning a mob on a player death & loc

Been tinkering with this one for a bit, can't quite get it to work. What would it take to spawn a mob where a PC dies after an NPC dt's them?
Forum: Quests::Q&A 08-28-2009, 12:22 AM
Replies: 3
Views: 2,372
Posted By Dibalamin
hah, all I gotta say is "dur!", Trev your fixes...

hah, all I gotta say is "dur!", Trev your fixes make me feel rather dumb at times cause I try to over analyze and over work it lol.
Forum: General::Server Discussion 08-27-2009, 09:15 PM
Replies: 174
Views: 42,689
Posted By Dibalamin
This is the target. A lot of what EQ was was the...

This is the target. A lot of what EQ was was the community. We have quite a bit of RL friends that are going to be on the server, probably in the neighborhood of 20+. POK and to a very small...
Forum: Development::Server Code Submissions 08-25-2009, 09:32 PM
Replies: 1
Views: 2,569
Posted By Dibalamin
You may experience a slight bug in this. ...

You may experience a slight bug in this. Sometimes for NPC's if you feign off the pet aggro they'll return to the point where they were summoned and go indifferent. Not sure if the fix for this was...
Forum: General::Server Discussion 08-25-2009, 09:29 PM
Replies: 174
Views: 42,689
Posted By Dibalamin
Thanks Dantes, as of late, things have been quiet...

Thanks Dantes, as of late, things have been quiet honestly. Few folks will log in, look around, fire off a "Holy hell, this is classic and painful! I love it!"

Between a few RL things and work...
Forum: General::Server Discussion 08-25-2009, 09:27 PM
Replies: 174
Views: 42,689
Posted By Dibalamin
There will probably be a lot of fixes that go in...

There will probably be a lot of fixes that go in over time. We've had close to 200 folks come through and help out over time, but things get missed. It's the nature of things.

And while humorous...
Forum: General::Server Discussion 08-25-2009, 12:21 PM
Replies: 174
Views: 42,689
Posted By Dibalamin
I wouldn't cal you a rite, more of a move,...

I wouldn't cal you a rite, more of a move, mayhaps even a step or procession, but certainly not a rite. Besides, who has time for rites anymore? Takes days, have to find a virgin, and all the...
Forum: General::Server Discussion 08-25-2009, 11:53 AM
Replies: 174
Views: 42,689
Posted By Dibalamin
The amount of stuff that had to be changed to...

The amount of stuff that had to be changed to revert it to classic was immense. From all the mobs in EC, to CT, to RunnyEye....Not to mention there are 7000 invalid entries of a rusty dagger in the...
Forum: Development::Development 08-14-2009, 11:02 PM
Replies: 16
Views: 8,106
Posted By Dibalamin
http://www.stormrunner.net/Pathing/Paths.rar ...

http://www.stormrunner.net/Pathing/Paths.rar

SolA, SolB, Highkeep, Lower Guk
Forum: Support::Windows Servers 08-14-2009, 06:21 PM
Replies: 9
Views: 2,382
Posted By Dibalamin
Sorry for the necro rez! Yeah dude, this is...

Sorry for the necro rez!

Yeah dude, this is Aeolwind, I lost the Aeolwind handle in the username issue a while back, me and Nilbog are working on a server also. Project 1999 on the server...
Forum: Support::Windows Servers 08-14-2009, 06:05 PM
Replies: 5
Views: 2,417
Posted By Dibalamin
You'd need to run up some globals similar to what...

You'd need to run up some globals similar to what is done in ST for releasing the sleeper. Accept you wouldn't need to delete the variables on respawn. The process is slightly complex, but I don't...
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