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Forum: General::General Discussion 03-03-2013, 01:47 AM
Replies: 0
Views: 2,010
Posted By zippzipp
Everquest Harlem Shake

Zippzipp's Funland made a Harlem Shake video. Have a glance.

http://www.youtube.com/watch?v=K4FZZpFvyCw
Forum: Development::Bots 02-22-2013, 05:37 PM
Replies: 20
Views: 6,705
Posted By zippzipp
So it turns out the issue was seeded much deeper...

So it turns out the issue was seeded much deeper than I had realized. While the fixes posted before fixed issues with creating bots with same name, they did not fix the issue of that player with the...
Forum: General::Server Discussion 02-22-2013, 12:51 AM
Replies: 6
Views: 5,702
Posted By zippzipp
We have moved servers to a pretty powerful...

We have moved servers to a pretty powerful dedicated box. We also added a bunch of static zones. All are welcome!
Forum: Development::Bots 02-20-2013, 10:41 AM
Replies: 20
Views: 6,705
Posted By zippzipp
Zam I just confirmed it. Replace your...

Zam

I just confirmed it. Replace your existing Bot::IsBotNameAvailable function with this one. Sorry about the issue before. The problem before was a bug in the code and also the diff i posted. ...
Forum: Development::Bots 02-19-2013, 10:14 PM
Replies: 20
Views: 6,705
Posted By zippzipp
Not yet. I will verify it tomorrow. I have not...

Not yet. I will verify it tomorrow. I have not had a chance yet.
Forum: Development::Bots 02-19-2013, 11:09 AM
Replies: 20
Views: 6,705
Posted By zippzipp
I think there was a slight issue with my diff. ...

I think there was a slight issue with my diff. There was also a bug related to the return value. I have fixed the code and just posted the entire IsBotNameAvailable function above.

As for why I...
Forum: General::News 02-17-2013, 12:59 PM
Replies: 4
Views: 8,029
Posted By zippzipp
I also was able to fork and compile on linux no...

I also was able to fork and compile on linux no issues. Drajor, part of the reason the clone was faster than svn checkout is cause the dependencies for windows are not in there.
Forum: Development::Bots 02-16-2013, 06:39 PM
Replies: 20
Views: 6,705
Posted By zippzipp
Fix for #bot create when same named PC exists

Hello all. I found that when you create a bot that has the same name as an existing player it bugs both the player and the bot out like crazy. I added a check against the character_ table in the...
Forum: Development::Bots 02-16-2013, 02:50 AM
Replies: 0
Views: 2,256
Posted By zippzipp
Fix for #bot delete failing on bots with pets

It seems #bot delete fails if the bot has pets because the BotDelete function in bots.cpp does not delete the foreign keys relationships related to BotPets, BotPetBuffs, and BotPetInventories.

I...
Forum: Quests::Custom 02-13-2013, 11:18 PM
Replies: 0
Views: 4,586
Posted By zippzipp
Plane of Time Instance Handler

I was having issues in plane of time with the way instances were handled. It made it tough for people to add people to their instance later. I was also running into issues with people in same raid...
Forum: General::Server Discussion 02-09-2013, 02:02 PM
Replies: 14
Views: 4,637
Posted By zippzipp
Zippzipp's Funland now supports RoF clients.

Zippzipp's Funland now supports RoF clients.
Forum: General::Server Discussion 02-09-2013, 02:00 PM
Replies: 6
Views: 5,702
Posted By zippzipp
Zippzipp's Funland - New Server ...Well sorta

Hello everyone. I would like to start by introducing myself. I am Zippzipp and I am an EQoholic. I am fairly new to the EMU scene (Played on an emu server for the first time back in November). ...
Forum: Development::Bots 02-01-2013, 01:18 PM
Replies: 2
Views: 2,689
Posted By zippzipp
Bot Quests for the Bot Creation Limit

Hi guys here is something I implemented on my server it moves the bot creation limit to be optionally controlled by a bot creation quest much like the bot spawn quest.

Add the following to bot.h
...
Forum: General::General Discussion 01-17-2013, 07:18 PM
Replies: 20
Views: 6,559
Posted By zippzipp
Why are you all hating on him? He was just...

Why are you all hating on him? He was just trying to contribute. I personally could see this being useful for a feature I just implemented on my server that doesn't work very well through the...
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