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Forum: Quests::Q&A 12-07-2008, 02:03 AM
Replies: 6
Views: 2,819
Posted By Striat
You're npcs are returning to their guard spots. ...

You're npcs are returning to their guard spots.

You'll want to use $npc->SaveGuardSpot(0); to prevent the return. for example,

sub EVENT_WAYPOINT {
$npc->SaveGuardSpot(0);
}
Forum: Spell Support 09-08-2008, 12:14 AM
Replies: 6
Views: 4,338
Posted By Striat
Will look into it. Last I checked, skill attack...

Will look into it. Last I checked, skill attack wasn't implemented. According to the changelog, part of it has been. So, perhaps it is due to it not being completely implemented OR while not...
Forum: Quests::Q&A 08-18-2008, 04:47 PM
Replies: 21
Views: 5,202
Posted By Striat
The point of a looped timer would be so that if...

The point of a looped timer would be so that if faction or whatever changed while players are killing in a zone, they'd be stripped of buffs. Or if their faction takes over, they'd be given the...
Forum: Support::Windows Servers 08-05-2008, 10:44 AM
Replies: 6
Views: 2,784
Posted By Striat
http://www.eqemulator.net/wiki/wikka.php?wakka=Rac...

http://www.eqemulator.net/wiki/wikka.php?wakka=RaceList
Forum: Support::General Support 08-04-2008, 03:54 PM
Replies: 5
Views: 2,832
Posted By Striat
check your dbg.txt in your logs folder in...

check your dbg.txt in your logs folder in everquest directory.
Forum: Support::Windows Servers 08-04-2008, 03:45 PM
Replies: 11
Views: 3,157
Posted By Striat
I cannot completely understand what you are...

I cannot completely understand what you are saying, but here goes...

The exact error would be helpful. It sounds like you are saying you have an old install. So, you'd need to run something like...
Forum: Quests::Q&A 08-01-2008, 08:39 PM
Replies: 3
Views: 2,502
Posted By Striat
If you do not see the plugin, check for it at...

If you do not see the plugin, check for it at http://eqemuquests.cvs.sourceforge.net/eqemuquests/peq_quests/plugins/
Forum: Quests::Q&A 08-01-2008, 08:36 PM
Replies: 21
Views: 5,202
Posted By Striat
You'd put it in templates folder. It is the...

You'd put it in templates folder. It is the fairly new player quest system. Look it up in the wiki under quests section.


This would just be the npc that triggers current faction setting

...
Forum: Quests::Q&A 08-01-2008, 08:25 PM
Replies: 7
Views: 3,049
Posted By Striat
npc_faction_id in npc_types corresponds to the...

npc_faction_id in npc_types corresponds to the actual id column of npc_faction. I strongly reccommend and editor such as projecteq's editor for faction;p It'll make this much easier on ya! They...
Forum: Quests::Q&A 08-01-2008, 08:20 PM
Replies: 10
Views: 4,459
Posted By Striat
You were calling for the npc to attack a client,...

You were calling for the npc to attack a client, but a client is not returned in a timer (does not check for client interaction!). So, you would have needed to add a $client = $npc->GetHateTop(); or...
Forum: Quests::Q&A 08-01-2008, 06:51 PM
Replies: 7
Views: 3,049
Posted By Striat
faction values refer to changes within game. ...

faction values refer to changes within game. DEFAULT faction is defined by faction_list table. So, If you have +4000 in faction_value, for example, and faction_list base is -4000, you'd be at 0.
Forum: Support::Windows Servers 08-01-2008, 04:06 PM
Replies: 2
Views: 2,269
Posted By Striat
zone crash can be caused by many things. For...

zone crash can be caused by many things. For example, one I know of is that if an npc equips an item with a worn dmg shield, a crash occurs. To figure out the root of the problem, you probably need...
Forum: Support::Windows Servers 08-01-2008, 04:00 PM
Replies: 11
Views: 3,157
Posted By Striat
Mysql error it seems. Are you able to connect to...

Mysql error it seems. Are you able to connect to your database through command prompt or do you get an error?

Possibilities seem to be:
Your login/pass is incorrect-unlikely
You have not...
Forum: Support::Windows Servers 08-01-2008, 03:42 PM
Replies: 6
Views: 6,121
Posted By Striat
peq editor is very nice for alot of things...

peq editor is very nice for alot of things including faction editing. Go to projecteq.net for the link. For apache/php install, check their sticky. I recommend the internetmaster link personally.
Forum: Quests::Q&A 07-25-2008, 08:34 PM
Replies: 21
Views: 5,202
Posted By Striat
Since my post got screwed up and I cannot edit,...

Since my post got screwed up and I cannot edit, here goes.

deity is normally an aspect of faction. So, I wouldn't say it is the same thing. You could always make a faction called cazic thule or...
Forum: Quests::Q&A 07-25-2008, 08:11 PM
Replies: 21
Views: 5,202
Posted By Striat
I haven't done a ton of test work lately. I'd...

I haven't done a ton of test work lately. I'd recommend you use Bleh and Ailia's spell editor from the forums to make new spells. I believe you can set a function that prevents a buff from being...
Forum: Quests::Custom 07-21-2008, 02:34 PM
Replies: 32
Views: 12,257
Posted By Striat
Wink Decided to take a shot at cleaning up things;p ...

Decided to take a shot at cleaning up things;p I'm not exactly proficient at auto generating complex hash/array combos. And there is definitely redundancy in my example that could be cleaned up. ...
Forum: Support::General Support 07-21-2008, 11:33 AM
Replies: 2
Views: 2,589
Posted By Striat
For the weapon graphics, it'll be the model id in...

For the weapon graphics, it'll be the model id in the fields mentioned by the above poster. If you need to check out different models, be sure to check with George's item viewer thingy or use #wc 7...
Forum: Quests::Q&A 07-20-2008, 11:55 PM
Replies: 2
Views: 3,370
Posted By Striat
To my knowledge, respawn is just for respawning a...

To my knowledge, respawn is just for respawning a certain npc id. Not exactly sure what you mean about moving the npc. If you mean moving an npc from one location to the next, I made a little...
Forum: Quests::Q&A 07-20-2008, 11:41 PM
Replies: 21
Views: 5,202
Posted By Striat
easiest way is probably to use player quest and a...

easiest way is probably to use player quest and a spell. For example, call if blessing of the kings with the stat buff. then, have it check for faction and/or global. With a global of "FactionA"...
Forum: Quests::Q&A 07-08-2008, 10:15 PM
Replies: 3
Views: 2,670
Posted By Striat
you can do it a few ways. One is using the event...

you can do it a few ways. One is using the event loot under player quests. Also, $client->NukeItem(); in a timer would work fine.
Forum: Quests::Q&A 07-03-2008, 04:36 PM
Replies: 10
Views: 5,733
Posted By Striat
To add a command, you'd have to do some edits to...

To add a command, you'd have to do some edits to questmgr.cpp, questmgr.h, perlparser.cpp. I think questmgr even tells you steps you would need to follow. However, I do not think it is necessary. ...
Forum: Quests::Q&A 07-02-2008, 12:56 PM
Replies: 10
Views: 5,733
Posted By Striat
You'd obviously need to use a busy script in...

You'd obviously need to use a busy script in their somewhere and maybe check entity list for that bosses id to make sure he is up. But, just focusing on the other thing, addloot should work okay...
Forum: Support::General Support 06-30-2008, 07:50 PM
Replies: 11
Views: 5,254
Posted By Striat
Yeah, that is pretty much the easiest method I...

Yeah, that is pretty much the easiest method I found even if it isn't most optimal. I added this as a quest command as quest::setallskillstomax() for automatically training skills to max available...
Forum: Quests::Q&A 06-30-2008, 05:44 PM
Replies: 7
Views: 3,450
Posted By Striat
I think I tried to bodytype adjustment before...

I think I tried to bodytype adjustment before with no luck. So, you'll pretty much have to use a different npc that is untargetable.

Your best bet is to have the npc spawn the adds via his quest...
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