EQEmulator Home
>
EQEmulator Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Home
Forums
Register
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Advanced Search
Go to Page...
Showing results 1 to 16 of 16
Search took
0.00
seconds.
Search:
Posts Made By:
krystlih
Forum:
General::Server Discussion
09-24-2009, 12:04 PM
Replies:
33
Has anyone else noticed...
Views:
11,190
Posted By
krystlih
Secrets, Let me tell you I too am actually...
Secrets,
Let me tell you I too am actually sick of it as well, and I don't care if it offends everyone. Unfortunately for me I've been trying to develop a server with some unique custom rulesets,...
Forum:
Support::Linux Servers
08-27-2009, 03:37 PM
Replies:
14
64bit Build
Views:
4,496
Posted By
krystlih
I tried to get 64-bit to compile on my server,...
I tried to get 64-bit to compile on my server, but had library issues and rather than spending all day resolving those issues I went to 32-bit for now. Potentially if my server picks up in load and...
Forum:
Development::Development
08-27-2009, 03:21 PM
Replies:
4
zonechange opcodes (zonelines)
Views:
2,925
Posted By
krystlih
FYI, I was able to resolve this, I tested out...
FYI, I was able to resolve this, I tested out sending a zone error a -8 and the client just bounces back, this solves the issue of making NPCs or altering zone points.
Forum:
General::Server Discussion
08-27-2009, 01:21 PM
Replies:
0
Flame of Chaos (Legit, PVP+)
Views:
2,345
Posted By
krystlih
Flame of Chaos (Legit, PVP+)
Hey Guys,
Flame of Chaos is now in Open Beta, some of you have probably seen it show up on the server lists, we've got a pretty solid codebase now and are working on balancing and tweaking things...
Forum:
Development::Development
08-13-2009, 02:33 PM
Replies:
4
zonechange opcodes (zonelines)
Views:
2,925
Posted By
krystlih
Yeah I have those two options as my fallback plan...
Yeah I have those two options as my fallback plan at this point, I'm testing the invisible NPC now, but you're right lag might provide some way to get around it, the clicky-item might be the best way...
Forum:
Development::Development
08-12-2009, 11:06 AM
Replies:
4
zonechange opcodes (zonelines)
Views:
2,925
Posted By
krystlih
zonechange opcodes (zonelines)
Hey Guys,
I've been going through the code for my own server and I am getting into the zone changing code and have noticed something.
When you cross a zoneline and the client is expecting a...
Forum:
General::Server Discussion
08-11-2009, 04:18 PM
Replies:
0
EQ Hardcore Beta
Views:
2,271
Posted By
krystlih
EQ Hardcore Beta
Hey Guys,
I've been working diligently to put together a server I think will offer a great PVP experience, and yet will provide a solid PVE experience as well. I've also worked hard to make PVP...
Forum:
Development::Development
08-10-2009, 11:20 PM
Replies:
0
client timers
Views:
2,361
Posted By
krystlih
client timers
Hey Guys,
Wasn't sure if developer questions (support related) belong here or not, but if a developer can chime in it would help a lot.
I'm trying to add a couple timers into the client class,...
Forum:
General::General Discussion
08-10-2009, 02:07 PM
Replies:
33
Download: Vallon Zek / Tallon Zek (PwnedEmu.com) PVP Server
Views:
18,487
Posted By
krystlih
I don't think its the PEQ editor (unless they...
I don't think its the PEQ editor (unless they modified it), because as I said the database tables i saw in their blank database records like all the editor events and such, and I haven't seen that on...
Forum:
General::General Discussion
08-10-2009, 11:54 AM
Replies:
33
Download: Vallon Zek / Tallon Zek (PwnedEmu.com) PVP Server
Views:
18,487
Posted By
krystlih
Quick Question (if you have the time to answer...
Quick Question (if you have the time to answer it):
I noticed in the database there are some tables for an "editor" and it appears to be a database editor of somesort. What did you guys use for...
Forum:
General::Server Discussion
08-04-2009, 08:20 PM
Replies:
12
EQ - hardcore
Views:
3,443
Posted By
krystlih
Actually we have decided to change it up here are...
Actually we have decided to change it up here are the proposed changes right now:
Here is the ruleset we are applying to the Everquest Hardcore server:
Current features:
-Progression based...
Forum:
General::Server Discussion
08-03-2009, 12:06 PM
Replies:
12
EQ - hardcore
Views:
3,443
Posted By
krystlih
Also on the PVP server a thought that is floating...
Also on the PVP server a thought that is floating around would be a way to earn the res talismans through PVP
Forum:
General::Server Discussion
08-03-2009, 11:25 AM
Replies:
12
EQ - hardcore
Views:
3,443
Posted By
krystlih
Also on the PVP (Discord) ruleset, I've thought...
Also on the PVP (Discord) ruleset, I've thought about that as well, but if I do that it will be a 2nd server (IE: a PVP and a PVE server).
Forum:
General::Server Discussion
08-03-2009, 11:24 AM
Replies:
12
EQ - hardcore
Views:
3,443
Posted By
krystlih
Also as I said I would be tuning raid mobs,...
Also as I said I would be tuning raid mobs, obvioulsy testing for a while with this ruleset would have to happen, I would want raid mobs to be very challenging, while at the same time some of them...
Forum:
General::Server Discussion
08-03-2009, 11:22 AM
Replies:
12
EQ - hardcore
Views:
3,443
Posted By
krystlih
yeah my thoughts are that with the "Prinstine"...
yeah my thoughts are that with the "Prinstine" system any loot you acquire in your travels you'll be able to use to help you powerlevel back to where you were faster, and with the EXP rate boosted as...
Forum:
General::Server Discussion
08-03-2009, 10:51 AM
Replies:
12
EQ - hardcore
Views:
3,443
Posted By
krystlih
EQ - hardcore
Hey Guys,
There is something I've wanted to do for a long time but just now am getting around to attempting it. I'm going to try to create what I call "Everquest Hardcore". Obviously making use of...
Showing results 1 to 16 of 16
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
General
General::General Discussion
General::Server Discussion
General::News
General::News::Polls
Support
Support::General Support
Idiot Posters
Spell Support
Support::Windows Servers
Support::Linux Servers
Support::Packetcollector
Support::MiniLogin
Quests
Quests::Q&A
Quests::Custom
Quests::Completed
Quests::Submissions
Quests::Plugins & Mods
Quests::need work
Quests::LUA
Development
Development::Development
Development::Bots
Development: Custom Code
Development::Server Code Submissions
Development::Feature Requests
Development::Bugs
Development::Bug Reports
Development::Database/World Building
Development::Tools
Development::GeorgeS's Tools
EQEmu Operations Center
KayotRO
Old Eq
OpenZone
OpenZone:: Q&A
Simple Client
OpenZone::Tutorials
OpenZone::Bug Reporting
Misc
Misc::Off Topic
Misc::Screenshots
Archives
Archive::Support
Archive::General Support
Archive::Windows Servers
Archive::Linux Servers
Archive::Tutorials/Howto's
Tutorials--Outdated Use the Wiki
Tutorial ALL NEW PEOPLE READ THIS
Tutorials::Discussion
Tutorials::Requests
Tutorials::Submissions
Tutorials::Needs work
Archive::Packetcollector
Archive::Development
Archive::Development
Archive::Bugs
Archive::Tools
Archive::Quests
Archive::Database/World Building
EQ2 Development
Archive::Misc
Archive::Off Topic
Archive::Screenshots
OpenEQ
OpenEQ::General Discussion
OpenEQ::Support
OpenEQ::Development
OpenEQ::Bug reporting
OpenEQ::Plugins
All times are GMT -4. The time now is
06:08 PM
.
-- Default Style
---- EQEmulator
EQEmulator
-
Archive
-
Top
Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a
Creative Commons License
.
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by
Bluepearl Design
and
vBulletin Templates
- Ver3.3