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Forum: Support::Windows Servers 08-19-2009, 10:37 PM
Replies: 2
Views: 2,128
Posted By Krugus
Post ....

Well I set up an instance a few weeks ago for a quest. Added doors to the instance and just jumped back and forth between multi instances to adjust the doors and other objects I added.

If you...
Forum: Support::Windows Servers 07-27-2009, 12:05 AM
Replies: 4
Views: 2,562
Posted By Krugus
...

Yes I have those loaded up and special mob's drop those chests on my server.

Just FYI but the new models also sometimes have helm textures that need to be set the same as the texture # for them...
Forum: Development::Bots 07-23-2009, 08:01 PM
Replies: 10
Views: 3,715
Posted By Krugus
...

That would be cool :)

I've been working on a quest script just to add the commands via saylinks to the bots, you have find that post here (http://www.eqemulator.net/forums/showthread.php?t=28962)...
Forum: Quests::Custom 07-22-2009, 10:14 PM
Replies: 2
Views: 3,953
Posted By Krugus
...

Thanks for the info, still a newb learning this stuff :)
Forum: Quests::Custom 07-22-2009, 08:45 PM
Replies: 2
Views: 3,953
Posted By Krugus
Deathgates

On my small server, I've added Death gates for Necro's and Shadowknights to use. They are located in bone towers across Norrath. When a Necro or Shadowknight approaches one of these towers, a...
Forum: Development::Bots 07-22-2009, 03:10 AM
Replies: 8
Views: 4,563
Posted By Krugus
ver 0.6 new and improved!

Updated the script yet again.

I got to thinking about bot spam. Got rid of quest::say and put in $client->Message and added color!

#Bot Event Script
#Just Hail and click!
#Most of the bot...
Forum: Support::Windows Servers 07-22-2009, 02:17 AM
Replies: 5
Views: 9,254
Posted By Krugus
Merc Quest Script

We have bots enabled on my server so I've modified the Bot quest to fit our needs. Removed the item requirements and changed up the level range and coin cost and of course added saylinks :)
...
Forum: Development::Bots 07-22-2009, 02:04 AM
Replies: 8
Views: 4,563
Posted By Krugus
Bot Commands via quest script

I wish I had some talent in programing but I'm still just learning how to crawl in the scripting system EQEmu has. I'm learning as I go but that is why its so much fun :)

Anyways, here is the...
Forum: Support::Windows Servers 07-21-2009, 08:54 PM
Replies: 5
Views: 9,254
Posted By Krugus
More than welcome. Love the custom load screens...

More than welcome. Love the custom load screens you done up so when I saw you asking someone about a query you found for Wow Servers, I figured why not post what I had? They are easy to adjust,...
Forum: Support::Windows Servers 07-21-2009, 10:03 AM
Replies: 5
Views: 9,254
Posted By Krugus
Some SQL Query's for small population servers.

I was reading in another thread how someone was wanting a SQL Query to run on their server to Adjust Mob hps and dmg output.

Well I'll share what I use on my server for those that want to adjust...
Forum: Development::Bots 07-20-2009, 09:07 PM
Replies: 8
Views: 4,563
Posted By Krugus
Bot Quest Script

Thanks :)

I'm wondering though. If we have a player.pl that we can put in a zone or template... why not a bot.pl ?

Hrmmm stuff to think about.

Anyways I found a few more commands I forgot...
Forum: Development::Bots 07-20-2009, 06:13 PM
Replies: 8
Views: 4,563
Posted By Krugus
Bot Quest Script

Ok I was just sitting around yesterday and an Idea hit me.

Why not add the bot commands via saylinks to a quest script and put them in the templates folder? Since all the saylinks does is make...
Forum: Spell Support 07-15-2009, 10:14 PM
Replies: 37
Views: 11,201
Posted By Krugus
...

the .sql for the spell table file is located in the eqemu/utils/sql/svn/ then look for the file 230_spells_table.sql that will be the sql needed to create the table for SoF.

Its listed in the...
Forum: Spell Support 06-29-2009, 12:58 PM
Replies: 37
Views: 11,201
Posted By Krugus
Post follow up

Ok been doing some more research on this issue.

I'm using MySQL 5.0.77

From what I have read that in MySQL 4 and prior, if a column is set to ' ', it was just converted to a zero value but...
Forum: Development::Bug Reports 06-24-2009, 12:33 AM
Replies: 0
Views: 2,254
Posted By Krugus
Throwing Weapons with charges: Visual Low Priority

Visual low priority item:


When you throw a weapon that has charges, it throws the weapon, delete the charge but there is nothing showing in your hand after the initial throw. You can still...
Forum: Spell Support 06-20-2009, 01:56 PM
Replies: 37
Views: 11,201
Posted By Krugus
Follow up

What I had to do to get import_spells.pl to work on the SoF spells.us.txt file.
I changed the following fields in 230_spells_table.sql from int(11) NOT NULL to varchar(64).

range
aoerange...
Forum: Spell Support 06-20-2009, 12:59 PM
Replies: 37
Views: 11,201
Posted By Krugus
Restored Database to 61209 then downloaded Trunk...

Restored Database to 61209 then downloaded Trunk Rev 656. Compile it with no personal mods.

Everything works fine.

update to Trunk Rev 664.

Compile got error. Fixed client_packet.cpp and...
Forum: Spell Support 06-20-2009, 08:39 AM
Replies: 37
Views: 11,201
Posted By Krugus
....

Started anew.

Pulled the spells.us.txt from a fresh install of the SoF Client

Had to modify the 230_spells_table.sql to allow the following to be NULL before it would source in via...
Forum: Spell Support 06-20-2009, 01:18 AM
Replies: 37
Views: 11,201
Posted By Krugus
Perl Import_Spells.pl

Ok after reading up on everything, I'm trying to import SoF spells_us.txt file Deleted the Spells_New table. Sourced in the 230_spells_table.sql then ran perl import_spells.pl and I get a grand...
Forum: Development::Database/World Building 06-17-2009, 12:58 AM
Replies: 8
Views: 4,196
Posted By Krugus
IMNSHO, Allowing someone to gain AA's long...

IMNSHO, Allowing someone to gain AA's long before 51st is almost pointless if you are going to leave it at the default AA xp rate (which is roughly the xp needed to get from 50th to 51st level).
...
Forum: Development::Database/World Building 06-16-2009, 11:37 PM
Replies: 8
Views: 4,196
Posted By Krugus
Post AA's

On the server I'm working on, I've tinkered with the code to allow players to earn AA xp as they gain normal XP. Its still a work in progress but it does work. Again I'm no programmer but I do...
Forum: Spell Support 06-09-2009, 02:30 PM
Replies: 11
Views: 3,951
Posted By Krugus
...

Thanks Trevius.

Working great now :)
Forum: Spell Support 06-08-2009, 12:30 AM
Replies: 11
Views: 3,951
Posted By Krugus
....

Having the same issue.

Was not happening with the Titanium Client.

Switched to the SoF client a few weeks ago.

deleted old Titanium Spell txt files (both US and EN )
moved the SoF client...
Forum: Development::Development 06-07-2009, 01:31 PM
Replies: 48
Views: 13,223
Posted By Krugus
...

Yes I did, but Cavedude pointed me in the right direction.

Updated and compiled the lastest Rev from the Trunk and saylinks are working now.

Thanks guys for the help :)
Forum: Development::Development 06-06-2009, 11:37 PM
Replies: 48
Views: 13,223
Posted By Krugus
thanks for the info Cavedude :)

thanks for the info Cavedude :)
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