Go Back   EQEmulator Home > EQEmulator Forums > Search Forums

Showing results 1 to 25 of 500
Search took 0.03 seconds.
Search: Posts Made By: KLS
Forum: Development::Development 07-21-2015, 01:48 AM
Replies: 6
Views: 6,063
Posted By KLS
We actually can reload shared memory now via...

We actually can reload shared memory now via #hotfix.

#hotfix once and wait till it completes (it will take a bit) and shared memory changes will update automatically. You probably will need zone...
Forum: Development::Server Code Submissions 06-12-2015, 03:53 AM
Replies: 2
Views: 8,834
Posted By KLS
Hey friend, we're actually rewriting the AA...

Hey friend, we're actually rewriting the AA system and right now I intend to beyond just class limits on AAs also add race and deity limits.

So this isn't possible now but in the near future it...
Forum: Quests::LUA 04-26-2015, 02:33 PM
Replies: 2
Views: 5,097
Posted By KLS
As lua parser creator the reason is: i was an...

As lua parser creator the reason is: i was an oversight and just completely forgotten about.
Forum: Support::Windows Servers 04-08-2015, 11:16 PM
Replies: 9
Views: 4,211
Posted By KLS
It can render the older zones (except for...

It can render the older zones (except for highpass) but the older zones weren't included in the newer clients so you would have to copy the data files over from the older clients.
Forum: Development::Tools 04-07-2015, 05:37 AM
Replies: 133
Views: 231,631
Posted By KLS
The project has several zone utilities...

The project has several zone utilities (https://github.com/EQEmu/zone-utilities) as well that includes code for reading all the known formats and are largely complete other than things we don't care...
Forum: Development::Development 03-04-2015, 12:55 AM
Replies: 7
Views: 6,019
Posted By KLS
I'm not sure exactly, the packet is sort of a...

I'm not sure exactly, the packet is sort of a work around for not sending the correct data the first time I think.

If we could fix that I think ultimately that's the ideal solution.
Forum: Development::Development 02-28-2015, 01:47 AM
Replies: 104
Views: 228,520
Posted By KLS
Seems odd since it's never on CD the same amount...

Seems odd since it's never on CD the same amount and sometimes not on CD.
Forum: Development::Development 02-27-2015, 09:21 PM
Replies: 104
Views: 228,520
Posted By KLS
Something I've been noticing while working on the...

Something I've been noticing while working on the new inventory system and logging in/out frequently.

The character I'm testing with is a monk and mend is often on cooldown when I initially zone...
Forum: Support::General Support 01-29-2015, 05:14 AM
Replies: 3
Views: 3,549
Posted By KLS
Looks bugged, think it's supposed to be the...

Looks bugged, think it's supposed to be the account is x seconds old it can use that AA. PEQ never actually enabled it though so I don't think anyone ever tested it.
Forum: Development::Server Code Submissions 01-24-2015, 04:24 PM
Replies: 8
Views: 11,440
Posted By KLS
Water maps should be fixed on master now.

Water maps should be fixed on master now.
Forum: Development::Server Code Submissions 01-23-2015, 06:12 AM
Replies: 8
Views: 11,440
Posted By KLS
Water maps are also checking x & y coords...

Water maps are also checking x & y coords backwards which is not very good.
Forum: Support::Windows Servers 12-31-2014, 01:16 PM
Replies: 7
Views: 4,063
Posted By KLS
Does it produce a crash log in /logs ?

Does it produce a crash log in /logs ?
Forum: General::General Discussion 12-26-2014, 12:20 PM
Replies: 2
Views: 4,470
Posted By KLS
Great job, so that's why you wanted to know how...

Great job, so that's why you wanted to know how animation worked for.
Forum: Development::Database/World Building 10-31-2014, 05:04 AM
Replies: 4
Views: 5,100
Posted By KLS
If you just want to make an instance (to do...

If you just want to make an instance (to do whatever in):


#instance create zone version duration
#instance add instance_id player_name
#zoneinstance instance_id


eg:
Forum: Support::General Support 10-20-2014, 04:48 PM
Replies: 6
Views: 4,483
Posted By KLS
Use the player tables from the 9-25 upload and...

Use the player tables from the 9-25 upload and apply any patches from git.

Cavedude's scripts broke when character_ was changed, I dont know what he's uploading new files.
Forum: Development::Development 10-16-2014, 05:54 PM
Replies: 5
Views: 5,529
Posted By KLS
Lua 5.1 is rec version, when I built on FreeBSD...

Lua 5.1 is rec version, when I built on FreeBSD 10 yesterday I did lua51-5.1.5_7 from ports and it worked fine.

Not entirely sure why you're having linker issues.
Forum: Spell Support 10-08-2014, 07:27 AM
Replies: 3
Views: 9,542
Posted By KLS
Usually when spells wont load correctly it's...

Usually when spells wont load correctly it's because shared_memory hasn't been rerun since a code or database change.

Spells are loaded from the database, specifically the table: spells_new and...
Forum: Development::Development 10-08-2014, 07:21 AM
Replies: 8
Views: 10,487
Posted By KLS
We strive to support as many platforms as we can...

We strive to support as many platforms as we can but obviously standard libraries that don't include everything due to bugs in a platform are... problematic.

Think we could add the flag to CMake...
Forum: Development::Development 10-07-2014, 07:29 PM
Replies: 8
Views: 10,487
Posted By KLS
http://lists.freebsd.org/pipermail/freebsd-ports/2...

http://lists.freebsd.org/pipermail/freebsd-ports/2014-April/091912.html

Similar issue?
Forum: Development::Development 10-02-2014, 09:09 PM
Replies: 10
Views: 7,477
Posted By KLS
Aye the fix is recent (like 3 months ago recent)...

Aye the fix is recent (like 3 months ago recent) so it's unlikely to be in many repos.

Thanks for the flag fix, I'll be sure we get that in there.
Forum: General::General Discussion 10-02-2014, 01:35 AM
Replies: 10
Views: 7,098
Posted By KLS
I'm sorry if it seems like I'm talking down to...

I'm sorry if it seems like I'm talking down to you (I'm not trying to) I'm just trying to get as much info as possible to help extend the interface in a way I would find acceptable. Maybe that I'm...
Forum: Development::Development 10-01-2014, 06:44 PM
Replies: 10
Views: 7,477
Posted By KLS
Thanks for bringing that to my attention, we're...

Thanks for bringing that to my attention, we're slowly phasing out that style of query anyway at least.

Fixing perl appears to be needing to either update to a newer version or actually modifying...
Forum: Support::Windows Servers 10-01-2014, 05:09 PM
Replies: 6
Views: 4,023
Posted By KLS
Sorry, apparently expansion was a field cavedude...

Sorry, apparently expansion was a field cavedude added to peq -.-
Forum: General::General Discussion 10-01-2014, 12:43 AM
Replies: 10
Views: 7,098
Posted By KLS
I've been thinking about this but don't have any...

I've been thinking about this but don't have any great answers right now.

Anyway:
-I would create a separate parser implementation for your quest system. Piggybacking on existing systems is a...
Forum: Development::Development 09-29-2014, 04:03 AM
Replies: 3
Views: 4,321
Posted By KLS
Was waiting on merging it cause demon had raised...

Was waiting on merging it cause demon had raised some concerns but in the meantime branching is your friend

Creating a branch with name "some_feature_branch_name"

git checkout -b...
Showing results 1 to 25 of 500

 
Forum Jump
   

All times are GMT -4. The time now is 01:10 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3