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Forum: Spell Support 10-15-2019, 08:18 PM
Replies: 8
Views: 5,463
Posted By Darkscis
This may be a stupid question, but did you re-run...

This may be a stupid question, but did you re-run shared_memory.exe after making your changes? It's possible he cast's the spell when its in the pre-existing spell set because the server knows about...
Forum: General::General Discussion 03-24-2019, 09:37 PM
Replies: 5
Views: 4,415
Posted By Darkscis
In this case he is not wrong. Everything from the...

In this case he is not wrong. Everything from the combat formulas through how stats are calculated needs to be revised and changed. Why exactly do you think P99 does not release it's source code? If...
Forum: General::Server Discussion 02-26-2018, 08:10 PM
Replies: 9
Views: 4,614
Posted By Darkscis
All good! I will take years to get anything...

All good! I will take years to get anything rolled out anyway. I have lots of ideas kicking around in this old noggin - it just takes me forever to actually get started.
Forum: General::Server Discussion 02-25-2018, 07:46 PM
Replies: 9
Views: 4,614
Posted By Darkscis
Heh, bummer. I was doing a server with augments...

Heh, bummer. I was doing a server with augments creating random gear - you guys beat me to it :)

Good luck with the server, I'm gonna go awol again and think of something else unique instead!
Forum: Support::General Support 02-14-2018, 07:39 PM
Replies: 4
Views: 3,104
Posted By Darkscis
I've never done a PvP server before but is it not...

I've never done a PvP server before but is it not just as simple as turning on PvP in the rules table? As you have seen, all the source seems to already incorporate PvP stuff....
...
Forum: Support::Windows Servers 02-13-2018, 11:54 PM
Replies: 7
Views: 2,873
Posted By Darkscis
Look in your quests\guildlobby folder at the...

Look in your quests\guildlobby folder at the player.pl script. I believe that is the one that checks client mask and sends them to different instances. Just remove that section of the quest file.
...
Forum: Support::Windows Servers 02-13-2018, 12:35 AM
Replies: 15
Views: 4,929
Posted By Darkscis
I don't believe the install guide mentions VC...

I don't believe the install guide mentions VC redist's. I think it's just knowledge you need to have from countless hours of installing custom packages. Should probably be added at some stage though....
Forum: Support::Windows Servers 02-13-2018, 12:28 AM
Replies: 4
Views: 2,201
Posted By Darkscis
How many instances of zone.exe do you have...

How many instances of zone.exe do you have running. It sounds like you only have 1 zone available, so as soon as you try to zone there is nothing to load and it dies. Same with your son logging in,...
Forum: Support::General Support 01-28-2018, 10:56 PM
Replies: 12
Views: 5,060
Posted By Darkscis
Considering both the admins and the developers...

Considering both the admins and the developers donate their own time for nothing so that you can play Everquest the way you want to, I would be rather hesistant to adopt this attitude ...

You are...
Forum: Support::General Support 01-19-2018, 01:24 AM
Replies: 9
Views: 3,235
Posted By Darkscis
To an extent, it will work for player races. It...

To an extent, it will work for player races. It won't check class for your other races though. The way your code currently works after you changed it looks logically like this;

If Race is NOT in...
Forum: Support::Windows Servers 01-18-2018, 07:45 PM
Replies: 3
Views: 2,027
Posted By Darkscis
Everything is changeable :) You would need...

Everything is changeable :)

You would need to modify the code to iterate through the full entity list instead of just the npc list, doing whatever additional checks that are required for it to...
Forum: Support::General Support 01-18-2018, 07:38 PM
Replies: 9
Views: 3,235
Posted By Darkscis
Well... Yes. I would have thought you would want...

Well... Yes. I would have thought you would want to at least have some sort of race and class restrictions on your items though lol.
Forum: Support::General Support 01-18-2018, 01:35 AM
Replies: 9
Views: 3,235
Posted By Darkscis
https://github.com/EQEmu/Server/blob/master/common...

https://github.com/EQEmu/Server/blob/master/common/item_data.cpp#L172

bool EQEmu::ItemData::IsEquipable(uint16 race_id, uint16 class_id) const
{
if (!(Races & GetPlayerRaceBit(race_id)))...
Forum: General::General Discussion 01-15-2018, 11:35 PM
Replies: 12
Views: 4,399
Posted By Darkscis
Actually if you read my first reply to him I...

Actually if you read my first reply to him I answered his question exactly. I told him exactly what languages he needs to learn to code the various situations. I then elaborated for him, just like...
Forum: General::General Discussion 01-15-2018, 07:25 PM
Replies: 12
Views: 4,399
Posted By Darkscis
No, I am talking about p99. If you were planning...

No, I am talking about p99. If you were planning to go full blown re-writing code from the ground up etc for a true classic server - it just is not worth the effort as the server already exists.
...
Forum: General::News 01-15-2018, 03:28 AM
Replies: 19
Views: 53,999
Posted By Darkscis
I can confirm I also just ran the latest script...

I can confirm I also just ran the latest script on a virtual machine that hasn't even been turned on for 6 months. It converted the .xml to .json without issue.
Forum: General::General Discussion 01-14-2018, 08:24 PM
Replies: 12
Views: 4,399
Posted By Darkscis
You don't have to 'code' anything at all to run a...

You don't have to 'code' anything at all to run a server. It is basically set up now as a fire and forget, the windows executable will even apply patches for you.

If you want to customize content...
Forum: Support::General Support 01-10-2018, 08:48 PM
Replies: 3
Views: 2,405
Posted By Darkscis
If you have access to your source you can just...

If you have access to your source you can just create a new quest command to modify it directly. I have made several new Perl quest commands over the years, it's quite straight forward if you just...
Forum: Support::Windows Servers 01-07-2018, 08:28 PM
Replies: 5
Views: 2,966
Posted By Darkscis
Well that question really boils down to how...

Well that question really boils down to how familiar you are with C++ and the eqemu code. I spent a lot of time mucking about doing custom changes in the past so I knew the layout pretty well. I...
Forum: Support::Windows Servers 01-04-2018, 09:33 PM
Replies: 5
Views: 2,966
Posted By Darkscis
It is possible, with a good deal of work. There...

It is possible, with a good deal of work. There are some programs floating around on the forums that let you convert the zone files to .obj files you can work on with something like Blender. You then...
Forum: Support::Windows Servers 05-22-2017, 02:35 AM
Replies: 10
Views: 5,044
Posted By Darkscis
No worries at all, glad it's working! EDIT:...

No worries at all, glad it's working!

EDIT: If you are ever curious what else is available, https://github.com/EQEmu/Server/blob/master/common/ruletypes.h is where all the default rules are...
Forum: Support::Windows Servers 05-21-2017, 07:35 PM
Replies: 10
Views: 5,044
Posted By Darkscis
RULE_BOOL(Spells, AlwaysSendTargetsBuffs, false)...

RULE_BOOL(Spells, AlwaysSendTargetsBuffs, false) // ignore LAA level if true

This is your guy right here. So it should be in the rules table as ruleset | Spells:AlwaysSendTargetsBuffs | true
...
Forum: Support::Windows Servers 05-15-2017, 11:41 PM
Replies: 10
Views: 5,044
Posted By Darkscis
If you look in your zone table, you will see a...

If you look in your zone table, you will see a field called "ruleset" for every zone. This is the ruleset # that applies to that zone. This is what enables you to have different ruleset's for each...
Forum: Support::Windows Servers 05-15-2017, 07:56 PM
Replies: 10
Views: 5,044
Posted By Darkscis
That's the correct rule. Make sure you set it for...

That's the correct rule. Make sure you set it for the right rule set for the zone you are in and then reloaded rules. I haven't had any issue in making it work on my servers.

As for Target of...
Forum: Quests::Q&A 05-08-2017, 01:18 AM
Replies: 8
Views: 7,431
Posted By Darkscis
Scaling for Elysium was all done in the source. I...

Scaling for Elysium was all done in the source. I still have the code floating around somewhere if anyone wants a look at it. I don't mind sharing :)

EDIT: I think... lol I just looked but I have...
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