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Forum: Development::Development 10-14-2014, 11:03 AM
Replies: 5
Views: 5,695
Posted By amraist
I had a working build on FreeBSD a few months...

I had a working build on FreeBSD a few months ago, but I haven't been tracking the changes lately.

Specifically for the LUA, I added fixes like this(below) in a few different places.

I did my...
Forum: Development::Development 10-02-2014, 04:56 PM
Replies: 10
Views: 7,737
Posted By amraist
I'm glad to hear those are going away... There...

I'm glad to hear those are going away... There are a lot of those queries I had to track down.

This is my fix for perl on FreeBSD. I'm pretty sure that's all I needed. I know I didn't change the...
Forum: Development::Development 10-01-2014, 04:44 PM
Replies: 10
Views: 7,737
Posted By amraist
I've managed to get it compiled with clang and...

I've managed to get it compiled with clang and perl.

There are a lot of patches that need to be in place for it to actually run though. There's a difference in the way gcc and clang process...
Forum: Support::Linux Servers 02-12-2012, 11:08 AM
Replies: 1
Views: 2,523
Posted By amraist
I haven't heard of any confirmed reports of the...

I haven't heard of any confirmed reports of the server running on osx, but its should be possible(in theory). Start here with erde's autobuild script....
Forum: Development::Server Code Submissions 06-29-2011, 01:21 PM
Replies: 31
Views: 14,012
Posted By amraist
I needed this patch to configure.ac in order to...

I needed this patch to configure.ac in order to get it to work with FreeBSD
Index: configure.ac
===================================================================
--- configure.ac ...
Forum: Development::Server Code Submissions 10-02-2010, 09:23 AM
Replies: 0
Views: 2,570
Posted By amraist
Backstab Augment Fix

This will add backstab damage from augments to the weapons base backstab damage.
Index: zone/special_attacks.cpp
===================================================================
---...
Forum: Support::Linux Servers 09-07-2010, 09:38 AM
Replies: 26
Views: 7,509
Posted By amraist
I use grep to find where the missing function is...

I use grep to find where the missing function is defined, and then add that file to the makefiles. You can also figure it out if you are paying attention to the svn logs. If you are using erde's...
Forum: Support::Linux Servers 08-29-2010, 09:44 AM
Replies: 26
Views: 7,509
Posted By amraist
Here is my startup script. It will start world,...

Here is my startup script. It will start world, ucs, eqlogin(login server) and will use eqlauncher to start up zones. So you will need to have one setup in the database. If you notice any bugs,...
Forum: Support::Linux Servers 08-27-2010, 09:43 AM
Replies: 26
Views: 7,509
Posted By amraist
Did download the maps?

Did download the maps?
Forum: Support::Linux Servers 08-26-2010, 08:40 AM
Replies: 26
Views: 7,509
Posted By amraist
Glad to hear its working for you. I have a...

Glad to hear its working for you. I have a startup script I wrote if you are interested. It works except on startup it seems(last time my jail started, my launcher didn't startup), and I haven't...
Forum: Support::Linux Servers 08-24-2010, 11:08 PM
Replies: 26
Views: 7,509
Posted By amraist
Forgot you will also need this in your jail...

Forgot you will also need this in your jail host's /etc/sysctl.conf
#For EQEmu
kern.ipc.shmall=65536
kern.ipc.shmmax=134217728
#For EQEmu in a jail
security.jail.sysvipc_allowed=1

Reboot or...
Forum: Support::Linux Servers 08-24-2010, 06:38 PM
Replies: 26
Views: 7,509
Posted By amraist
Did you apply the SharedLibrary patch above and...

Did you apply the SharedLibrary patch above and add the line to your jail host rc.conf? I'm sure that will fix your issue.
Forum: Support::Linux Servers 08-24-2010, 03:54 PM
Replies: 26
Views: 7,509
Posted By amraist
The bsd.patch included with erde's autobuild...

The bsd.patch included with erde's autobuild scripts will fix the odd coin issue you are having, and also the mutex fix. The scripts may be out of date with the current svn, but its pretty simple to...
Forum: Support::Linux Servers 08-24-2010, 08:33 AM
Replies: 26
Views: 7,509
Posted By amraist
I've been running on FreeBSD amd64 in a...

I've been running on FreeBSD amd64 in a jail(7.x-8.x), for quite a while without any noticable issues.
Are you using erde's autobuild scripts here...
Forum: Support::Linux Servers 08-19-2010, 10:36 AM
Replies: 2
Views: 3,493
Posted By amraist
Thumbs up I'm only trying to load a custom ruleset, but...

I'm only trying to load a custom ruleset, but whenever I zone into the zone, the default ruleset is loaded. When I look at the zone.cpp code block, I see that it will do exactly that, if I have have...
Forum: Support::Linux Servers 08-18-2010, 10:33 PM
Replies: 2
Views: 3,493
Posted By amraist
zone ruleset loading question

have a question regarding how the following block of code from zone.cpp is supposed to work. I'm trying to use a custom ruleset. According to the logs it initially loads the custom ruleset, but...
Forum: Development::Server Code Submissions 10-19-2009, 12:19 PM
Replies: 3
Views: 3,459
Posted By amraist
Actually my first patch is ok, but this is...

Actually my first patch is ok, but this is probably a better one. @@ -83,10 +83,10 @@
return(NULL);

void *r = GetProcAddress(hDLL, name);
-
- if(GetError() !=...
Forum: Development::Server Code Submissions 10-14-2009, 01:43 PM
Replies: 3
Views: 3,459
Posted By amraist
I've been running on my server on FreeBSD...

I've been running on my server on FreeBSD 7.2(amd64&i386) for a few months now thanks to your autobuild script, and yes this patch is required to compile. However it will not run without an...
Forum: Development::Bots 08-12-2009, 08:34 AM
Replies: 5
Views: 3,085
Posted By amraist
Ah, well I probably don't have the programming...

Ah, well I probably don't have the programming skills to bring a project like this to completion. But I still might give it a shot.
Forum: Development::Bots 08-10-2009, 11:16 PM
Replies: 5
Views: 3,085
Posted By amraist
Yeah thats basically it. I'd like to see the...

Yeah thats basically it. I'd like to see the option of playing a character or botting it. There are other ways of accomplishing this, but I wanted to ask to see what other people thought of...
Forum: Development::Bots 08-09-2009, 06:00 PM
Replies: 5
Views: 3,085
Posted By amraist
Bot Question/Request

I was wondering would it be possible to use existing characters as bots? Allowing me to the option of playing a character vs. having it being a bot.
Forum: Development::Server Code Submissions 08-08-2009, 12:17 AM
Replies: 0
Views: 2,710
Posted By amraist
AddLootDropToNPC replacement

I wrote an alternative function for AddLootDropToNPC. I didn't like seeing the same item drop multiple times on a single mob kill. This function checks for lore items as it adds them to the npc. ...
Forum: Development::Development 07-14-2009, 10:15 PM
Replies: 1
Views: 3,215
Posted By amraist
Assassinate

I don't think assassinate is working quite right. In the code its setup for a max level of 45, iirc it should be 46. Also there is the bit about the mob being not being engaged for it to trigger...
Forum: Development::Server Code Submissions 05-05-2009, 03:23 PM
Replies: 31
Views: 14,012
Posted By amraist
does eqemu compile on freebsd?

does eqemu compile on freebsd?
Forum: Support::Linux Servers 01-24-2008, 03:01 AM
Replies: 2
Views: 2,777
Posted By amraist
$ gmake gmake -C EMuShareMem gmake[1]:...

$ gmake
gmake -C EMuShareMem
gmake[1]: Entering directory `/usr/home/chris/eq/EQEmu-0.7.0-1070/EMuShareMem'
gmake[1]: Nothing to be done for `all'.
gmake[1]: Leaving directory...
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