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Forum: General::General Discussion 11-15-2011, 05:01 PM
Replies: 75
Views: 76,901
Posted By nightsta69
now that is nice! thanks, this will be very...

now that is nice! thanks, this will be very useful.
Forum: General::General Discussion 11-11-2011, 01:30 AM
Replies: 75
Views: 76,901
Posted By nightsta69
hate to revive an old thread, but i was wondering...

hate to revive an old thread, but i was wondering if anyone has been working on this for the newer expansions, and are willing to share it?
Forum: Development::Bots 10-01-2011, 10:56 PM
Replies: 2
Views: 3,401
Posted By nightsta69
mercenaries in the future?

I was just curious if the mercenaries that come with SOD would be worked on or if the BOT code that is present will be the extent of the mercenaries? i liked the interface that SOD came out with to...
Forum: Support::General Support 11-11-2009, 03:20 PM
Replies: 6
Views: 3,513
Posted By nightsta69
are you compiling yourself, or using...

are you compiling yourself, or using pre-compiles? if you are compiling yourself, then you need to make sure to set it to compile the bots into the source.
Forum: Quests::Q&A 11-10-2009, 08:30 AM
Replies: 5
Views: 2,613
Posted By nightsta69
yes, if you want that welcome msg to show up in...

yes, if you want that welcome msg to show up in all zones, you need to place it in all of the player.pl inside the zones. but if your wantin to show it only once, IE when a newplayer logs in for the...
Forum: Quests::Q&A 11-05-2009, 03:05 PM
Replies: 3
Views: 3,310
Posted By nightsta69
or you could set on EVENT_AGRO to send a signal...

or you could set on EVENT_AGRO to send a signal to the other mobs to agro whoever is attacking. give them a nice surprise when they try to camp the single mob :D
Forum: Simple Client 11-04-2009, 05:27 PM
Replies: 7
Views: 11,674
Posted By nightsta69
you should also notice, that the last post made...

you should also notice, that the last post made was on june 24th, 2008
Forum: Quests::Q&A 11-03-2009, 01:06 PM
Replies: 12
Views: 4,891
Posted By nightsta69
quest::movepc(zoneid,x,y,z,heading=0) does...

quest::movepc(zoneid,x,y,z,heading=0)

does that not do the same thing? if its in the same zone, it "shouldn't" cause the client to reload the zone. should just pop him wherever you tell it to go,...
Forum: Quests::Q&A 11-03-2009, 12:07 PM
Replies: 12
Views: 4,891
Posted By nightsta69
yea I noticed it quit working I just use ...

yea I noticed it quit working I just use

quest::moveto(x,y,z,h,hold);

that still works
Forum: Support::General Support 10-29-2009, 10:00 PM
Replies: 7
Views: 3,464
Posted By nightsta69
just rummaging through the quest folder for kith,...

just rummaging through the quest folder for kith, and found this in 20250.pl. looks likes its based off an NPC spawning

# kithicor night and day checker
#Angelox's reasoning :)

sub EVENT_SPAWN...
Forum: General::Server Discussion 10-26-2009, 11:22 AM
Replies: 3
Views: 3,108
Posted By nightsta69
says it all

says it all
Forum: General::Server Discussion 10-24-2009, 02:50 PM
Replies: 3
Views: 2,849
Posted By nightsta69
i believe project1999 has everything you need to...

i believe project1999 has everything you need to get the old particle effects. you should look on thier website.
Forum: Quests::Q&A 10-24-2009, 09:38 AM
Replies: 15
Views: 6,887
Posted By nightsta69
wow I feel dumb, that was it. its working great...

wow I feel dumb, that was it. its working great now. ty guys for the help, and the learning experience.
Forum: Quests::Q&A 10-23-2009, 10:32 PM
Replies: 15
Views: 6,887
Posted By nightsta69
ok i'm done for the night, i'm gonna post what I...

ok i'm done for the night, i'm gonna post what I got, and how its working, maybe someone can tell what i'm doin wrong.

NPC A

if($signal == 12) {
if(defined($qglobals{$name."partywalk"})) {...
Forum: Development::Feature Requests 10-23-2009, 09:43 PM
Replies: 4
Views: 3,747
Posted By nightsta69
thank you KLS, i've been at this all day, and...

thank you KLS, i've been at this all day, and noone knew this lol. another learning experience.
Forum: Quests::Q&A 10-23-2009, 09:41 PM
Replies: 15
Views: 6,887
Posted By nightsta69
if($signal == 5){ quest::say("Thanks arias,...

if($signal == 5){
quest::say("Thanks arias, i'm following you.");
my $x = $npc->GetX();
my $y = $npc->GetY();
my $z = $npc->GetZ();
my $x_loc = 0;
my $y_loc = 0;
my $z_loc = 0;...
Forum: Development::Feature Requests 10-23-2009, 08:37 PM
Replies: 4
Views: 3,747
Posted By nightsta69
could you please explain how? i've been trying...

could you please explain how? i've been trying everything, and apparently noone else knows of a way to do so, based on the answers provided on the forums, and IRC.
Forum: Development::Feature Requests 10-23-2009, 07:56 PM
Replies: 4
Views: 3,747
Posted By nightsta69
NPC's finding other NPC's $x,$y,$z

i'd like to request somethin to the effect of $npc->$GetNpcX(NPCID); i'm wantin to use it to update npc positions based on the discussion here...
Forum: Quests::Q&A 10-23-2009, 07:10 PM
Replies: 15
Views: 6,887
Posted By nightsta69
i'm looking to make a formation, because I have 5...

i'm looking to make a formation, because I have 5 NPC's that will be following 1, and follow bunches them all up behind him, and looks crappy. thats why i'm wanting to have them around the NPC and...
Forum: Quests::Q&A 10-23-2009, 02:47 PM
Replies: 15
Views: 6,887
Posted By nightsta69
I redid it, cause after looking at it, it didn't...

I redid it, cause after looking at it, it didn't look right to me. noticed a few errors.

if($signal == 5){
quest::say("Thanks arias, i'm following you.");
my $revoltldrID = 189490;
my...
Forum: Quests::Q&A 10-23-2009, 01:44 PM
Replies: 15
Views: 6,887
Posted By nightsta69
if($signal == 5){ quest::say("Thanks arias,...

if($signal == 5){
quest::say("Thanks arias, i'm following you.");
my $revoltldrID = 189490;
my $getmobbynpctype = $entity_list->GetMobByNpcTypeID($revoltldrID);
my $follow_target =...
Forum: Quests::Q&A 10-23-2009, 12:07 PM
Replies: 15
Views: 6,887
Posted By nightsta69
one of the ways i'm tryin to see will work, is...

one of the ways i'm tryin to see will work, is during each EVENT_WAYPOINT the main NPC will signal to each minion, and the minion will check itself in relation to its position to the main NPC and...
Forum: Quests::Q&A 10-23-2009, 11:45 AM
Replies: 15
Views: 6,887
Posted By nightsta69
yea thats how I have them right now, infact thats...

yea thats how I have them right now, infact thats the post I used to get it started hehe, but they bunch up behind the main NPC, and it just looks crappy. I was hoping to find something along the...
Forum: Quests::Q&A 10-23-2009, 09:46 AM
Replies: 15
Views: 6,887
Posted By nightsta69
binding NPCs to other NPCs

ok this is kinda difficult to explain, but i'll do the best I can. basically i'm wanting to know, how do you take 1 NPC, and bind them to another NPC, like they are in thier own grp? kinda like NPC A...
Forum: Quests::Q&A 10-22-2009, 04:51 PM
Replies: 4
Views: 2,609
Posted By nightsta69
that worked. thankx

that worked. thankx
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