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Posts Made By:
Uleat
Forum:
Support::Windows Servers
11-06-2017, 07:02 PM
Replies:
24
Sound issue, NPC(MOB) walking/stepping.
Views:
13,032
Posted By
Uleat
I just got in..booting up my server now. ...
I just got in..booting up my server now.
EDIT: Just tested Ti and SoF and both play walking sounds with FlyMode0.
Forum:
Support::Windows Servers
11-05-2017, 09:23 PM
Replies:
24
Sound issue, NPC(MOB) walking/stepping.
Views:
13,032
Posted By
Uleat
I got lucky..I found this line and got suspicious...
I got lucky..I found this line and got suspicious https://github.com/EQEmu/Server/blob/master/zone/mob.cpp#L1170
Forum:
Support::Windows Servers
11-05-2017, 06:23 PM
Replies:
24
Sound issue, NPC(MOB) walking/stepping.
Views:
13,032
Posted By
Uleat
I found it last night and you'll be happy to know...
I found it last night and you'll be happy to know (demonstar) that it isn't a major issue concerning client translators.
It's a client behavior change that occurred post-SoF client.
Apparently,...
Forum:
Support::Windows Servers
11-04-2017, 07:40 PM
Replies:
24
Sound issue, NPC(MOB) walking/stepping.
Views:
13,032
Posted By
Uleat
I looked over the OP_ZoneSpawns code last night...
I looked over the OP_ZoneSpawns code last night ds, and I'm inclined to believe you.
The 'Bitfields' segment (that started in SoD) has a lot of padding around the 'invis' bit - amongst other...
Forum:
Support::Windows Servers
11-03-2017, 10:23 PM
Replies:
24
Sound issue, NPC(MOB) walking/stepping.
Views:
13,032
Posted By
Uleat
Just tested with older server code.. SoF...
Just tested with older server code..
SoF sound works fine..
SoD+ only does 'idle' sounds - no movement.
Tried different sound settings to see if that affected it and no go.
If I had to...
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