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Forum: Support::Windows Servers 11-06-2017, 03:31 PM
Replies: 24
Views: 12,071
Posted By demonstar55
I meant for mobs :P It looks like we need to...

I meant for mobs :P

It looks like we need to actually manage flymode manually in code now. We can always translate older clients to the right thing if we need to.

RoF/RoF2 does have higher fly...
Forum: Support::Windows Servers 11-06-2017, 11:57 AM
Replies: 24
Views: 12,071
Posted By demonstar55
They did flush out gravity behavior in newer...

They did flush out gravity behavior in newer clients. Anyone see if flymode 0 works fine on older clients?
Forum: Support::Windows Servers 11-05-2017, 08:44 PM
Replies: 24
Views: 12,071
Posted By demonstar55
Not even close. Uleat said we do stuff wrong....

Not even close. Uleat said we do stuff wrong. Which we do.
Forum: Support::Windows Servers 11-05-2017, 07:41 PM
Replies: 24
Views: 12,071
Posted By demonstar55
There are actually new flymodes too! ...

There are actually new flymodes too!

https://github.com/EQEmu/Server/blob/37bedfe9bab8cbb27cf392945b799dfd8432774a/zone/common.h#L210

I just copied the MQ2 enum just so it was documented :P
Forum: Support::Windows Servers 11-05-2017, 01:43 AM
Replies: 24
Views: 12,071
Posted By demonstar55
I have the bitfields and stuff fully commented in...

I have the bitfields and stuff fully commented in rof2_structs.h (and most of the rest of the struct in rof2.cpp) on github, I just haven't gotten around to fixing it :P
Forum: Support::Windows Servers 11-04-2017, 12:44 AM
Replies: 24
Views: 12,071
Posted By demonstar55
Could be an issue with OP_ZoneSpawns ...

Could be an issue with OP_ZoneSpawns ...
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