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Posts Made By:
demonstar55
Forum:
Support::Windows Servers
11-06-2017, 03:31 PM
Replies:
24
Sound issue, NPC(MOB) walking/stepping.
Views:
12,071
Posted By
demonstar55
I meant for mobs :P It looks like we need to...
I meant for mobs :P
It looks like we need to actually manage flymode manually in code now. We can always translate older clients to the right thing if we need to.
RoF/RoF2 does have higher fly...
Forum:
Support::Windows Servers
11-06-2017, 11:57 AM
Replies:
24
Sound issue, NPC(MOB) walking/stepping.
Views:
12,071
Posted By
demonstar55
They did flush out gravity behavior in newer...
They did flush out gravity behavior in newer clients. Anyone see if flymode 0 works fine on older clients?
Forum:
Support::Windows Servers
11-05-2017, 08:44 PM
Replies:
24
Sound issue, NPC(MOB) walking/stepping.
Views:
12,071
Posted By
demonstar55
Not even close. Uleat said we do stuff wrong....
Not even close. Uleat said we do stuff wrong. Which we do.
Forum:
Support::Windows Servers
11-05-2017, 07:41 PM
Replies:
24
Sound issue, NPC(MOB) walking/stepping.
Views:
12,071
Posted By
demonstar55
There are actually new flymodes too! ...
There are actually new flymodes too!
https://github.com/EQEmu/Server/blob/37bedfe9bab8cbb27cf392945b799dfd8432774a/zone/common.h#L210
I just copied the MQ2 enum just so it was documented :P
Forum:
Support::Windows Servers
11-05-2017, 01:43 AM
Replies:
24
Sound issue, NPC(MOB) walking/stepping.
Views:
12,071
Posted By
demonstar55
I have the bitfields and stuff fully commented in...
I have the bitfields and stuff fully commented in rof2_structs.h (and most of the rest of the struct in rof2.cpp) on github, I just haven't gotten around to fixing it :P
Forum:
Support::Windows Servers
11-04-2017, 12:44 AM
Replies:
24
Sound issue, NPC(MOB) walking/stepping.
Views:
12,071
Posted By
demonstar55
Could be an issue with OP_ZoneSpawns ...
Could be an issue with OP_ZoneSpawns ...
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