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Forum: Support::Windows Servers 05-25-2019, 08:20 AM
Replies: 12
Views: 2,930
Posted By Huppy
The globalload.txt file in your client resources...

The globalload.txt file in your client resources folder. It loads characters on a global basis, rather than just being confined to one zone, when your client enters it. For example, If you tried to...
Forum: Support::Windows Servers 05-25-2019, 01:33 AM
Replies: 12
Views: 2,930
Posted By Huppy
Yup, that was the problem demonstar, thanks. I'd...

Yup, that was the problem demonstar, thanks. I'd been using a modded globalload for a long time, but I still have all my original clean backups and the 63 race tiger works like it should. Guess I got...
Forum: Support::Windows Servers 05-23-2019, 11:33 PM
Replies: 12
Views: 2,930
Posted By Huppy
Ya, I know, sorry, I was being sarcastic. If that...

Ya, I know, sorry, I was being sarcastic. If that pet tiger is functioning properly on the PEQ, I would be totally stumped of the issue being specific to my end. That pic I posted is a screen shot...
Forum: Support::Windows Servers 05-23-2019, 07:23 PM
Replies: 12
Views: 2,930
Posted By Huppy
Have no idea. I've been seeing that inanimate pet...

Have no idea. I've been seeing that inanimate pet tiger for years on this project. (just slides along when it follows you). Source code and database are always kept current. Can I borrow the PEQ devs...
Forum: Support::Windows Servers 05-23-2019, 12:17 PM
Replies: 12
Views: 2,930
Posted By Huppy
Actually I just logged in to make an edit, after...

Actually I just logged in to make an edit, after trying something out in the code. Didn't know if it would work, but no need for the script now.
I changed npc_type->race = TIGER; to npc_type->race =...
Forum: Support::Windows Servers 05-23-2019, 11:36 AM
Replies: 12
Views: 2,930
Posted By Huppy
BST Tiger Pet Fix

Finally got the BST a real tiger pet, instead of that ridiculous, inanimate stuffed animal. Had to make a little adjustment in pet.cpp and throw in a global spawn script to help, because it was still...
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