Go Back   EQEmulator Home > EQEmulator Forums > Search Forums

Showing results 1 to 25 of 108
Search took 0.01 seconds.
Search: Posts Made By: Robregen
Forum: Development::Database/World Building 10-06-2016, 01:47 PM
Replies: 4
Views: 4,716
Posted By Robregen
you can also add roambox in the database for max...

you can also add roambox in the database for max xy and min xy. distance, and pause timer as an alternative to scripting.
Forum: General::General Discussion 04-17-2016, 06:45 PM
Replies: 13
Views: 7,095
Posted By Robregen
https://www.everquest.com/news/project-1999-daybre...

https://www.everquest.com/news/project-1999-daybreak
Forum: Support::General Support 03-18-2016, 01:35 AM
Replies: 9
Views: 3,459
Posted By Robregen
The client comes with a in game map tool where...

The client comes with a in game map tool where you can make your own map. I used it all the time to draw some pathing and certain area where I need to know of a particular spawn or mob.
Forum: General::Server Discussion 11-01-2015, 05:26 PM
Replies: 3
Views: 4,421
Posted By Robregen
http://www.takproject.net/forums/index.php ...

http://www.takproject.net/forums/index.php

http://p2002.com/

Take yer pick.
Forum: General::Server Discussion 06-22-2015, 10:14 PM
Replies: 2
Views: 3,226
Posted By Robregen
it may be possible for a character wipe. But I...

it may be possible for a character wipe. But I don't see a reason for it at any time atm. Wiping would be at the least thing for us to do. It's mostly the same source code as takp. It's more like...
Forum: General::Server Discussion 06-22-2015, 08:19 PM
Replies: 2
Views: 3,226
Posted By Robregen
PEQMac Server

Hello all, We just set up a development server tailored for the Takp server and also a testbed for the open source code, quest, and database.

https://github.com/EQMacEmu

This server is open...
Forum: Support::Windows Servers 04-18-2014, 10:51 AM
Replies: 3
Views: 2,369
Posted By Robregen
The tents and other objects are door objects. ...

The tents and other objects are door objects. They would be in the door tables of your database. Stuff like BARREL3, WAYBROBNR700, WBTENT700 can be removed.

Npc would be in npc_types table.
Forum: Development::Development 04-06-2014, 10:52 PM
Replies: 17
Views: 7,112
Posted By Robregen
http://www.paullynch.org/Everquest/VSBL/88weapons....

http://www.paullynch.org/Everquest/VSBL/88weapons.html
Forum: Quests::Q&A 04-03-2014, 11:22 PM
Replies: 7
Views: 2,765
Posted By Robregen
I just did a massive commit on correcting those...

I just did a massive commit on correcting those https://code.google.com/p/projecteqquests/source/detail?r=1562
Forum: General::Server Discussion 03-15-2014, 12:04 AM
Replies: 9
Views: 3,756
Posted By Robregen
We currently have 1297 lua files converted out of...

We currently have 1297 lua files converted out of a total of 6233 files altogether. Which mean 4936 files are perl.
Forum: Support::Windows Servers 03-04-2014, 01:35 PM
Replies: 4
Views: 1,998
Posted By Robregen
I have a collect from 2012 but I don't see...

I have a collect from 2012 but I don't see anything that may be related to the trees. I think it was last year that the tree was first shown.
Forum: Support::Windows Servers 03-04-2014, 01:29 PM
Replies: 4
Views: 1,998
Posted By Robregen
they are probably used as door objects. having...

they are probably used as door objects. having it set in the PEQ database would make them show up. I would assume that you would need the client that supports it.

I have a collect from last year...
Forum: Misc::Off Topic 02-05-2014, 05:43 PM
Replies: 6
Views: 6,541
Posted By Robregen
oops for double posting

oops for double posting
Forum: General::General Discussion 12-11-2013, 08:31 PM
Replies: 15
Views: 6,377
Posted By Robregen
dang these goes from $94 to $1700. ...

dang these goes from $94 to $1700. http://www.amazon.com/gp/offer-listing/B000CPSHFS/ref=dp_olp_used?ie=UTF8&condition=used
Forum: Development::Database/World Building 12-11-2013, 12:57 PM
Replies: 3
Views: 5,042
Posted By Robregen
you could probably start out from this:...

you could probably start out from this: http://www.peqtgc.com/phpBB3/viewtopic.php?f=67&t=14152 which had been using a collecting tool to collect data from eqmac itself. The quests there are tweaked...
Forum: Support::Windows Servers 11-10-2013, 08:44 AM
Replies: 5
Views: 3,979
Posted By Robregen
there's another backpack that is tradeable. The...

there's another backpack that is tradeable. The no drop Backpack* is id number 32601. The tradeable Backpack is id number 17005.
Forum: Support::Windows Servers 10-14-2013, 11:12 AM
Replies: 2
Views: 2,198
Posted By Robregen
I think they need to be rewritten to use the...

I think they need to be rewritten to use the spawn condition instead of trying to implement it with perl. I wrote all that stuff for night/day switch for overthere and thurgadinb before the spawn...
Forum: Support::Windows Servers 10-10-2013, 12:57 PM
Replies: 5
Views: 2,676
Posted By Robregen
For the overhaul zone doors are...

For the overhaul zone doors are "OBJ_POK_BOOK_"
Forum: Support::Windows Servers 10-10-2013, 12:44 PM
Replies: 5
Views: 2,676
Posted By Robregen
That is the doors for other zones beside pok. ...

That is the doors for other zones beside pok. The name for the one in PoK are "POKDOOR500".
Forum: Support::Windows Servers 10-10-2013, 12:33 PM
Replies: 5
Views: 2,676
Posted By Robregen
could probably just run this query: DELETE...

could probably just run this query:

DELETE FROM doors WHERE name = "POKTELE500";
Forum: Quests::Q&A 09-23-2013, 03:20 PM
Replies: 6
Views: 3,038
Posted By Robregen
oh I learn that in lua, when you are using a...

oh I learn that in lua, when you are using a boolean. you have to put it in as false or true instead of 0 or 1.
Forum: Quests::Q&A 09-23-2013, 12:34 PM
Replies: 6
Views: 3,038
Posted By Robregen
I haven't tried this yet. but there is a...

I haven't tried this yet. but there is a documentation on saylink in git wiki.



This is listed as a general functions so it would have be eq.say_link("something",0, "say something"); or...
Forum: Development::Development 09-14-2013, 11:12 AM
Replies: 256
Views: 120,763
Posted By Robregen
http://www.eqemulator.org/forums/showthread.php?t=...

http://www.eqemulator.org/forums/showthread.php?t=37086&page=2
Forum: Support::Windows Servers 08-30-2013, 08:58 AM
Replies: 16
Views: 5,270
Posted By Robregen
the link here for dependencies here ...

the link here for dependencies here http://eqemu.github.io/

I never build with RelwithDebInfo. Not sure what the purpose for RelwithDebInfo. Since I only build with either "Release" or "Debug"...
Forum: Support::Windows Servers 08-30-2013, 01:02 AM
Replies: 16
Views: 5,270
Posted By Robregen
no there's not really anything else as...

no there's not really anything else as everything you need is included in dependencies. well except perl. Did you try building under release x86 or debug x86? are you trying to build under...
Showing results 1 to 25 of 108

 
Forum Jump
   

All times are GMT -4. The time now is 05:28 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3