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Forum: Development::Bots 06-18-2016, 04:05 PM
Replies: 4
Views: 3,962
Posted By The Crucial One
interesting Idea would love to see what you have...

interesting Idea would love to see what you have in mind
Forum: Development::Bots 06-16-2016, 11:24 PM
Replies: 4
Views: 3,962
Posted By The Crucial One
Lua Assign Bot

So I was wondering if there was currently a way to Assign a already created NPC as a Bot with all its current gear ect in Perl or Lua
Forum: Spell Support 03-29-2016, 04:22 PM
Replies: 2
Views: 4,188
Posted By The Crucial One
hehe thanks for that was hoping a point in the...

hehe thanks for that was hoping a point in the right direction though as im still learning my way around everything


The crucialone
Forum: Spell Support 03-28-2016, 08:16 PM
Replies: 2
Views: 4,188
Posted By The Crucial One
Linking spell damage to Primary Weapon?

does anyone know a way to link a Spell to be multiplied by primary damage so as the player progresses in gear so too does his/her spells.

any thoughts would be much helpful,
Thanks as always,...
Forum: Support::Windows Servers 03-19-2016, 03:18 PM
Replies: 1
Views: 2,405
Posted By The Crucial One
Ruleset

So as of today i updated my source and have ran into a few new issues that im hoping someone can help me fix..... this time around is my ruleset.... on load i get

[03-19-2016 :: 13:20:50] [World...
Forum: Support::Windows Servers 03-19-2016, 01:15 PM
Replies: 2
Views: 2,575
Posted By The Crucial One
Sorry to bother yall but finally found the issue...

Sorry to bother yall but finally found the issue it was my
vwmercnpctypes table
for some reason it had locked itself even tho it has nothing in the table.....
Forum: Support::Windows Servers 03-19-2016, 10:37 AM
Replies: 2
Views: 2,575
Posted By The Crucial One
Db_dump lock tables error

So i just switched over from akka's repack to my own compiled code and now i find that both Akka's updater and DB_dump are giving errors due to lock tables....


mysqldump: Got error:1449: The...
Forum: EQEmu Operations Center 12-07-2015, 05:37 PM
Replies: 212
Views: 276,487
Posted By The Crucial One
Just a quick FYI powersource and ammo slot seem...

Just a quick FYI powersource and ammo slot seem to be mixed as i just created a throwing weapon that goes in powersource according to PEQ but in EOC it says its ammo...


Thanks for all your...
Forum: Support::General Support 11-29-2015, 12:47 PM
Replies: 0
Views: 2,526
Posted By The Crucial One
expedition task system

So i ran into a bug with the system or maybe im doing something wrong as im new to using this system.....

I have 2 NPC's
Freewind and Wyndam

Freewind has solo missions while wyndam has raids
...
Forum: Support::General Support 11-28-2015, 11:40 AM
Replies: 0
Views: 1,965
Posted By The Crucial One
New Compile as of 11/27/2015

So i tried a new compile and everything seems to compile fine no errors but after i launch the server and go to zone in everything goes fine until i get to character select once i hit enter game my...
Forum: Development: Custom Code 11-21-2015, 01:54 AM
Replies: 3
Views: 2,525
Posted By The Crucial One
to be honest ill take anything I'm not a big C##...

to be honest ill take anything I'm not a big C## person i can edit code but im a total noob when it comes to how to go about it, last time i tried i caused a memory leak and my server was crashing...
Forum: Development: Custom Code 11-20-2015, 09:11 PM
Replies: 3
Views: 2,525
Posted By The Crucial One
Custom Stat effects

I was wondering if anyone has some custom stat code they are willing to share i know there was a few releases in the past but i cant seem to find a active link and would not like to re-invent the...
Forum: Support::General Support 09-20-2015, 05:12 PM
Replies: 0
Views: 2,127
Posted By The Crucial One
Frenzy and Backstab Code help please

I was wondering if anyone has gone through the code and made a adjustment to the frenzy and back-stab code to apply weapon damage, the reason im not using back-stab mod and frenzy bonus is its hard...
Forum: Quests::Custom 08-29-2015, 07:39 PM
Replies: 5
Views: 12,600
Posted By The Crucial One
thats good stuff thanks for the scripts!

thats good stuff thanks for the scripts!
Forum: Support::General Support 08-19-2015, 12:03 AM
Replies: 7
Views: 2,773
Posted By The Crucial One
sub EVENT_DEATH { $testmob =...

sub EVENT_DEATH {
$testmob = $entity_list->GetMobByNpcTypeID(999794);
my @hatelist = $testmob->GetHateList();
foreach $ent (@hatelist) {
@Concolor = (18, 4, 20, 15, 13);
foreach $Concolor...
Forum: Support::General Support 08-18-2015, 11:45 PM
Replies: 7
Views: 2,773
Posted By The Crucial One
did some testing with that its all based off the...

did some testing with that its all based off the mobs con to player so its reversed haha but i think i might be able to work with something here

Also merit only works with groups so if ungrouped...
Forum: Support::General Support 08-18-2015, 09:39 PM
Replies: 7
Views: 2,773
Posted By The Crucial One
Sub EVENT_GAIN_EXP

is there a command like this, I built a faction based evolving weapons script and was wondering if i could tie it into perl. reason being i find my players are farming Greys to gain rep and I want to...
Forum: Support::General Support 08-10-2015, 05:12 PM
Replies: 2
Views: 2,892
Posted By The Crucial One
Server Hosting

Just wondering what everyone is using for server hosting, I was using godaddy but they are a bit pricy. So thought i would throw this up and see what everyone has to say about it.



Thanks for...
Forum: Quests::Q&A 08-02-2015, 07:02 PM
Replies: 6
Views: 3,981
Posted By The Crucial One
Quest::autoinventory()

Is there a command like listed above so i could do something like :


sub EVENT_SAY {
$upgrade = quest::saylink("upgrade",1);
$sure = quest::saylink("sure",1);
if ($text=~/hail/i) {
...
Forum: Support::General Support 08-01-2015, 04:48 PM
Replies: 1
Views: 2,264
Posted By The Crucial One
Target No attack

is there a way to make it so NPC's can still attack each-other but block all effects via client, the reason for this is im doing a NPC battle event, and want players to interact differently then just...
Forum: Support::General Support 08-01-2015, 08:55 AM
Replies: 9
Views: 3,644
Posted By The Crucial One
i know i reconfigured it to work with for start...

i know i reconfigured it to work with for start zones =p
Forum: Support::General Support 07-31-2015, 10:05 PM
Replies: 9
Views: 3,644
Posted By The Crucial One
thanks Kingly_Krab this well work great to fill...

thanks Kingly_Krab this well work great to fill my table and make this work for me Great work as always!
Forum: Support::General Support 07-31-2015, 09:03 PM
Replies: 9
Views: 3,644
Posted By The Crucial One
Aye i know this but this requires all...

Aye i know this but this requires all combinations of race/class/diety to be in the table which i do not have i was simply asking if someone had code or something that would allow me to bypass the...
Forum: Support::General Support 07-31-2015, 05:18 PM
Replies: 9
Views: 3,644
Posted By The Crucial One
yes im looking to make all my players start in...

yes im looking to make all my players start in one location so was hoping there was a slick way of bypassing the need for start_zones table as mine is very incomplete
Forum: Support::General Support 07-30-2015, 10:18 PM
Replies: 9
Views: 3,644
Posted By The Crucial One
Startzones

I have found a current wikki
http://wiki.eqemulator.org/p?Changing_Starting_Zones&frm=Main

but is there a simpler way to go about this, i know it says that the variable portion no longer works,...
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