EQEmulator Home
>
EQEmulator Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Home
Forums
Register
Members List
Search
Today's Posts
Mark Forums Read
Showing results 1 to 11 of 11
Search took
0.00
seconds.
Search:
Posts Made By:
Harakiri23
Forum:
Development::Development
07-27-2015, 01:53 PM
Replies:
18
EQLive Hate List Logic and Spell Hate Values
Views:
38,158
Posted By
Harakiri23
Maybe i missed that bit in your post but when i...
Maybe i missed that bit in your post but when i gathered the hate data from eqlive 2 years ago it was pretty clear that spellhate was generated by the sum of each each spell effect.
E.g....
Forum:
Development::Development
02-26-2013, 11:31 AM
Replies:
50
Lua Scripting+Content Databasing system
Views:
23,217
Posted By
Harakiri23
You want to simplify things but still dont want...
You want to simplify things but still dont want to use a wrapper ? I skimmed over your code - and the problem is - the same as with the perl system - only 1% will understand it and maintaining and...
Forum:
Development::Development
02-02-2013, 03:35 PM
Replies:
50
Lua Scripting+Content Databasing system
Views:
23,217
Posted By
Harakiri23
sorry, i was referring to lua as more powerful as...
sorry, i was referring to lua as more powerful as in "for scripting engines in games" due small footprint, easy to read and coroutines, also a selection of binding wrappers
obviously perl takes...
Forum:
Development::Development
02-01-2013, 08:48 PM
Replies:
50
Lua Scripting+Content Databasing system
Views:
23,217
Posted By
Harakiri23
Just my 2cents, converting the perl eqemu...
Just my 2cents,
converting the perl eqemu quest to lua isnt that big of a deal - just remember - perl only can parse perl =)
Example from convert for my own engine:
...
Forum:
Development::Bug Reports
08-29-2012, 09:58 AM
Replies:
83
Client-Server Item Desyncronization Bugs
Views:
24,056
Posted By
Harakiri23
The client has 2 different opcodes for this - one...
The client has 2 different opcodes for this - one is MSG_MoveCharges to move charges from a stackable item anywhere (or delete with 0xFFFF..) and one is MSG_MoveItem - which moves non-stackable items...
Forum:
Development::Development
07-20-2010, 07:30 AM
Replies:
5
Exporting Functions to Perl
Views:
3,349
Posted By
Harakiri23
^ this is actually the wrong way and very error...
^ this is actually the wrong way and very error prone - it took me a while to figure out how this should work, since nobody documented it =)
see the folder
...
Forum:
Development::Development
10-09-2009, 02:25 PM
Replies:
48
EQClassic's Source Code
Views:
18,937
Posted By
Harakiri23
believe what you want, you have live data and...
believe what you want, you have live data and real dumps - those do not exist for the old client - furthermore you cant tell me it *isnt* to hard to find structs with 20-30 members when you know...
Forum:
Development::Development
10-09-2009, 04:57 AM
Replies:
48
EQClassic's Source Code
Views:
18,937
Posted By
Harakiri23
the skill difference is enormous, not only do you...
the skill difference is enormous, not only do you need more experience in reverse engineering and assembler, but you have to have an idea where you start filtering the netcode
did you ever had to...
Forum:
Development::Development
10-08-2009, 08:50 PM
Replies:
48
EQClassic's Source Code
Views:
18,937
Posted By
Harakiri23
Offtopic: Since this thread is already here, i...
Offtopic:
Since this thread is already here, i think its a good idea to show my (our) gratitude to the former and still existing developers of eqemu, you have done an amazing job so far (my...
Forum:
Development::Development
09-23-2009, 10:48 AM
Replies:
1
Generating Perl Classes..howto?
Views:
2,491
Posted By
Harakiri23
NM - i educated myself once i found the...
NM - i educated myself once i found the Utils\perlxs dir
Forum:
Development::Development
09-21-2009, 04:34 PM
Replies:
1
Generating Perl Classes..howto?
Views:
2,491
Posted By
Harakiri23
Generating Perl Classes..howto?
Dear Devs,
the perl classes like perl_client.cpp seem to be auto generated from the client.cpp to map client c++ functions into perl. I figured as much that the perl toolset using xsubpp has...
Showing results 1 to 11 of 11
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
General
General::General Discussion
General::Server Discussion
General::News
General::News::Polls
Support
Support::General Support
Idiot Posters
Spell Support
Support::Windows Servers
Support::Linux Servers
Support::Packetcollector
Support::MiniLogin
Quests
Quests::Q&A
Quests::Custom
Quests::Completed
Quests::Submissions
Quests::Plugins & Mods
Quests::need work
Quests::LUA
Development
Development::Development
Development::Bots
Development: Custom Code
Development::Server Code Submissions
Development::Feature Requests
Development::Bugs
Development::Bug Reports
Development::Database/World Building
Development::Tools
Development::GeorgeS's Tools
EQEmu Operations Center
KayotRO
Old Eq
OpenZone
OpenZone:: Q&A
Simple Client
OpenZone::Tutorials
OpenZone::Bug Reporting
Misc
Misc::Off Topic
Misc::Screenshots
Archives
Archive::Support
Archive::General Support
Archive::Windows Servers
Archive::Linux Servers
Archive::Tutorials/Howto's
Tutorials--Outdated Use the Wiki
Tutorial ALL NEW PEOPLE READ THIS
Tutorials::Discussion
Tutorials::Requests
Tutorials::Submissions
Tutorials::Needs work
Archive::Packetcollector
Archive::Development
Archive::Development
Archive::Bugs
Archive::Tools
Archive::Quests
Archive::Database/World Building
EQ2 Development
Archive::Misc
Archive::Off Topic
Archive::Screenshots
OpenEQ
OpenEQ::General Discussion
OpenEQ::Support
OpenEQ::Development
OpenEQ::Bug reporting
OpenEQ::Plugins
All times are GMT -4. The time now is
06:54 PM
.
-- Default Style
---- EQEmulator
EQEmulator
-
Archive
-
Top
Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a
Creative Commons License
.
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by
Bluepearl Design
and
vBulletin Templates
- Ver3.3