EQEmulator Home
>
EQEmulator Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Home
Forums
Register
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Advanced Search
Go to Page...
Showing results 1 to 6 of 6
Search took
0.00
seconds.
Search:
Posts Made By:
freewind1
Forum:
Spell Support
01-16-2015, 07:09 PM
Replies:
2
Rof2 Spell ID
Views:
3,305
Posted By
freewind1
Rof2 Spell ID
I created a new spell called "the returning" id is 33000 and added it to my item but upon my reboot the item does not have a clicky, i tested this by using #iteminfo and found that the spellID is...
Forum:
Quests::Plugins & Mods
12-27-2014, 12:37 AM
Replies:
55
Auto NPC Scale Engine/System (Must Read for Server Devs)
Views:
103,738
Posted By
freewind1
#::: INSERT INTO `npc_types` (`id`, `name`,...
#::: INSERT INTO `npc_types` (`id`, `name`, `lastname`, `level`, `race`, `class`, `bodytype`, `hp`, `mana`, `gender`, `texture`, `helmtexture`, `size`, `hp_regen_rate`, `mana_regen_rate`,...
Forum:
Quests::Plugins & Mods
12-26-2014, 10:12 PM
Replies:
55
Auto NPC Scale Engine/System (Must Read for Server Devs)
Views:
103,738
Posted By
freewind1
yes it is working i used sub EVENT_SAY { ...
yes it is working i used
sub EVENT_SAY {
if($text=~/Hail/i){
if(!$connect){ $connect = plugin::LoadMysql(); }
$query = "SELECT
cust_npc_scaling.level,
cust_npc_scaling.type,...
Forum:
Quests::Plugins & Mods
12-26-2014, 07:29 PM
Replies:
55
Auto NPC Scale Engine/System (Must Read for Server Devs)
Views:
103,738
Posted By
freewind1
i feel dumb but i cant seem to make this work, i...
i feel dumb but i cant seem to make this work, i copied and pasted
all 3 of the code snippets into their respective .pl and then placed all 3 in quest/global folder and also sourced the...
Forum:
Quests::Q&A
12-18-2014, 10:25 PM
Replies:
3
Mass Weapon Model and Spell Viewer ($val issue)
Views:
2,774
Posted By
freewind1
Sorry here is some more information ...
Sorry here is some more information
http://youtu.be/f-SuY7TWckM
is a video of what happens in game
this is placed in my default.pl
# This function generates random strings of a given length...
Forum:
Quests::Q&A
12-18-2014, 07:32 PM
Replies:
3
Mass Weapon Model and Spell Viewer ($val issue)
Views:
2,774
Posted By
freewind1
Mass Weapon Model and Spell Viewer ($val issue)
So i been playing with this for a few days now and I'm trying to get this figured out, both the player and default script aren't working, by this i mean that the player.pl does nothing (tested it by...
Showing results 1 to 6 of 6
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
General
General::General Discussion
General::Server Discussion
General::News
General::News::Polls
Support
Support::General Support
Idiot Posters
Spell Support
Support::Windows Servers
Support::Linux Servers
Support::Packetcollector
Support::MiniLogin
Quests
Quests::Q&A
Quests::Custom
Quests::Completed
Quests::Submissions
Quests::Plugins & Mods
Quests::need work
Quests::LUA
Development
Development::Development
Development::Bots
Development: Custom Code
Development::Server Code Submissions
Development::Feature Requests
Development::Bugs
Development::Bug Reports
Development::Database/World Building
Development::Tools
Development::GeorgeS's Tools
EQEmu Operations Center
KayotRO
Old Eq
OpenZone
OpenZone:: Q&A
Simple Client
OpenZone::Tutorials
OpenZone::Bug Reporting
Misc
Misc::Off Topic
Misc::Screenshots
Archives
Archive::Support
Archive::General Support
Archive::Windows Servers
Archive::Linux Servers
Archive::Tutorials/Howto's
Tutorials--Outdated Use the Wiki
Tutorial ALL NEW PEOPLE READ THIS
Tutorials::Discussion
Tutorials::Requests
Tutorials::Submissions
Tutorials::Needs work
Archive::Packetcollector
Archive::Development
Archive::Development
Archive::Bugs
Archive::Tools
Archive::Quests
Archive::Database/World Building
EQ2 Development
Archive::Misc
Archive::Off Topic
Archive::Screenshots
OpenEQ
OpenEQ::General Discussion
OpenEQ::Support
OpenEQ::Development
OpenEQ::Bug reporting
OpenEQ::Plugins
All times are GMT -4. The time now is
12:45 PM
.
-- Default Style
---- EQEmulator
EQEmulator
-
Archive
-
Top
Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a
Creative Commons License
.
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by
Bluepearl Design
and
vBulletin Templates
- Ver3.3