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Posts Made By:
zerjz3
Forum:
Support::General Support
07-16-2018, 10:30 PM
Replies:
9
Weird ongoing crashing, fatal error in main thread
Views:
4,132
Posted By
zerjz3
This issue is brand new and 1 month old, far...
This issue is brand new and 1 month old, far newer than anything you would have seen over a year ago when this issue wasn't happening. So there isn't anything infamous about it. What are you talking...
Forum:
Support::General Support
06-21-2018, 03:20 PM
Replies:
9
AFK Is Turning Characters Into Shadowed Men
Views:
4,392
Posted By
zerjz3
Sounds like it would be a script doing this. Are...
Sounds like it would be a script doing this. Are you just using the standard PEQ stuff?
Forum:
Development::Development
01-30-2017, 12:58 PM
Replies:
1
Replacing textures in eqg based zones
Views:
7,397
Posted By
zerjz3
Replacing textures in eqg based zones
As we know, it is possible to replace textures in s3d files using EQ-Zip. I have used this to great effect on my server, giving the game an entirely new art style.
http://i.imgur.com/VOkgbJQ.jpg
...
Forum:
Development::Bug Reports
09-29-2016, 01:31 PM
Replies:
7
Bug with Throwing Weapons and Delay/Haste/Etc.
Views:
6,936
Posted By
zerjz3
Server operator here. We do not have any custom...
Server operator here. We do not have any custom code with throwing, this is presumably a stock EQEmu bug.
It's likely that if this bug does indeed exist, no one has found it thus far because on...
Forum:
General::General Discussion
09-26-2016, 04:08 PM
Replies:
75
Project: Loading Time, an endeavor to make all models global.
Views:
79,507
Posted By
zerjz3
Thank you, Zaela - that solved my issue.
Thank you, Zaela - that solved my issue.
Forum:
General::General Discussion
09-26-2016, 05:50 AM
Replies:
75
Project: Loading Time, an endeavor to make all models global.
Views:
79,507
Posted By
zerjz3
Does anyone know which entry to remove to get the...
Does anyone know which entry to remove to get the wall texture in Najena to show up properly? It currently looks like very low res blue rocks and no matter which texture I replace in the s3d file I...
Forum:
General::Server Discussion
09-15-2016, 03:12 PM
Replies:
48
Nagafen's Lair (Reborn)
Views:
22,761
Posted By
zerjz3
My code is great! Everyone come play on Sanctuary...
My code is great! Everyone come play on Sanctuary instead of NL :)
www.playsanctuary.com
Forum:
General::General Discussion
04-26-2016, 03:33 PM
Replies:
2
Nimbus Effects List
Views:
5,429
Posted By
zerjz3
Nimbus Effects List
Does anyone have a complete list of available nimbus effects in RoF2? I have a pretty big list of them, but feel I may be missing a few
Forum:
General::General Discussion
04-17-2016, 06:41 PM
Replies:
2
Streaming a session! twitch.tv/hirezolution
Views:
3,261
Posted By
zerjz3
You may want to include what server you're...
You may want to include what server you're playing on..
Forum:
Development::Bug Reports
04-08-2016, 03:44 PM
Replies:
1
Alternate Currency Merchants Don't Work
Views:
4,329
Posted By
zerjz3
Alternate Currency Merchants Don't Work
RoF2 client, source I'm using is a few weeks old, all expansions enabled - Alternate Currency merchants, both stock PEQ ones already created and new ones that I make myself do nothing when right...
Forum:
Support::General Support
04-08-2016, 03:04 PM
Replies:
2
Real, Working, Current Expansion Bitmasks
Views:
3,871
Posted By
zerjz3
Real, Working, Current Expansion Bitmasks
There is a ludicrous amount of conflicting and outdated information when it comes to the bitmask values for each expansion... does someone out there have an actual working up to date list of these?
...
Forum:
Development::Tools
04-07-2016, 05:42 PM
Replies:
28
DiscordEQ - OOC <=> Discord Chat
Views:
39,537
Posted By
zerjz3
So here's what I've done.... in eqstr_us I have...
So here's what I've done.... in eqstr_us I have changed the string for "out of character" to read "in general chat" , which works fine to change how /ooc appears ingame.. instead of Zerjz says out of...
Forum:
Development::Tools
04-07-2016, 04:27 PM
Replies:
28
DiscordEQ - OOC <=> Discord Chat
Views:
39,537
Posted By
zerjz3
I actually changed the in-game ooc channel to be...
I actually changed the in-game ooc channel to be called "general chat" so yup I will have to edit and recompile - thank you much for the source!
Forum:
Development::Tools
04-07-2016, 02:31 AM
Replies:
28
DiscordEQ - OOC <=> Discord Chat
Views:
39,537
Posted By
zerjz3
Did anything ever come of this idea? Is...
Did anything ever come of this idea?
Is there any chance of getting the source to this? Reason I ask, I have changed the name of the 'out of character' channel on my server and would like to...
Forum:
Development::Bug Reports
03-21-2016, 04:45 PM
Replies:
8
Controller NPCs despawning on their own
Views:
4,361
Posted By
zerjz3
Nope, not on any grids. They just stand there and...
Nope, not on any grids. They just stand there and do their thing for a few hours until poofing. Won't come back until I #repop force or reboot the zone
Forum:
Development::Development
03-21-2016, 04:38 PM
Replies:
6
Fix for transparency/black splotches
Views:
12,075
Posted By
zerjz3
Still hoping for a version of this tool that...
Still hoping for a version of this tool that fixes the textures for newer clients. RoF2 doesn't actually use bmp textures anymore, but you would think it does just looking at the s3d files because...
Forum:
Development::Bug Reports
03-21-2016, 03:51 PM
Replies:
8
Controller NPCs despawning on their own
Views:
4,361
Posted By
zerjz3
These are not the new zone controllers, but...
These are not the new zone controllers, but manually created controllers with the name "_"
Forum:
Development::Bug Reports
03-21-2016, 03:29 PM
Replies:
8
Controller NPCs despawning on their own
Views:
4,361
Posted By
zerjz3
Controller NPCs despawning on their own
I have been having issues with controller NPCs despawning for no reason. They are not set to despawn in the database, their scripts have no despawning functions, but after a few hours of the server...
Forum:
Support::General Support
03-21-2016, 12:55 PM
Replies:
5
No Images
Views:
2,991
Posted By
zerjz3
Even if he did, Sanctuary's server selection...
Even if he did, Sanctuary's server selection screen doesn't look like that... the Sanctuary launcher will replace backgrounds with our custom ones but not completely remove them like shown in those...
Forum:
Support::General Support
03-16-2016, 11:47 AM
Replies:
5
Graphic Problem
Views:
3,699
Posted By
zerjz3
I have the same issue with this model. I also...
I have the same issue with this model. I also have a few other missing textures - some trees in Sunrise Hills and some plants in Solteris
Forum:
General::Server Discussion
03-13-2016, 04:44 PM
Replies:
2
Any role playing servers?
Views:
3,025
Posted By
zerjz3
Sanctuary has an incredible depth to it and 32...
Sanctuary has an incredible depth to it and 32 classes with lots of custom player face selections ripe for role playing. Give it a shot, role playing is encouraged and welcomed and the game has been...
Forum:
Quests::Q&A
03-13-2016, 02:49 PM
Replies:
8
Pet Naming Script
Views:
6,923
Posted By
zerjz3
That sounds like a really cool way of doing it,...
That sounds like a really cool way of doing it, Kingly. Right now I'm using a temporary naming script but your way sounds much nicer. If you get the chance, I would love to see what you come up with
Forum:
Quests::Q&A
03-12-2016, 05:04 PM
Replies:
8
Pet Naming Script
Views:
6,923
Posted By
zerjz3
Pet Naming Script
Would anyone happen to have a pet renaming script they could share? Looking for a way to let players rename their summoned pets.
Forum:
Spell Support
02-16-2016, 02:41 PM
Replies:
2
Spells that have an endurance cost do not get scribed with quest::scribespells
Views:
4,293
Posted By
zerjz3
Thank you so much, Kingly. Turns out it wasn't a...
Thank you so much, Kingly. Turns out it wasn't a bug at all like I thought. I've got it changed in my source now to work like I want it to :)
Forum:
Spell Support
02-16-2016, 02:13 PM
Replies:
2
Spells that have an endurance cost do not get scribed with quest::scribespells
Views:
4,293
Posted By
zerjz3
Spells that have an endurance cost do not get scribed with quest::scribespells
I have thoroughly tested this. If a spell has a value set for Endurance Cost, it will not be scribed via the quest::scribespells function.
Seems like an unintentional bug to me, would be nice to...
Showing results 1 to 25 of 269
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