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Forum: Development::Tools 04-24-2014, 10:04 PM
Replies: 22
Views: 23,641
Posted By Dunge0nMastr
Very awesome!

Very awesome!
Forum: Quests::Q&A 04-09-2014, 12:09 AM
Replies: 7
Views: 2,958
Posted By Dunge0nMastr
I dont personally use lua too much - but you can...

I dont personally use lua too much - but you can check this reference here:

https://github.com/EQEmu/Server/wiki/Lua-API

If you dig around the new wiki should find alot of good stuff - not...
Forum: Quests::Q&A 04-08-2014, 08:22 PM
Replies: 7
Views: 2,958
Posted By Dunge0nMastr
you could just do quest::level(50); as opposed to...

you could just do quest::level(50); as opposed to trying to give an EXP value
Forum: Support::General Support 04-06-2014, 07:37 PM
Replies: 5
Views: 3,003
Posted By Dunge0nMastr
Pretty sure that EQEmu doesn't support the...

Pretty sure that EQEmu doesn't support the Trilogy edition. I think the oldest client you can use now is titanium.
Forum: Quests::Q&A 04-03-2014, 04:27 PM
Replies: 11
Views: 3,174
Posted By Dunge0nMastr
Check where you have your else statement. At the...

Check where you have your else statement. At the moment its only set to return items when a level 65 screws up the handin, id move the else statement outside of the level check and see how that...
Forum: Quests::Q&A 04-03-2014, 03:59 PM
Replies: 11
Views: 3,174
Posted By Dunge0nMastr
sub EVENT_SAY{ my $saylink1 =...

sub EVENT_SAY{

my $saylink1 = quest::saylink("Experienced");

if ($text =~/Hail/i){
$client->Message(315, "Greetings $class, I have been waiting for someone [$saylink1] such as yourself");
}...
Forum: Quests::Q&A 04-03-2014, 03:14 PM
Replies: 11
Views: 3,174
Posted By Dunge0nMastr
try if ($ulevel == 65) {

try if ($ulevel == 65) {
Forum: General::Server Discussion 04-02-2014, 09:18 AM
Replies: 86
Views: 30,921
Posted By Dunge0nMastr
We currently support Titanium through UF. Though...

We currently support Titanium through UF. Though we are phasing out Titanium support soon (only ~5% of our players use it.)
Forum: Quests::Q&A 03-18-2014, 01:28 PM
Replies: 7
Views: 3,251
Posted By Dunge0nMastr
theres a few options for this. Lets say you want...

theres a few options for this. Lets say you want it every 25%, you could do:
on the boss:

sub EVENT_HP {
if ($hpevent == 75) {
quest::signalwith(xxxxx,#,0); #xxxx = Add NPC ID, # = signal...
Forum: Support::General Support 03-13-2014, 04:18 PM
Replies: 12
Views: 9,030
Posted By Dunge0nMastr
THe spell descriptions are handled within the...

THe spell descriptions are handled within the dbstr_us.txt file in the clients folder. Each spell has a "Desc Number" (thats what its labeled as in PEQ editor, id have to take a peak at the db to...
Forum: Support::Windows Servers 03-09-2014, 11:43 AM
Replies: 15
Views: 4,748
Posted By Dunge0nMastr
Its just a preference for the old zone compared...

Its just a preference for the old zone compared to the new one. We decided we wanted to keep our classic zones relatively classic as opposed to the revamps etc.
Forum: Support::Windows Servers 03-07-2014, 02:26 PM
Replies: 15
Views: 4,748
Posted By Dunge0nMastr
yes all those files are client side - installed...

yes all those files are client side - installed within your EQ Client folder.

The globalload is in the Everquest\Resources folder

and the others can be found in the root
Forum: Support::General Support 03-04-2014, 10:03 AM
Replies: 6
Views: 2,892
Posted By Dunge0nMastr
are the bags bigger than 10 slots? Im pretty...

are the bags bigger than 10 slots? Im pretty sure anything > 10 slot bags will crash out the clients.
Forum: Quests::Q&A 03-04-2014, 10:01 AM
Replies: 4
Views: 2,748
Posted By Dunge0nMastr
Currently you are closing your sub EVENT_HP out...

Currently you are closing your sub EVENT_HP out before the next hpevent.


sub EVENT_HP
{
quest::emote("quaffs a magical elixir.");
quest::shout("Now you will die!");
quest::npcsize(9);...
Forum: Support::General Support 02-04-2014, 01:07 PM
Replies: 5
Views: 3,419
Posted By Dunge0nMastr
You can check against this article on the wiki:...

You can check against this article on the wiki: http://www.eqemulator.net/wiki/wikka.php?wakka=ClientVersions

for the different versions that are supported.


Being the most recent version...
Forum: Support::General Support 01-31-2014, 07:57 PM
Replies: 3
Views: 2,547
Posted By Dunge0nMastr
woot i got it right :P Np!

woot i got it right :P

Np!
Forum: Support::General Support 01-31-2014, 05:45 PM
Replies: 3
Views: 2,547
Posted By Dunge0nMastr
I believe 5 is the default before you edit...

I believe 5 is the default before you edit anything. You can change how many zone servers you have by editing the launcher table in your db (i believe its the launcher one, not really in a spot...
Forum: Spell Support 01-26-2014, 02:31 AM
Replies: 4
Views: 4,170
Posted By Dunge0nMastr
Thanks for both! Will save us a ton of time lol.

Thanks for both! Will save us a ton of time lol.
Forum: General::Server Discussion 01-24-2014, 02:10 PM
Replies: 86
Views: 30,921
Posted By Dunge0nMastr
There are a number of guides written on our...

There are a number of guides written on our forums at www.kpemu.com, if its not listed for your class/race combo, you can simply look them up on allakhazam, unless generally noted on the forums they...
Forum: EQEmu Operations Center 01-23-2014, 05:44 PM
Replies: 6
Views: 3,782
Posted By Dunge0nMastr
maybe the power outage reset your IP address?

maybe the power outage reset your IP address?
Forum: Quests::Q&A 01-23-2014, 04:25 PM
Replies: 15
Views: 6,185
Posted By Dunge0nMastr
yeah im looking at that now and I htink you may...

yeah im looking at that now and I htink you may be right, have you tried adding the Numbers instead of the Letters?

Like i said our DB is old and hasnt been updated in about 18months (too custom...
Forum: Quests::Q&A 01-23-2014, 03:49 PM
Replies: 15
Views: 6,185
Posted By Dunge0nMastr
I just noticed that the code was updated - Looks...

I just noticed that the code was updated - Looks like table takes that into account (or db is old :P)
Forum: Quests::Q&A 01-23-2014, 03:45 PM
Replies: 15
Views: 6,185
Posted By Dunge0nMastr
quest::modifynpcstat("special_attacks","SERFTrMCNI...

quest::modifynpcstat("special_attacks","SERFTrMCNIL"); #example of course

using the table: http://www.eqemulator.net/wiki/wikka.php?wakka=NPCSpecialAttacks

Generally works - u can use the A/B...
Forum: General::Server Discussion 01-17-2014, 02:19 PM
Replies: 86
Views: 30,921
Posted By Dunge0nMastr
In celebration of us being promoted to Green...

In celebration of us being promoted to Green Status (Thanks again EQEmu Dev team!) We will be having a 3 day EXP bonus in place starting today and going through Monday.

Alot of things have...
Forum: General::Server Discussion 12-18-2013, 03:55 PM
Replies: 6
Views: 3,118
Posted By Dunge0nMastr
The content unlocking isn't planned to stop but...

The content unlocking isn't planned to stop but as far as "classic" everquest experience goes, its up through Planes of Power. After PoP is when our custom content begins.
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