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Forum: Development::Tools 12-09-2014, 08:04 PM
Replies: 59
Views: 94,502
Posted By Zaela_S
Yeah, sorry about that. I'm not sure what exactly...

Yeah, sorry about that. I'm not sure what exactly I broke. I've been meaning to get a replacement for this tool out (I can do a bit better GUI-wise now) but I've been pretty busy with school......
Forum: Development::Tools 07-14-2014, 04:13 PM
Replies: 59
Views: 94,502
Posted By Zaela_S
Added a barebones model viewer. Viewer >...

Added a barebones model viewer.

Viewer > Start Viewer will launch an independent model viewer window. It will automatically update to display your current selection. The display can also be...
Forum: Development::Tools 06-11-2014, 10:10 PM
Replies: 59
Views: 94,502
Posted By Zaela_S
If you added particles to it12345 they would show...

If you added particles to it12345 they would show up for it12345. Particles are associated with the model ID.

You can export an existing model and re-import it under a new ID if you want multiple...
Forum: Development::Tools 06-08-2014, 07:11 AM
Replies: 59
Views: 94,502
Posted By Zaela_S
The cross-section of N64 ROM disassembly...

The cross-section of N64 ROM disassembly enthusiasts and EQEmu developers is probably pretty small ;p

Though for whatever reason that made me think that it would be neat to have a script hooked up...
Forum: Development::Tools 06-07-2014, 06:11 AM
Replies: 59
Views: 94,502
Posted By Zaela_S
One more, looks a lot nicer with smaller, more...

One more, looks a lot nicer with smaller, more numerous particles...

http://i.imgur.com/Rf4xFsc.png http://i.imgur.com/aOOaQHt.png
Forum: Development::Tools 06-05-2014, 03:48 AM
Replies: 59
Views: 94,502
Posted By Zaela_S
Regardless! Overly long reply: ...

Regardless!



Overly long reply:

I'm not sure what the state of custom zone-making is at this point. If it's the kind of thing where you have to cannibalize an existing zone model to get a...
Forum: Development::Tools 06-04-2014, 05:02 AM
Replies: 59
Views: 94,502
Posted By Zaela_S
Beep boop lazy particles. ...

Beep boop lazy particles.

http://i.imgur.com/dCOaFWx.png http://i.imgur.com/qFIIuIC.png

http://i.imgur.com/hQL7ZJs.png http://i.imgur.com/lSkH1Mx.png

Yup. I think I'm done with this. Not...
Forum: Development::Tools 06-03-2014, 04:17 AM
Replies: 59
Views: 94,502
Posted By Zaela_S
Well, that just turned out to be a disagreement...

Well, that just turned out to be a disagreement between the baker and the exporter about which way to split a quad. Making it explicit fixed it:

http://i.imgur.com/64eXG7b.png...
Forum: Development::Tools 06-02-2014, 06:51 AM
Replies: 59
Views: 94,502
Posted By Zaela_S
Figured I might as well complete the set......

Figured I might as well complete the set... although the sword should probably be thicker.

http://i.imgur.com/aGE1r9Q.png http://i.imgur.com/kOOAaBe.png http://i.imgur.com/Hrmcp84.png

Learned...
Forum: Development::Tools 05-31-2014, 07:39 PM
Replies: 59
Views: 94,502
Posted By Zaela_S
Having thought about it a bit more, I want to...

Having thought about it a bit more, I want to point out that this is pretty silly.

Wanting zone lines to look like they connect together is about the most minor concern a player or developer could...
Forum: Development::Tools 05-31-2014, 06:26 PM
Replies: 59
Views: 94,502
Posted By Zaela_S
Yeah, I understood the concept. And as I said,...

Yeah, I understood the concept. And as I said, writing the program would be the easy part. I just think it would tend to produce ugly, homogenized results. I'm not sure how interested anyone else...
Forum: Development::Tools 05-31-2014, 02:20 AM
Replies: 59
Views: 94,502
Posted By Zaela_S
I don't have much experience with zone textures,...

I don't have much experience with zone textures, but that seems like it would be pretty tedious to work with. It's not like you can just swap one zone's textures over another's and expect to get...
Forum: Development::Tools 05-30-2014, 05:27 PM
Replies: 59
Views: 94,502
Posted By Zaela_S
Mmh. Maybe I should just keep trying to make...

Mmh. Maybe I should just keep trying to make models myself and put up a custom .eqg full of my work for any custom servers that want to use 'em... Probably a lot easier than trying to make another...
Forum: Development::Tools 05-30-2014, 04:40 AM
Replies: 59
Views: 94,502
Posted By Zaela_S
I put up a new minor version at the download...

I put up a new minor version at the download link.

Now that I know my way around a bit better, this tool now also supports importing from .obj (Wavefront) format. It's somewhat more complicated to...
Forum: Development::Tools 05-29-2014, 04:01 PM
Replies: 59
Views: 94,502
Posted By Zaela_S
Hadn't heard of it. I'm not in the US either...

Hadn't heard of it. I'm not in the US either though.

Interesting that they say they expect specular maps on the site, though. I can't seem to find any specular maps (or the exact name of the...
Forum: Development::Tools 05-29-2014, 04:16 AM
Replies: 59
Views: 94,502
Posted By Zaela_S
I lied. http://i.imgur.com/gQHUG88.png...

I lied.

http://i.imgur.com/gQHUG88.png http://i.imgur.com/m969AYk.png

Crappy flat texture and I put the attachment point too low (seems to match up with the top of the hand rather than the...
Forum: Development::Tools 05-24-2014, 03:55 AM
Replies: 59
Views: 94,502
Posted By Zaela_S
And now you know why they went with it:...

And now you know why they went with it: distinctive while using very few triangles ;p

One model's worth of experience helps a bit:

http://i.imgur.com/tOflGZJ.png http://i.imgur.com/hEok44m.png...
Forum: Development::Tools 05-22-2014, 10:06 PM
Replies: 59
Views: 94,502
Posted By Zaela_S
Cliche as hell example of the kind of thing an...

Cliche as hell example of the kind of thing an uncreative total newb (me -- my first model more complicated than an auto-generated cylinder) can slap together in a couple hours (most of it grappling...
Forum: Development::Tools 05-19-2014, 11:00 PM
Replies: 59
Views: 94,502
Posted By Zaela_S
Ah, I forgot about properties when I changed how...

Ah, I forgot about properties when I changed how some things were arranged.

Re-download, should be fixed.
Forum: Development::Tools 05-16-2014, 03:10 PM
Replies: 59
Views: 94,502
Posted By Zaela_S
http://i.imgur.com/PKFHC7O.png Work on...

http://i.imgur.com/PKFHC7O.png

Work on particles begins...
Forum: Development::Tools 05-12-2014, 11:11 PM
Replies: 59
Views: 94,502
Posted By Zaela_S
Mostly Lua, with some C++ to handle low level...

Mostly Lua, with some C++ to handle low level stuff like reading and writing the binary files. I use a non-mainstream GUI library called IUP (http://www.tecgraf.puc-rio.br/iup/). It's made by the...
Forum: Development::Tools 05-12-2014, 09:52 AM
Replies: 59
Views: 94,502
Posted By Zaela_S
Few points I forgot to make: * Weapon...

Few points I forgot to make:

* Weapon attachment points (where they go in your hand) are assumed to be at 0,0,0 on the model.
* Be mindful of units. Models use the same units as /loc -- the tube...
Forum: Development::Tools 05-12-2014, 09:04 AM
Replies: 59
Views: 94,502
Posted By Zaela_S
Exporting EQG Weapon Model Importer can also...

Exporting

EQG Weapon Model Importer can also export existing weapon model data to the .ply format. This may be useful if you want to use an existing model as the basis for a new one, or just to...
Forum: Development::Tools 05-12-2014, 09:03 AM
Replies: 59
Views: 94,502
Posted By Zaela_S
6. A material will also be made for us, named...

6. A material will also be made for us, named "Custom" (the name doesn't matter). When we select that, we will be able to edit this material's opacity setting(?) (currently a string with an unknown...
Forum: Development::Tools 05-12-2014, 09:02 AM
Replies: 59
Views: 94,502
Posted By Zaela_S
EQG Weapon Model Importer v0.1

A tool for importing (and exporting) weapon models into .eqg files, using any ID numbers you like.

Link (www.shardsofdalaya.com/EQG Weapon Model Importer.7z)

Forewarning 1: Currently, this tool...
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