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Forum: Support::General Support 02-24-2009, 03:07 PM
Replies: 6
Views: 3,071
Posted By spider661
ok i got this mostly working but having some...

ok i got this mostly working but having some probs with body's still laying around that peeps can loot and get the gear off of.. so scene you guys are so busy with other things understandable i...
Forum: General::Server Discussion 02-21-2009, 09:56 PM
Replies: 9
Views: 3,350
Posted By spider661
if there was a guy with a fabled wep they should...

if there was a guy with a fabled wep they should not have it like stated befor the serve ris by no means done.. and yes that means fables are there some of them.. we are working on removing them but...
Forum: General::Server Discussion 02-21-2009, 06:43 PM
Replies: 9
Views: 3,350
Posted By spider661
ok first off soa progression is in early BETA i...

ok first off soa progression is in early BETA i personally think it should not be public yet.. this server is not done there are not all the drops that should and should not be there yet.. you cant...
Forum: Support::General Support 02-18-2009, 09:24 PM
Replies: 6
Views: 3,071
Posted By spider661
cavedude im not understanding what your saying i...

cavedude im not understanding what your saying i see the bodys i loot them the loot is on both of them so i dont get y you say it will not dupe the gear grated its not a dupe but its still 2 sets of...
Forum: Support::General Support 02-18-2009, 09:14 PM
Replies: 6
Views: 3,071
Posted By spider661
i would be surprised if no one was working on...

i would be surprised if no one was working on this already im actually surprised its not working already to tell you the truth what im doing s trying to get corpse summoners to work. just going about...
Forum: Support::General Support 02-18-2009, 08:32 PM
Replies: 6
Views: 3,071
Posted By spider661
can this not be done? i have been looking at this...

can this not be done? i have been looking at this code all day and i cant think of a way to do it.. there has got to be somethign a timer that checks a global or something? there has got to be a way...
Forum: Support::General Support 02-18-2009, 06:06 AM
Replies: 6
Views: 3,071
Posted By spider661
help with code

im trying to get corpse summoning to work so im messing with SummonBurriedPlayerCorpse quest command i changed it to not read if there IsBurried (not changed here) but anyways it works great but the...
Forum: Support::General Support 02-17-2009, 11:54 PM
Replies: 1
Views: 2,138
Posted By spider661
traindisc

i got a player that accidentally #traindics 755 and that gave him all his disc up to lvl 70 removed his 75 dics and gave him all the dics of all the classes that where level 255 is there a way to...
Forum: Development::GeorgeS's Tools 02-08-2009, 03:34 PM
Replies: 443
Views: 162,997
Posted By spider661
sure ...

sure
http://code.google.com/p/projecteqemu/source/browse/trunk/EQEmuServer/utils/sql/svn/292_augslots.sql?spec=svn292&r=292
Forum: Development::GeorgeS's Tools 02-07-2009, 12:12 AM
Replies: 443
Views: 162,997
Posted By spider661
i noticed in 292 they changed the aug slots in...

i noticed in 292 they changed the aug slots in the item field name is this going to affect the editor im guessing it will are you planing on doing an update.. or is the source code up to date so i...
Forum: Support::General Support 02-01-2009, 08:03 AM
Replies: 2
Views: 2,350
Posted By spider661
because of the way im getting the caster i cant...

because of the way im getting the caster i cant use quest.. the client is not the one firing the event but rather a timer on the npc.. i think i may have found a solution though. i just went into the...
Forum: Support::General Support 02-01-2009, 04:39 AM
Replies: 2
Views: 2,350
Posted By spider661
fizzles BAAA

how do i make a spell that will never fizzle?

i made a new spell based on ring of surefall i have tryed everything made it instant cast looked at disciplines that cant fizzle far as i know and...
Forum: Support::General Support 01-22-2009, 09:33 PM
Replies: 9
Views: 2,852
Posted By spider661
ok this seems to be working so if anyone is...

ok this seems to be working so if anyone is interested..

i changed this in aggro.cpp


//cannot hurt untargetable mobs
bodyType bt = target->GetBodyType();
if(bt == BT_NoTarget || bt ==...
Forum: Support::General Support 01-22-2009, 09:13 PM
Replies: 9
Views: 2,852
Posted By spider661
ok i got it in case anyone is wondering ill post...

ok i got it in case anyone is wondering ill post the code changes once i get it all tested make sure. but so far so good.
Forum: Support::General Support 01-22-2009, 06:15 PM
Replies: 9
Views: 2,852
Posted By spider661
well all that did was break my spell casting :(

well all that did was break my spell casting :(
Forum: Support::General Support 01-22-2009, 04:59 PM
Replies: 9
Views: 2,852
Posted By spider661
i added this to aggro.ccp in the bool...

i added this to aggro.ccp
in the bool Mob::IsAttackAllowed(Mob *target) function

//////////////////////ADDED//////////////////////
if(bt == BT_Noattack && target->IsClient())
return(false);...
Forum: Support::General Support 01-22-2009, 03:56 PM
Replies: 9
Views: 2,852
Posted By spider661
could i do in aggro.cpp somewhere to say...

could i do in aggro.cpp somewhere to say if(mob->GetName() == "general_eleus") and target is player then wipe hatelsit?
Forum: Support::General Support 01-22-2009, 03:52 PM
Replies: 9
Views: 2,852
Posted By spider661
ya that makes scene to me.. just checking the...

ya that makes scene to me.. just checking the faction do i have to check for the faction id or just if there > indiff.?

i was thinking the same thing kinda but i was not sure where to put the...
Forum: Support::General Support 01-22-2009, 01:52 PM
Replies: 9
Views: 2,852
Posted By spider661
***bump***

***bump***
Forum: Support::General Support 01-20-2009, 06:00 AM
Replies: 9
Views: 2,852
Posted By spider661
npc no hate player

i set up factions i got 2 factions of npcs fighting each other 1 npc helping player 1 fighting the player (and npc) but if the player uses an AE taunt or anything that hits the npc that likes them...
Forum: Support::General Support 01-18-2009, 06:02 AM
Replies: 4
Views: 3,829
Posted By spider661
thats got to be it.. mine is commented the other...

thats got to be it.. mine is commented the other way around


#define NEW_LoadSPDat
//#define DB_LoadSPDat //load from DB vs spells_us.txt. for now, we're piggybacking NEW_LoadSPDat, so it will...
Forum: Support::General Support 01-18-2009, 04:15 AM
Replies: 4
Views: 3,829
Posted By spider661
spell file db?

i have updated my server awhile back to use the spell file from the db rather then the spell_us.txt so i am running alone and then i change a spell and WTF it never changed even after reset.. so i...
Forum: Quests::Q&A 01-15-2009, 02:07 AM
Replies: 14
Views: 3,384
Posted By spider661
ya i already tryed them i cant get them though a...

ya i already tryed them i cant get them though a client object like that but jsut tested making the player cast a spell does work so im just going to make a custom port spell instant cast and then...
Forum: Quests::Q&A 01-15-2009, 01:29 AM
Replies: 14
Views: 3,384
Posted By spider661
sad day even if ($text =~/port/i) { ...

sad day even

if ($text =~/port/i)
{
$client->GetGroup()->TeleportGroup($mob,3,-4.8,8.4,0.9);
}


does nothing
Forum: Quests::Q&A 01-15-2009, 01:25 AM
Replies: 14
Views: 3,384
Posted By spider661
if ($text =~/port/i) { ...

if ($text =~/port/i)
{
$client->MovePC(3,-4.8,8.4,0.9);
}

does nothing that really sucks
Showing results 1 to 25 of 260

 
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