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Posts Made By:
saveus
Forum:
OpenZone:: Q&A
08-28-2005, 05:23 AM
Replies:
2
Any guides or tutorials for creating a ground mesh in 3dsMax?
Views:
3,287
Posted By
saveus
the "import 3ds as ground mesh" dont work well. ...
the "import 3ds as ground mesh" dont work well.
when i tried to use it , had the same problem , had a flat square
for make ground with greyscale bmp ; you can directly in oz.
a) make a bmp...
Forum:
OpenZone:: Q&A
07-20-2005, 08:25 AM
Replies:
25
Custom items, here they come~
Views:
10,499
Posted By
saveus
mmm holiday time , nobody on forum :( come...
mmm holiday time , nobody on forum :(
come back in september :D :D :D
Forum:
OpenZone:: Q&A
07-19-2005, 12:46 AM
Replies:
3
requirements
Views:
3,475
Posted By
saveus
for make a zone you need : a) a 3d modeler...
for make a zone you need :
a) a 3d modeler
(freeware :gmax ; blender)
b) a picture editor
(freeware :gimp)
c) a picture explorer : (if you have 10000 texture file;-)
(irfanview )
Forum:
OpenZone:: Q&A
07-18-2005, 07:33 AM
Replies:
3
IMporting from 3DS question!!
Views:
3,427
Posted By
saveus
i send you in pm my email could you send ...
i send you in pm my email
could you send
the objet and the texture by mail ?
Forum:
OpenZone:: Q&A
07-17-2005, 12:19 PM
Replies:
3
IMporting from 3DS question!!
Views:
3,427
Posted By
saveus
whaoo someome on oz forum he is not dead ;-) ...
whaoo someome on oz forum he is not dead ;-)
about texture
i supose you dont use 2XN textures :
http://www.eqemulator.net/forums/showthread.php?t=18259
about objet you have to way :
...
Forum:
OpenZone:: Q&A
07-02-2005, 01:54 PM
Replies:
0
about light
Views:
2,804
Posted By
saveus
about light
have some question about light
-can we change the intencity of a light ?
-it is possible to add a default ambiant light ?
-and the last :
i swap my zone in indoor and put 40 light inside and...
Forum:
OpenZone::Tutorials
07-01-2005, 10:54 PM
Replies:
4
make a fire camp
Views:
10,940
Posted By
saveus
make a fire camp
this post explain how make a fire camp.
http://supervision2.filnet.fr/froggy/ftp/images/tutofeu/tutofeu.htm
Forum:
OpenZone:: Q&A
06-14-2005, 07:55 AM
Replies:
3
about sound bank
Views:
3,409
Posted By
saveus
after long hours on google if someone else...
after long hours on google
if someone else are interrested
for find a music for zone
http://opsound.org
(ps some mp3 are very stange :-)
for sound effect its very very poor ...
Forum:
OpenZone:: Q&A
06-13-2005, 05:32 AM
Replies:
3
about sound bank
Views:
3,409
Posted By
saveus
about sound bank
i try to make my pfs sound file for my zone but my problem is i; have no wav file on my pc ;-)
in google all sound bank site i had found are very common :laugh , phore ring , car sound ,...
Forum:
OpenZone:: Q&A
06-08-2005, 11:44 AM
Replies:
3
I made a zone, I played that zone, with problems
Views:
2,818
Posted By
saveus
http://www.eqemulator.net/forums/showthread.php?t=...
http://www.eqemulator.net/forums/showthread.php?t=18067&highlight=%22change+location%22+%22safe+point%22
Forum:
OpenZone:: Q&A
06-08-2005, 07:10 AM
Replies:
1
Dungeon Builder 1.8
Views:
2,808
Posted By
saveus
great tks ;-)
great tks ;-)
Forum:
OpenZone::Bug Reporting
06-08-2005, 05:25 AM
Replies:
0
db ceiling bug
Views:
9,019
Posted By
saveus
db ceiling bug
hi , i have a bug with ceiling room after moving edge of room
http://supervision2.filnet.fr/froggy/ftp/images/pb009.png
i with with 1.7 but i seen it too in 1.5 too , i have not it all...
Forum:
OpenZone:: Q&A
06-07-2005, 04:41 PM
Replies:
1
Dungeon Builder 1.7
Views:
2,773
Posted By
saveus
another ask if is possible for day when you do ...
another ask if is possible for day when you do the version 1.8 , in the popup for chose texture ( (in overview mode ) to see the mame of the texture in the bottom of popup , because in some ...
Forum:
OpenZone:: Q&A
06-07-2005, 02:37 AM
Replies:
5
some fonctions needed
Views:
3,118
Posted By
saveus
i just tested new db its very cool ;-) but i...
i just tested new db its very cool ;-)
but i found somethink. before in 1.5 ,when you change a texture in view mode , you see directly the new texture , now for see it you must close view an open...
Forum:
OpenZone:: Q&A
06-06-2005, 04:27 AM
Replies:
6
bug report
Views:
3,593
Posted By
saveus
additionnal information if i make 10 random ...
additionnal information
if i make 10 random rotate and after if i put 0 in x axis and 0 in Y axis
i obtain that
http://supervision2.filnet.fr/froggy/ftp/images/pb008.png
strange the...
Forum:
OpenZone:: Q&A
06-06-2005, 04:03 AM
Replies:
6
bug report
Views:
3,593
Posted By
saveus
i put my complete oz env here : ...
i put my complete oz env here :
http://supervision2.filnet.fr/froggy/ftp/obj/openzone.zip
if can help
bug is not all time , here have 1/2 time
for information i have a crash near 1 month...
Forum:
OpenZone:: Q&A
06-06-2005, 02:48 AM
Replies:
5
some fonctions needed
Views:
3,118
Posted By
saveus
oops i just change the link
oops i just change the link
Forum:
OpenZone:: Q&A
06-06-2005, 01:41 AM
Replies:
5
some fonctions needed
Views:
3,118
Posted By
saveus
some fonctions needed
- custom keybord.
it is possible to add in ini file the key binding ?
is using a french keyboard and for sample for type number without numeric key ,or when you want delete the 15 number after...
Forum:
OpenZone:: Q&A
06-06-2005, 12:42 AM
Replies:
6
bug report
Views:
3,593
Posted By
saveus
bug report
since 3 month h have big pb with " split with ground mesh" fontions ; i found a bug who can perhups explain that .
import a basic item like a cube...
Forum:
OpenZone:: Q&A
06-03-2005, 03:48 PM
Replies:
2
about ground editor
Views:
3,349
Posted By
saveus
about ground editor
is it possible to put a texture by elvation in ground have a little problem
with square see this exemple
http://supervision2.filnet.fr/froggy/ftp/images/pb004.png
the red line is elevation...
Forum:
OpenZone:: Q&A
04-14-2005, 11:40 AM
Replies:
5
about script language
Views:
3,624
Posted By
saveus
about script language
hi it's me and my questions again ;-)
i read the doc about script language but only have sample for make item.
it is possible with script language to make some "macro" ?
like a script...
Forum:
OpenZone:: Q&A
04-01-2005, 08:19 AM
Replies:
4
about texture.
Views:
3,923
Posted By
saveus
i dident know texture must be a 2 power :)
i dident know texture must be a 2 power :)
Forum:
OpenZone:: Q&A
04-01-2005, 06:49 AM
Replies:
4
about texture.
Views:
3,923
Posted By
saveus
about texture.
when i use some of my texture, dont see it in oz .
i have found it s because they are too big .
what is the max texture size that oz can use ?
Forum:
OpenZone:: Q&A
03-31-2005, 01:56 PM
Replies:
13
problem with import 3DS as a ground mechs
Views:
4,186
Posted By
saveus
ok have the same pb;-) i put files here...
ok have the same pb;-)
i put files here (http://supervision2.filnet.fr/froggy/nektropos.zip) .
it s the dongeon who link 2 crateria
Forum:
OpenZone:: Q&A
03-31-2005, 06:54 AM
Replies:
13
problem with import 3DS as a ground mechs
Views:
4,186
Posted By
saveus
ooops i just to see i forgot to reply to this...
ooops
i just to see i forgot to reply to this post sorry.
i had lost file when i had try the new version of oz.
when i rebuild my dongeon i put the entrance corridor in the same direction on...
Showing results 1 to 25 of 30
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