Go Back   EQEmulator Home > EQEmulator Forums > Search Forums

Showing results 1 to 25 of 30
Search took 0.00 seconds.
Search: Posts Made By: saveus
Forum: OpenZone:: Q&A 08-28-2005, 05:23 AM
Replies: 2
Views: 3,287
Posted By saveus
the "import 3ds as ground mesh" dont work well. ...

the "import 3ds as ground mesh" dont work well.
when i tried to use it , had the same problem , had a flat square

for make ground with greyscale bmp ; you can directly in oz.

a) make a bmp...
Forum: OpenZone:: Q&A 07-20-2005, 08:25 AM
Replies: 25
Views: 10,499
Posted By saveus
mmm holiday time , nobody on forum :( come...

mmm holiday time , nobody on forum :(
come back in september :D :D :D
Forum: OpenZone:: Q&A 07-19-2005, 12:46 AM
Replies: 3
Views: 3,475
Posted By saveus
for make a zone you need : a) a 3d modeler...

for make a zone you need :

a) a 3d modeler
(freeware :gmax ; blender)

b) a picture editor
(freeware :gimp)

c) a picture explorer : (if you have 10000 texture file;-)
(irfanview )
Forum: OpenZone:: Q&A 07-18-2005, 07:33 AM
Replies: 3
Views: 3,427
Posted By saveus
i send you in pm my email could you send ...

i send you in pm my email
could you send
the objet and the texture by mail ?
Forum: OpenZone:: Q&A 07-17-2005, 12:19 PM
Replies: 3
Views: 3,427
Posted By saveus
whaoo someome on oz forum he is not dead ;-) ...

whaoo someome on oz forum he is not dead ;-)

about texture
i supose you dont use 2XN textures :
http://www.eqemulator.net/forums/showthread.php?t=18259

about objet you have to way :
...
Forum: OpenZone:: Q&A 07-02-2005, 01:54 PM
Replies: 0
Views: 2,804
Posted By saveus
about light

have some question about light
-can we change the intencity of a light ?
-it is possible to add a default ambiant light ?
-and the last :
i swap my zone in indoor and put 40 light inside and...
Forum: OpenZone::Tutorials 07-01-2005, 10:54 PM
Replies: 4
Views: 10,940
Posted By saveus
make a fire camp

this post explain how make a fire camp.

http://supervision2.filnet.fr/froggy/ftp/images/tutofeu/tutofeu.htm
Forum: OpenZone:: Q&A 06-14-2005, 07:55 AM
Replies: 3
Views: 3,409
Posted By saveus
after long hours on google if someone else...

after long hours on google

if someone else are interrested

for find a music for zone
http://opsound.org
(ps some mp3 are very stange :-)

for sound effect its very very poor ...
Forum: OpenZone:: Q&A 06-13-2005, 05:32 AM
Replies: 3
Views: 3,409
Posted By saveus
about sound bank

i try to make my pfs sound file for my zone but my problem is i; have no wav file on my pc ;-)

in google all sound bank site i had found are very common :laugh , phore ring , car sound ,...
Forum: OpenZone:: Q&A 06-08-2005, 11:44 AM
Replies: 3
Views: 2,818
Posted By saveus
http://www.eqemulator.net/forums/showthread.php?t=...

http://www.eqemulator.net/forums/showthread.php?t=18067&highlight=%22change+location%22+%22safe+point%22
Forum: OpenZone:: Q&A 06-08-2005, 07:10 AM
Replies: 1
Views: 2,808
Posted By saveus
great tks ;-)

great tks ;-)
Forum: OpenZone::Bug Reporting 06-08-2005, 05:25 AM
Replies: 0
Views: 9,019
Posted By saveus
db ceiling bug

hi , i have a bug with ceiling room after moving edge of room

http://supervision2.filnet.fr/froggy/ftp/images/pb009.png

i with with 1.7 but i seen it too in 1.5 too , i have not it all...
Forum: OpenZone:: Q&A 06-07-2005, 04:41 PM
Replies: 1
Views: 2,773
Posted By saveus
another ask if is possible for day when you do ...

another ask if is possible for day when you do the version 1.8 , in the popup for chose texture ( (in overview mode ) to see the mame of the texture in the bottom of popup , because in some ...
Forum: OpenZone:: Q&A 06-07-2005, 02:37 AM
Replies: 5
Views: 3,118
Posted By saveus
i just tested new db its very cool ;-) but i...

i just tested new db its very cool ;-)
but i found somethink. before in 1.5 ,when you change a texture in view mode , you see directly the new texture , now for see it you must close view an open...
Forum: OpenZone:: Q&A 06-06-2005, 04:27 AM
Replies: 6
Views: 3,593
Posted By saveus
additionnal information if i make 10 random ...

additionnal information

if i make 10 random rotate and after if i put 0 in x axis and 0 in Y axis

i obtain that

http://supervision2.filnet.fr/froggy/ftp/images/pb008.png

strange the...
Forum: OpenZone:: Q&A 06-06-2005, 04:03 AM
Replies: 6
Views: 3,593
Posted By saveus
i put my complete oz env here : ...

i put my complete oz env here :
http://supervision2.filnet.fr/froggy/ftp/obj/openzone.zip
if can help

bug is not all time , here have 1/2 time

for information i have a crash near 1 month...
Forum: OpenZone:: Q&A 06-06-2005, 02:48 AM
Replies: 5
Views: 3,118
Posted By saveus
oops i just change the link

oops i just change the link
Forum: OpenZone:: Q&A 06-06-2005, 01:41 AM
Replies: 5
Views: 3,118
Posted By saveus
some fonctions needed

- custom keybord.
it is possible to add in ini file the key binding ?
is using a french keyboard and for sample for type number without numeric key ,or when you want delete the 15 number after...
Forum: OpenZone:: Q&A 06-06-2005, 12:42 AM
Replies: 6
Views: 3,593
Posted By saveus
bug report

since 3 month h have big pb with " split with ground mesh" fontions ; i found a bug who can perhups explain that .

import a basic item like a cube...
Forum: OpenZone:: Q&A 06-03-2005, 03:48 PM
Replies: 2
Views: 3,349
Posted By saveus
about ground editor

is it possible to put a texture by elvation in ground have a little problem
with square see this exemple
http://supervision2.filnet.fr/froggy/ftp/images/pb004.png

the red line is elevation...
Forum: OpenZone:: Q&A 04-14-2005, 11:40 AM
Replies: 5
Views: 3,624
Posted By saveus
about script language

hi it's me and my questions again ;-)

i read the doc about script language but only have sample for make item.

it is possible with script language to make some "macro" ?
like a script...
Forum: OpenZone:: Q&A 04-01-2005, 08:19 AM
Replies: 4
Views: 3,923
Posted By saveus
i dident know texture must be a 2 power :)

i dident know texture must be a 2 power :)
Forum: OpenZone:: Q&A 04-01-2005, 06:49 AM
Replies: 4
Views: 3,923
Posted By saveus
about texture.

when i use some of my texture, dont see it in oz .
i have found it s because they are too big .
what is the max texture size that oz can use ?
Forum: OpenZone:: Q&A 03-31-2005, 01:56 PM
Replies: 13
Views: 4,186
Posted By saveus
ok have the same pb;-) i put files here...

ok have the same pb;-)
i put files here (http://supervision2.filnet.fr/froggy/nektropos.zip) .

it s the dongeon who link 2 crateria
Forum: OpenZone:: Q&A 03-31-2005, 06:54 AM
Replies: 13
Views: 4,186
Posted By saveus
ooops i just to see i forgot to reply to this...

ooops
i just to see i forgot to reply to this post sorry.
i had lost file when i had try the new version of oz.

when i rebuild my dongeon i put the entrance corridor in the same direction on...
Showing results 1 to 25 of 30

 
Forum Jump
   

All times are GMT -4. The time now is 04:39 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3