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Forum: Support::General Support 12-01-2020, 10:15 PM
Replies: 1
Views: 3,204
Posted By Randymarsh9
Setting the rule Character:StatCap to 500 should...

Setting the rule Character:StatCap to 500 should set it to 500 for characters of all levels. If you want to make it 500 for only level 60 characters, then you'll need to modify GetMaxStat in...
Forum: Support::General Support 12-01-2020, 10:08 PM
Replies: 6
Views: 12,833
Posted By Randymarsh9
I'd go with the hidden augment approach. You can...

I'd go with the hidden augment approach. You can make the aug slot invisible, so to a user, it will appear like the item just has random stats added.
Forum: Quests::Q&A 05-05-2020, 05:41 PM
Replies: 2
Views: 6,295
Posted By Randymarsh9
Did you ever figure out what was going on with...

Did you ever figure out what was going on with this? I'm seeing the same issue.

It looks like it might have been a bug with NPCs with a 0 scale rate or under level 25.
I submitted a pull request...
Forum: Support::Linux Servers 01-30-2019, 02:29 PM
Replies: 12
Views: 5,809
Posted By Randymarsh9
I think people are just getting confused because...

I think people are just getting confused because we have RULE_INT(IntAggroThresold) where "INT" refers to integer and "Int" refers to intelligence.

Regardless, the problem is solved. For anyone...
Forum: Support::Linux Servers 01-29-2019, 10:33 PM
Replies: 12
Views: 5,809
Posted By Randymarsh9
In conclusion, the weird behavior I was noticing...

In conclusion, the weird behavior I was noticing was due to the rule "Aggro:IntAggroThreshold." Setting that to -1 makes monsters behave like I was expecting.
Forum: Support::Linux Servers 01-27-2019, 11:57 PM
Replies: 12
Views: 5,809
Posted By Randymarsh9
Grey Aggro

Is there a rule or variable that controls what level monsters will aggro? On my server, random grey monsters still attack my characters despite there being an over 30 level difference. For instance,...
Forum: Support::General Support 01-25-2019, 02:01 PM
Replies: 3
Views: 2,650
Posted By Randymarsh9
Check out this post. It should help. ...

Check out this post. It should help.

http://www.eqemulator.org/forums/showthread.php?t=22578

Also, you can just copy the values from the object table in the database for a container you want to...
Forum: Quests::Q&A 01-23-2019, 11:04 PM
Replies: 2
Views: 3,280
Posted By Randymarsh9
Great, that worked. Thanks!

Great, that worked. Thanks!
Forum: Quests::Q&A 01-22-2019, 11:38 PM
Replies: 2
Views: 3,280
Posted By Randymarsh9
Client CastSpell From EVENT_SPELL_EFFECT

I have a table that saves the spell id of certain buffs. When a user casts a particular spell, I want all of the buffs they have saved to be cast on their target (basically the buff master guy that...
Forum: Support::General Support 01-12-2019, 12:34 PM
Replies: 3
Views: 2,637
Posted By Randymarsh9
Go to your logsys_categories table in your...

Go to your logsys_categories table in your database. Find the messages you don't want to receive in game and set log to gm say to 0.
Forum: Quests::LUA 01-10-2019, 12:53 AM
Replies: 2
Views: 9,141
Posted By Randymarsh9
Changing it to '=' worked. Thanks! I...

Changing it to '=' worked. Thanks!

I submitted a pull request to fix the two broken quests I found.
Forum: Quests::LUA 01-10-2019, 12:20 AM
Replies: 2
Views: 9,141
Posted By Randymarsh9
Lua trade ins not working

On my server, I have noticed that all Lua quests that involve a trade do not work. item_lib.check_turn_in always seems to return true.

For instance, Guard Haldin in Butcherblock is supposed accept...
Forum: General::Server Discussion 01-08-2019, 11:27 PM
Replies: 56
Views: 26,869
Posted By Randymarsh9
I loved Eriviyn when you were running it. I'm...

I loved Eriviyn when you were running it. I'm happy to hear that you're in a good place now, and I look forward to seeing everything you come up with for your new server. Good luck!
Forum: Support::Windows Servers 01-04-2019, 01:03 AM
Replies: 14
Views: 5,668
Posted By Randymarsh9
I have it set to 6 right now, so I'd expect close...

I have it set to 6 right now, so I'd expect close to 100% per tick. I'm instead getting 4% though, so the default value. I've tried doing #reloadallrules and restarting my server after modifying...
Forum: Support::Windows Servers 01-04-2019, 12:30 AM
Replies: 14
Views: 5,668
Posted By Randymarsh9
I'm applying damage to my character, sitting, and...

I'm applying damage to my character, sitting, and seeing how much HP I regenerate per tick.
Forum: Support::Linux Servers 01-03-2019, 11:48 PM
Replies: 0
Views: 2,401
Posted By Randymarsh9
Best Places to Add mod function calls

I like the idea of having all of my custom combat calculations stored in the same place, so I have been modifying mod_functions.cpp. I've noticed though that a significant number of the functions in...
Forum: Support::Windows Servers 01-03-2019, 10:40 PM
Replies: 14
Views: 5,668
Posted By Randymarsh9
Did anyone get this working? I updated my source...

Did anyone get this working? I updated my source code last night, and I cannot modify the rest regen amounts. RestRegenEnabled and RestRegenTimeToActivate are working; however, RestRegenHP seems to...
Forum: Support::Linux Servers 12-19-2018, 09:39 PM
Replies: 4
Views: 3,669
Posted By Randymarsh9
There's nothing wrong. I just had to clean up my...

There's nothing wrong. I just had to clean up my source folder so I wouldn't keep getting confused by trying to use make in the wrong folder.
Forum: Support::Linux Servers 12-19-2018, 01:31 AM
Replies: 4
Views: 3,669
Posted By Randymarsh9
I figured it out. It was, of course, something...

I figured it out. It was, of course, something obvious and embarrassing.

I was just looking at the file updated year, not the month. It is December today, not February.

I was running "make" out...
Forum: Support::Linux Servers 12-18-2018, 11:22 PM
Replies: 4
Views: 3,669
Posted By Randymarsh9
Cannot apply database updates

I know this is probably a stupid question with an obvious answer, but I just cannot figure out how to get the setup script to actually apply database updates.

I'm coming back to a server that I...
Forum: General::General Discussion 08-15-2018, 05:54 PM
Replies: 13
Views: 5,327
Posted By Randymarsh9
It is pretty easily, actually. First of...

It is pretty easily, actually.

First of all, I'd recommend trying to edit it in EOC (on the homepage under resources). It gives a nice GUI that makes editing basically everything much easier.
...
Forum: Quests::Q&A 08-15-2018, 05:45 PM
Replies: 3
Views: 3,720
Posted By Randymarsh9
Welcome to the forums! First of all, when...

Welcome to the forums!

First of all, when posting code on here, try to wrap it in blocks. That will make it much easier to read.

Now, onto your code itself. The sub EVENT_SAY is going to...
Forum: Support::Linux Servers 12-25-2017, 08:35 PM
Replies: 5
Views: 4,272
Posted By Randymarsh9
That did the trick. It looks like 512 MB of RAM...

That did the trick. It looks like 512 MB of RAM is not enough. Everything is working now. Thanks!
Forum: Support::Linux Servers 12-25-2017, 02:33 PM
Replies: 5
Views: 4,272
Posted By Randymarsh9
I was able to fix the MySQL issue by using a...

I was able to fix the MySQL issue by using a simpler password. Before, I had a bunch of special characters, and I changed it to a pure alpha password. The scripts can now connect to the database.
...
Forum: Support::Linux Servers 12-24-2017, 05:04 PM
Replies: 5
Views: 4,272
Posted By Randymarsh9
Errors with setup script Ubuntu 16.04

I have been trying to setup a server on Ubuntu 16.04 using the setup script linked off of the homepage. I am using a clean install (through Digital Ocean) when I run the script. I am having two main...
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