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Forum: Support::Windows Servers 07-14-2009, 01:28 PM
Replies: 37
Views: 6,754
Posted By zergling
The fix I had was for titanium. I was just...

The fix I had was for titanium. I was just updating by the npc_entries id instead of the spell id. So both should work identically I think for a stock DB.

But if someone had modified their DB to...
Forum: Support::Windows Servers 07-07-2009, 12:38 PM
Replies: 37
Views: 6,754
Posted By zergling
Cool deal, I will try setting them as DoTs when I...

Cool deal, I will try setting them as DoTs when I get home.

For reference, this should catch the cleric "Mark" line

UPDATE `npc_spells_entries` SET `type` = '256' WHERE...
Forum: Support::Windows Servers 07-07-2009, 12:15 PM
Replies: 37
Views: 6,754
Posted By zergling
Mark of Kings is set as 8 ( SpellType_Buff ) for...

Mark of Kings is set as 8 ( SpellType_Buff ) for type in npc_spells_entries. Where those constants are defined I do not see any that is SpellType_Debuff that I can change it to. The list I see is:...
Forum: Support::Windows Servers 07-07-2009, 10:07 AM
Replies: 37
Views: 6,754
Posted By zergling
Noticed that Mark of Kings and some of the other...

Noticed that Mark of Kings and some of the other spells in the line were set up as damage shields instead of reverse damage shields. They were all flagged as non-beneficial already though.

I fixed...
Forum: Support::Windows Servers 07-07-2009, 01:19 AM
Replies: 37
Views: 6,754
Posted By zergling
Did some more searching by checking the problems...

Did some more searching by checking the problems in Thurgadin and found that one of the NPCs was casting Mark of Kings on himself like he thought it was a buff.

But that is a debuff, so my current...
Forum: Support::General Support 07-06-2009, 10:39 AM
Replies: 4
Views: 3,772
Posted By zergling
I couldn't tell you what the setting is, but...

I couldn't tell you what the setting is, but there is also a setting that if you set wrong will make some ui elements, like the character screen not show up.

I was trying to install a copy of...
Forum: Support::Windows Servers 07-06-2009, 10:30 AM
Replies: 37
Views: 6,754
Posted By zergling
I've poked around a bit but haven't been able to...

I've poked around a bit but haven't been able to find whats causing this. Have you had any luck on this Prov?


I've had two players die now while trying to buy things in Thurgadin from what seems...
Forum: Development::Bug Reports 07-03-2009, 11:03 AM
Replies: 23
Views: 6,489
Posted By zergling
Are those settable as DB options or only as...

Are those settable as DB options or only as compile options?
Forum: Development::Development 07-01-2009, 04:24 PM
Replies: 30
Views: 10,831
Posted By zergling
Another cool rule would be to set coin loss and...

Another cool rule would be to set coin loss and item loss on separate variables.

That way you could drop coin on your corpses, but keep your items.

Not a big deal, but figured I would mention...
Forum: Support::Windows Servers 07-01-2009, 12:42 PM
Replies: 3
Views: 2,275
Posted By zergling
This is a complete guess, but I would have to say...

This is a complete guess, but I would have to say it happens after the split because that variable does not seem to effect AA xp gain. And you wouldn't know if any given person in a group had AA xp...
Forum: Support::Windows Servers 06-30-2009, 02:37 PM
Replies: 8
Views: 2,787
Posted By zergling
You probably need more dynamic zones. It should...

You probably need more dynamic zones. It should be throwing a message in your chat box, though.

Try boosting your number of dynamic zones and see if that helps.

(If this happens more...
Forum: Support::Windows Servers 06-27-2009, 12:26 PM
Replies: 37
Views: 6,754
Posted By zergling
Just wanted to note that I have gotten reports...

Just wanted to note that I have gotten reports from my players that this kind of stuff has been happening in Thurgadin, and the froglok city.

Im using an installer, so my revision is probably also...
Forum: General::General Discussion 06-26-2009, 02:10 PM
Replies: 10
Views: 2,413
Posted By zergling
I think since a lot of kids just steal every file...

I think since a lot of kids just steal every file they can get these days and not just software, "torrent" is the term nowadays since its more universally applicable.
Forum: Development::GeorgeS's Tools 06-25-2009, 01:22 PM
Replies: 443
Views: 148,399
Posted By zergling
Also, I think I recall that it only loads...

Also, I think I recall that it only loads sequential spell IDs. If any spell ID is missing in the sequence (say spell 8501 in your case) it would stop loading any more.

I haven't been at this for...
Forum: Development::Tools 06-25-2009, 01:19 PM
Replies: 5
Views: 6,384
Posted By zergling
Awesome. Great work! Also with a little...

Awesome. Great work!

Also with a little tweaking, the reading through files logic could probably also be used to make a comprehensive globalload file for folks who want to have access to all the...
Forum: Development::Development 06-24-2009, 04:26 PM
Replies: 4
Views: 6,055
Posted By zergling
I had been testing changing Harm Touch to a...

I had been testing changing Harm Touch to a shorter timer and smaller damage amount for players* and encountered this problem. Don't have a solution but just wanted to throw in my two cents that...
Forum: General::General Discussion 06-24-2009, 02:30 PM
Replies: 26
Views: 5,998
Posted By zergling
Did anything ever come of this? Or did you just...

Did anything ever come of this? Or did you just shelf it indefinitely?
Forum: Quests::Submissions 06-19-2009, 06:19 PM
Replies: 3
Views: 7,389
Posted By zergling
Weird, maybe the installer I'm using just didn't...

Weird, maybe the installer I'm using just didn't have the latest version.

Thanks for the heads up. This can be deleted, sorry to clog up the boards.
Forum: Quests::Submissions 06-19-2009, 04:22 PM
Replies: 3
Views: 7,389
Posted By zergling
LDON Magus Transporters

My players have made several requests to be able to get to the Abysmal Sea for spells, so I decided to work on getting the LDON Maguses working.

Its been several years since I played on live, so...
Forum: Development::Database/World Building 06-17-2009, 06:08 PM
Replies: 8
Views: 4,098
Posted By zergling
Heh, no thanks, we're going for a server where...

Heh, no thanks, we're going for a server where the players don't have GM commands.
Forum: Development::Database/World Building 06-17-2009, 02:41 AM
Replies: 8
Views: 4,098
Posted By zergling
Yes, I do realize. The point isn't really to...

Yes, I do realize. The point isn't really to gain a lot. Its so you can solo if you want, without getting ahead of the group.

Say a couple joins the game, one of whom works, the other is a house...
Forum: Development::Database/World Building 06-16-2009, 11:59 PM
Replies: 8
Views: 4,098
Posted By zergling
Hmmm, is the current % going to AAs a character...

Hmmm, is the current % going to AAs a character variable that can be set?

Like could I have an NPC that the characters could go to and say "10%" "20%" etc, and have it set that way?
Forum: Development::Database/World Building 06-16-2009, 05:03 PM
Replies: 8
Views: 4,098
Posted By zergling
AAs before level 51?

I was curious if there is a setting somewhere I am missing that would allow my players to set themselves to start earning AA xp before level 51?

Or is it buried somewhere in the source code that I...
Forum: Support::General Support 06-13-2009, 08:36 PM
Replies: 7
Views: 2,591
Posted By zergling
It worked! Huzzah! The guidebook I used is found...

It worked! Huzzah! The guidebook I used is found here: http://wizardportal.dyndns.org/eqemu/EQEmu_Guidebook13.zip

If anyone else reads this post and wants to know the solution:
1) Get a dyndns...
Forum: Support::General Support 06-13-2009, 08:14 PM
Replies: 7
Views: 2,591
Posted By zergling
One of my players found a guidebook on GeorgeS...

One of my players found a guidebook on GeorgeS site that might have a solution. Trying it, I'll post results here when I know them.
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